<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom"><title>osp blog - conversations</title><link href="https://blog.osp.kitchen/" rel="alternate"></link><link href="https://blog.osp.kitchen/feeds/category/conversations.atom.xml" rel="self"></link><id>https://blog.osp.kitchen/</id><updated>2015-08-07T18:54:00+02:00</updated><entry><title>Up Pen Down — Huppe plume tonne</title><link href="https://blog.osp.kitchen/conversations/up-pen-down-huppe-plume-tonne.html" rel="alternate"></link><published>2015-08-07T18:54:00+02:00</published><updated>2015-08-07T18:54:00+02:00</updated><author><name>Colm</name></author><id>tag:blog.osp.kitchen,2015-08-07:/conversations/up-pen-down-huppe-plume-tonne.html</id><summary type="html">&lt;h2&gt;Announcing &lt;em&gt;Up Pen Down — Huppe plume tonne&lt;/em&gt;&lt;/h2&gt;
&lt;p&gt;&lt;a href="https://blog.osp.kitchen/images/uploads/IMG_1389.jpg"&gt;&lt;img alt="IMG_1389" class="aligncenter size-medium wp-image-7421" src="https://blog.osp.kitchen/images/uploads/IMG_1389.jpg"&gt;&lt;/a&gt;&lt;br&gt;
a workshop and preformance during the Quinzaine Numérique 2015:&lt;/p&gt;
&lt;p&gt;specifics of the workshop are on their way, but for now, here is the
introduction text:&lt;/p&gt;
&lt;p&gt;En 2012, OSP (Open Source Publishing) construit un workshop de plusieurs
mois avec des étudiants de l'École Supérieure …&lt;/p&gt;</summary><content type="html">&lt;h2&gt;Announcing &lt;em&gt;Up Pen Down — Huppe plume tonne&lt;/em&gt;&lt;/h2&gt;
&lt;p&gt;&lt;a href="https://blog.osp.kitchen/images/uploads/IMG_1389.jpg"&gt;&lt;img alt="IMG_1389" class="aligncenter size-medium wp-image-7421" src="https://blog.osp.kitchen/images/uploads/IMG_1389.jpg"&gt;&lt;/a&gt;&lt;br&gt;
a workshop and preformance during the Quinzaine Numérique 2015:&lt;/p&gt;
&lt;p&gt;specifics of the workshop are on their way, but for now, here is the
introduction text:&lt;/p&gt;
&lt;p&gt;En 2012, OSP (Open Source Publishing) construit un workshop de plusieurs
mois avec des étudiants de l'École Supérieure d’Art et Design de
Valence. La proposition au centre des tables s'intéresse en détail au
«trait», dans le sens de «chemin» (path en anglais) par opposition et en
dialogue avec la notion de forme. Si ce point de départ offre plusieurs
perspectives — celles du dessin, de la typographie, de la cartographie —
ce «chemin» pose aussi la question des outils et en particulier des
outils numériques, et de leur relation avec le langage visuel.&lt;/p&gt;
&lt;p&gt;Il y a trois ans donc, des étudiants en design graphique, en typographie
et nous-mêmes sont amenés par le trait à la performance. Aujourd'hui,
nous allons réitérer l'expérience en modifiant le chemin de
l'apprentissage. Nous proposons un workshop d'expérimentation permettant
deux approches :&lt;br&gt;
– pour les participants avec une expérience graphique, s'intéresser à
produire du lettrage par des mouvements à échelle du corps;&lt;br&gt;
– pour les participants avec une expérience chorégraphique, s'intéresser
à la manière spécifique par lequel le dessin (down) et le non-dessin
(up) questionne le mouvement et ses différentes échelles;&lt;/p&gt;
&lt;p&gt;Nous chercherons à nous intéresser spécifiquement à une série de
questions, et aux spécificités qui y répondent.&lt;/p&gt;
&lt;p&gt;La chorégraphe et danseuse Adva Zakaï nous accompagnera dans ce travail
de débroussaillage. Son travail de recherche fondé sur l'hypothèse que
le corps mute progressivement en texte numérique, et que le numérique
mute en retour au contact intime des corps.&lt;/p&gt;</content><category term="Conversations"></category><category term="Education"></category><category term="Live"></category><category term="News"></category><category term="Print Party"></category><category term="Workshop"></category></entry><entry><title>OSP @ Princesse!</title><link href="https://blog.osp.kitchen/conversations/osp-princesse.html" rel="alternate"></link><published>2014-09-29T15:56:00+02:00</published><updated>2014-09-29T15:56:00+02:00</updated><author><name>Colm</name></author><id>tag:blog.osp.kitchen,2014-09-29:/conversations/osp-princesse.html</id><summary type="html">&lt;p&gt;&lt;a href="https://blog.osp.kitchen/images/uploads/DSCF3587.jpg"&gt;&lt;img alt="DSCF3587" class="alignnone size-medium wp-image-7273" src="https://blog.osp.kitchen/images/uploads/DSCF3587.jpg"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Since the early days, OSP has changed form over and over, from asking
simple questions right through to organizing week-long workshops to
share answers its members have found.&lt;/p&gt;
&lt;p&gt;There have been a fair amount of turning points in the past, and some of
the biggest ones have happened over the …&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;a href="https://blog.osp.kitchen/images/uploads/DSCF3587.jpg"&gt;&lt;img alt="DSCF3587" class="alignnone size-medium wp-image-7273" src="https://blog.osp.kitchen/images/uploads/DSCF3587.jpg"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Since the early days, OSP has changed form over and over, from asking
simple questions right through to organizing week-long workshops to
share answers its members have found.&lt;/p&gt;
&lt;p&gt;There have been a fair amount of turning points in the past, and some of
the biggest ones have happened over the last few years. &lt;a class="alignnone size-medium wp-image-7273" href="http://www.hulu.com/lost" title="Lost"&gt;The
Variable&lt;/a&gt; residency was
certainly an interesting step, it brought in means to extend and
collaborate in an environment that called for growth on the personal and
group level. The three years in Variable were key in making OSP what it
is today, but not only OSP, all of the Constant research experiments
have taken from the shared house and gone forth.&lt;/p&gt;
&lt;p&gt;Variable went out on a big bang with &lt;a href="http://ospublish.constantvzw.org/blog/news/relearn-variable-summerschool-2014"&gt;Relearn
2014&lt;/a&gt;
but all good things come to an end. We were all extremely happy, and we
left with as many plans as questions for what the next steps would be.
Even before leaving Variable, we knew of the forthcoming
&lt;a href="http://www.f-lat.org/"&gt;F-LAT&lt;/a&gt; project and other ideas regarding the
maintenance of the Brussels (whatever that means) FLOSS network of
people. It's going to be yet another exciting year!&lt;/p&gt;
&lt;p&gt;For OSP, it was clear that we enjoyed the idea of a studio space and
wanted to follow up on that, so after a few weeks of searching we found
a perfect fit in the old &lt;a href="http://hackbase.be"&gt;Hackbase.be&lt;/a&gt; working
space. Hackbase is still moving into a new directions, but thanks to
them, we're equally happy with the space and its history (and its
unremovable shelves filled with old computer gear from all eras!). OSP
has a new home.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://blog.osp.kitchen/images/uploads/DSCF3575.jpg"&gt;&lt;img alt="DSCF3575" class="alignnone size-medium wp-image-7273" src="https://blog.osp.kitchen/images/uploads/DSCF3575.jpg"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;There certainly is still a lot of work to do there, but we're very
happy. The added bonus is that it's only a few streets away from the
re-purposed Variable building, so we're not too nostalgic.&lt;/p&gt;
&lt;p&gt;The caravan is also in the process of setting up its own fully fledged
legal structure (in its own name) as a non profit organisation, or ASBL
as they say in French. As soon as we're up and running, we'll have you
all over for a studio-warming (even though we can't, at this point
guarantee the room temperature) party, Loop events, and any other reason
too!&lt;/p&gt;
&lt;p&gt;Av. Princesse Elisabeth 46&lt;/p&gt;
&lt;p&gt;Schaerbeek Brussels&lt;/p&gt;
&lt;p&gt;Welcome!&lt;/p&gt;
&lt;p&gt;&lt;a href="https://blog.osp.kitchen/images/uploads/DSCF3586.jpg"&gt;&lt;img alt="DSCF3586" class="alignnone size-medium wp-image-7273" src="https://blog.osp.kitchen/images/uploads/DSCF3586.jpg"&gt;&lt;/a&gt;&lt;/p&gt;</content><category term="Conversations"></category><category term="News"></category><category term="OSP Public Meets hackbase"></category><category term="Home"></category><category term="Princesse"></category><category term="Schaerbeek"></category></entry><entry><title>Visual Culture and Médor at Europe Refresh</title><link href="https://blog.osp.kitchen/conversations/visual-culture-and-medor-at-europe-refresh.html" rel="alternate"></link><published>2014-09-29T15:51:00+02:00</published><updated>2014-09-29T15:51:00+02:00</updated><author><name>Colm</name></author><id>tag:blog.osp.kitchen,2014-09-29:/conversations/visual-culture-and-medor-at-europe-refresh.html</id><summary type="html">&lt;p&gt;&lt;img alt="" class="alignnone" src="http://www.halles.be/website/images/dbfiles/4445/small/Halles-Europe-Refresh.png"&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://blog.osp.kitchen/images/uploads/IMG_20140912_162834.jpg"&gt;&lt;img alt="IMG_20140912_162834" class="alignnone" src="https://blog.osp.kitchen/images/uploads/IMG_20140912_162834-e1411825705936.jpg"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Once again &lt;a href="http://www.halles.be/en/" title="Les Halles"&gt;Les Halles&lt;/a&gt; are
housing the 2014 edition of «Le salon du financement participatif»
called &lt;a href="http://www.halles.be/en/150/europe-Refresh"&gt;Europe Refresh&lt;/a&gt; and
it looks like it's going to be a couple of exciting weekends!&lt;/p&gt;
&lt;p&gt;This year, to maximize the chances of fully funding the projects, the
Salon will be set up for a …&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;img alt="" class="alignnone" src="http://www.halles.be/website/images/dbfiles/4445/small/Halles-Europe-Refresh.png"&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://blog.osp.kitchen/images/uploads/IMG_20140912_162834.jpg"&gt;&lt;img alt="IMG_20140912_162834" class="alignnone" src="https://blog.osp.kitchen/images/uploads/IMG_20140912_162834-e1411825705936.jpg"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Once again &lt;a href="http://www.halles.be/en/" title="Les Halles"&gt;Les Halles&lt;/a&gt; are
housing the 2014 edition of «Le salon du financement participatif»
called &lt;a href="http://www.halles.be/en/150/europe-Refresh"&gt;Europe Refresh&lt;/a&gt; and
it looks like it's going to be a couple of exciting weekends!&lt;/p&gt;
&lt;p&gt;This year, to maximize the chances of fully funding the projects, the
Salon will be set up for a weekend in Brussels then a &lt;a href="http://www.carreaudutemple.eu/2014/06/13/europe-refresh"&gt;weekend in
Paris&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;We're very happy to be attempting two big projects this year: &lt;a href="http://www.halles.be/en/europerefresh/106/Visual-Culture-a-tool-for-design-collaboration"&gt;Visual
Culture&lt;/a&gt;
and &lt;a href="http://www.halles.be/en/europerefresh/62/M%C3%A9dor"&gt;Médor&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Visual Culture&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;is the name we've given to the tool that we're building to share and
publish any (design) project with the possibility to see and retrieve
any previous version. Its current form is what constitutes OSP website's
home page, and it makes up the exploratory system enabling navigation
into each repository OSP uses.&lt;/p&gt;
&lt;p&gt;http://osp.kitchen/tools/visualculture/&lt;/p&gt;
&lt;h3&gt;Médor&lt;/h3&gt;
&lt;p&gt;is not a dog! It's a trimestrial, Belgian magazine of inquiries and
stories, 128 pages long. &lt;em&gt;Médor&lt;/em&gt; contains long-term investigations,
reports and portraits focused on Belgium. &lt;em&gt;Médor&lt;/em&gt; digs the heart of
issues. It inquires and it is persistent. It takes the time needed to be
further, beyond appearances. It seeks to understand the facts and to
give opinions about uncovered truths. &lt;em&gt;Médor&lt;/em&gt; launched this week and is
planning several methods to get the project fully financed. See the
current progress on the website:&lt;/p&gt;
&lt;p&gt;https://medor.coop/&lt;/p&gt;
&lt;p&gt;See you there?&lt;/p&gt;</content><category term="Conversations"></category><category term="News"></category><category term="Tools"></category><category term="Works"></category><category term="Bruxelles-Paris"></category><category term="crouwd funding"></category><category term="Europe Refresh"></category><category term="financement collaboratif"></category><category term="Les Halles"></category><category term="Médor"></category><category term="Visual Culture"></category></entry><entry><title>Médor</title><link href="https://blog.osp.kitchen/conversations/medor.html" rel="alternate"></link><published>2014-09-29T12:49:00+02:00</published><updated>2014-09-29T12:49:00+02:00</updated><author><name>Colm</name></author><id>tag:blog.osp.kitchen,2014-09-29:/conversations/medor.html</id><summary type="html">&lt;p&gt;&lt;img alt="" class="alignnone" src="http://www.halles.be/website/images/dbfiles/4829/large/M%C3%A9dor.png"&gt;&lt;/p&gt;
&lt;h2&gt;&lt;strong&gt;Medor is not a dog !&lt;/strong&gt;&lt;/h2&gt;
&lt;p&gt;It's a trimestrial, Belgian magazine of inquiries and stories, 128 pages
long. &lt;em&gt;Médor&lt;/em&gt; contains long-term investigations, reports and portraits
focused on Belgium.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Médor&lt;/em&gt; digs the heart of issues. It inquires and it is persistent. It
takes the time needed to be further, beyond appearances. It …&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;img alt="" class="alignnone" src="http://www.halles.be/website/images/dbfiles/4829/large/M%C3%A9dor.png"&gt;&lt;/p&gt;
&lt;h2&gt;&lt;strong&gt;Medor is not a dog !&lt;/strong&gt;&lt;/h2&gt;
&lt;p&gt;It's a trimestrial, Belgian magazine of inquiries and stories, 128 pages
long. &lt;em&gt;Médor&lt;/em&gt; contains long-term investigations, reports and portraits
focused on Belgium.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Médor&lt;/em&gt; digs the heart of issues. It inquires and it is persistent. It
takes the time needed to be further, beyond appearances. It seeks to
understand the facts and to give opinions about uncovered truths.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Médor&lt;/em&gt; intends to cultivate the pleasure of reading and to inform while
entertaining. &lt;em&gt;Médor&lt;/em&gt;'s journalists make sense of current events and are
proud and passionate about their work. Today the profession of
journalism is threatened by job pressures that erode the search for
meaning and by small news items that jostle the priorities of the press.&lt;/p&gt;
&lt;p&gt;So &lt;em&gt;Médor&lt;/em&gt; aims to reinvent the mechanisms which produce information.
&lt;em&gt;Médor&lt;/em&gt; is innovative and differentiates itself through its creative
process as well as its editorial line. It invents its own, suited
ecosystem : original, free style graphics ; teams of journalists and
graphic designers or photographers who work together in pairs ;
collective decision-making ; rotating chief editors ; readers organized
in a co-op ; and decent salaries for all.&lt;/p&gt;
&lt;p&gt;It functions with a horizontal structure and open-source software, pays
everyone, print on FSC (ecolabel), guarantees transparency,
independence, etc.&lt;/p&gt;
&lt;p&gt;Join &lt;em&gt;Médor&lt;/em&gt; on the full website: &lt;a href="http://medor.coop"&gt;medor.coop&lt;/a&gt;&lt;/p&gt;</content><category term="Conversations"></category><category term="News"></category><category term="Works"></category><category term="crouwd funding"></category><category term="deep journalism"></category><category term="independant publishing"></category><category term="journalism"></category><category term="Médor"></category><category term="Not a dog"></category></entry><entry><title>étapes 220</title><link href="https://blog.osp.kitchen/conversations/etapes-220.html" rel="alternate"></link><published>2014-09-29T12:44:00+02:00</published><updated>2014-09-29T12:44:00+02:00</updated><author><name>Colm</name></author><id>tag:blog.osp.kitchen,2014-09-29:/conversations/etapes-220.html</id><summary type="html">&lt;p&gt;&lt;em&gt;étapes&lt;/em&gt; magazine issue 220 focused on Co-Working, so we were pleased to
be asked for an interview for the Portrait section of the publication.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://blog.osp.kitchen/images/uploads/Screenshot-from-2014-09-27-140319.png"&gt;&lt;img alt="Screenshot from 2014-09-27
14:03:19" class="wp-image-7267 size-medium" src="https://blog.osp.kitchen/images/uploads/Screenshot-from-2014-09-27-140319-e1411819484217.png"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;In proper OSP fashion, after an initial set of questions from Caroline
Bouige, the interviewer, we answered collaboratively, both to the
questions and to each other …&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;em&gt;étapes&lt;/em&gt; magazine issue 220 focused on Co-Working, so we were pleased to
be asked for an interview for the Portrait section of the publication.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://blog.osp.kitchen/images/uploads/Screenshot-from-2014-09-27-140319.png"&gt;&lt;img alt="Screenshot from 2014-09-27
14:03:19" class="wp-image-7267 size-medium" src="https://blog.osp.kitchen/images/uploads/Screenshot-from-2014-09-27-140319-e1411819484217.png"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;In proper OSP fashion, after an initial set of questions from Caroline
Bouige, the interviewer, we answered collaboratively, both to the
questions and to each other.&lt;/p&gt;
&lt;p&gt;You can read the full Q&amp;amp;A up on
&lt;a href="http://osp.constantvzw.org:9999/p/etapes"&gt;http://osp.constantvzw.org:9999/p/etapes&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;For the full article: &lt;a href="http://etapes.com/etapes-220"&gt;http://etapes.com/etapes-220&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our friends from &lt;a href="http://libreobjet.org/"&gt;Libre Objet&lt;/a&gt; were also
featured in this issue, so grab yourself a copy!&lt;/p&gt;</content><category term="Conversations"></category><category term="News"></category><category term="Texts"></category><category term="Works"></category><category term="étapes"></category><category term="co-working"></category><category term="Interview"></category><category term="libreobjet"></category></entry><entry><title>Meaningful Transformations</title><link href="https://blog.osp.kitchen/conversations/meaningful-transformations.html" rel="alternate"></link><published>2012-01-12T12:20:00+01:00</published><updated>2012-01-12T12:20:00+01:00</updated><author><name>Femke</name></author><id>tag:blog.osp.kitchen,2012-01-12:/conversations/meaningful-transformations.html</id><summary type="html">&lt;p&gt;&lt;strong&gt;A conversation with Tom Lechner&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://blogs.lgru.net/ft/conversations/meaningful-transformations"&gt;&lt;img alt="" class="alignnone size-medium wp-image-6954" src="{filename}/images/uploads/sphere.jpg" title="sphere"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;We discovered the work of &lt;a href="http://www.tomlechner.com/"&gt;Tom Lechner&lt;/a&gt; at
the Libre Graphics Meeting 2010 in Brussels. Tom has traveled from
Portland, US to present
&lt;a href="http://river-valley.tv/laidout-and-strange-interfaces/"&gt;Laidout&lt;/a&gt;, an
amazing tool that he made to produce his own comic books and also to
work on three dimensional mathematical objects …&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;strong&gt;A conversation with Tom Lechner&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://blogs.lgru.net/ft/conversations/meaningful-transformations"&gt;&lt;img alt="" class="alignnone size-medium wp-image-6954" src="{filename}/images/uploads/sphere.jpg" title="sphere"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;We discovered the work of &lt;a href="http://www.tomlechner.com/"&gt;Tom Lechner&lt;/a&gt; at
the Libre Graphics Meeting 2010 in Brussels. Tom has traveled from
Portland, US to present
&lt;a href="http://river-valley.tv/laidout-and-strange-interfaces/"&gt;Laidout&lt;/a&gt;, an
amazing tool that he made to produce his own comic books and also to
work on three dimensional mathematical objects. His software interests
us for several reasons. We are excited about how it represents the
gesture of folding, love his bold interface decisions plus are impressed
by the fact that Tom has decided to write his own programming framework
for it. A year later, we meet again in Montreal, Canada for the 2011
Libre Graphics Meeting where he presents a follow-up. With Ludivine
Loiseau (amateur bookbinder and graphiste) and Pierre Marchand
(artist/developer, contributing amongst others to podofoimpose and
Scribus) we finally find time to sit down and talk.&lt;/p&gt;
&lt;p&gt;Read the interview:
&lt;a href="http://blogs.lgru.net/ft/conversations/meaningful-transformations"&gt;http://blogs.lgru.net/ft/conversations/meaningful-transformations&lt;/a&gt;&lt;/p&gt;</content><category term="Conversations"></category><category term="Lay-out"></category><category term="LGM 2011"></category><category term="Tools"></category></entry><entry><title>Just ask and that will be that</title><link href="https://blog.osp.kitchen/conversations/just-ask-and-that-will-be-that.html" rel="alternate"></link><published>2011-08-19T09:23:00+02:00</published><updated>2011-08-19T09:23:00+02:00</updated><author><name>Femke</name></author><id>tag:blog.osp.kitchen,2011-08-19:/conversations/just-ask-and-that-will-be-that.html</id><summary type="html">&lt;p&gt;&lt;strong&gt;A conversation with Asheesh Laroia&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;small&gt;Our conversation took place at the last day of the Libre Graphics
Meeting 2011 in Montreal, a day after the panel '&lt;a href="http://www.libregraphicsmeeting.org/2011/day-3#AlessandroRimoldi"&gt;How to keep and make
productive libre graphics
projects?&lt;/a&gt;'.
Asheesh had responded rather sharply to someone in the audience who
remarked that only a …&lt;/small&gt;&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;strong&gt;A conversation with Asheesh Laroia&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;small&gt;Our conversation took place at the last day of the Libre Graphics
Meeting 2011 in Montreal, a day after the panel '&lt;a href="http://www.libregraphicsmeeting.org/2011/day-3#AlessandroRimoldi"&gt;How to keep and make
productive libre graphics
projects?&lt;/a&gt;'.
Asheesh had responded rather sharply to someone in the audience who
remarked that only a very small number of women was present at LGM:
"&lt;em&gt;Bringing the problem back to gender is avoiding the general problem
that F/LOSS has with social inclusion&lt;/em&gt;". This statement asked for an
explanation.&lt;br&gt;
Another good reason to talk to him are the intriguing 'Interactive
training missions' that he has been developing as part of the
&lt;a href="OpenHatch.org"&gt;OpenHatch.org&lt;/a&gt; project. I wanted to know more about the
tutorials he develops; why he decided to work on 'story manuals' that
explain how to report a bug or how to work with version control.&lt;/p&gt;
&lt;p&gt;Asheesh Laroia is someone who realizes that most of the work that makes
projects successful is hidden underneath the surface. He volunteered his
technical skills for the UN in Uganda, the EFF, and Students for Free
Culture, and is a Developer in Debian. Today, he lives in Somerville,
MA, working on OpenHatch.org. He speaks about his ideas to audiences at
international F/LOSS conferences.&lt;/p&gt;
&lt;p&gt;Also available at &lt;a href="http://www.ospublish.constantvzw.org/lgru/blog"&gt;Future
Tools&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Bending culture&lt;/strong&gt;&lt;br&gt;
Asheesh Laroia (AL): The Interactive training missions are really linked
to the background of the Open Hatch project itself. I started working on
it because to my mind, one of the biggest reasons that people do not
participate in free software projects, is that they either don't know
how or don't feel included.&lt;br&gt;
There is a lot you have to know to be a meaningful contributor to free
software and I think that one of the major obstacle for getting that
knowledge, and I am being a bit sloppy with the use of the term maybe,
is how to understand a conversation on a bug-tracker for example. This
is not something you run into in college, learning computer science or
any other discipline. In fact, it is an almost anti-academic type of
knowledge. Bug tracker conversations are 'just people talking', a
combination of a comment thread on a blog and actual planning documents.
There's also tools like version control, where close to no one learns
about in college. There is something like the culture of participating
in mailing-lists and chatting on IRC... what people will expect to hear
and what people are expecting from you.&lt;/p&gt;
&lt;!--more--&gt;

&lt;p&gt;For people like me that have been doing all these things for
years, it feels very natural and it is very easy to forget all the
advantages I have in this regard. But a lot of the ways people get to
the point where I am now involves having friends that help out, like
"&lt;em&gt;Hey, I asked what I thought was a reasonable question on this mailing
list and I did not get any answer or what they said wasn't very
helpful&lt;/em&gt;". At this stage, if you are lucky, you have a friend that helps
you stay in the community. If you don't, you fall away and think "&lt;em&gt;I'm
not going to deal with this, I don't understand&lt;/em&gt;".&lt;br&gt;
So, the training missions are designed to give you the cultural
experience and the tool familiarity&lt;br&gt;
in an automated way. You can stay in the community even when you don't
have a friend, because the robot will explain you what is going on.&lt;/p&gt;
&lt;p&gt;Femke Snelting (FS): So how do you 'harvest' this cultural information?
And how do you bring it into your tool?&lt;/p&gt;
&lt;p&gt;AL: There is some creative process in what I call 'writing the plot';
this is very linear. Each training mission is usually between three and
fifteen minutes long so it is OK to have them be linear. In writing the
plot, you just imagine what would it take a new contributor to
understand not only what to do, but also what a 'normal community
member' would know to do. The different training missions get this right
to different extents.&lt;/p&gt;
&lt;p&gt;FS: How does this type of knowledge form, you think? Did you need to
become a kind of anthropologist of free software? How do you know you
teach the right thing?&lt;/p&gt;
&lt;p&gt;AL: I spend a lot of time both working with and thinking about new
contributions to free software. Last September I organized a workshop to
teach computer science students how to get involved in Open Source. And
I have also been teaching inter-personally, in small groups, for ten or
eleven years. So I use the workshops to test the missions and than I
simply ask what works. But it is tough to evaluate the training missions
through workshops because the workshops are intended to be more
interpersonal. I definitely had positive feedback, but we need more,
especially from people that have been two or three years involved in the
free software community, because they understand what it feels like to
be part of a community but they may still feel somewhat unsure about
whether they have everything and still remember what was confusing to
learn.&lt;/p&gt;
&lt;p&gt;FS: I wasn't actually asking about how successful the missions are in
teaching the culture free software ... I wanted to know how the missions
learn from this culture?&lt;/p&gt;
&lt;p&gt;AL: So far the plots are really written by me, in collaboration with
others. We had one more recent contribution on git written by someone
called Mark Freeman who is involved in the OpenHatch project. It did not
have so much community discussion but it was also pretty good from the
start. So I basically try to dump what is in my head?&lt;/p&gt;
&lt;p&gt;FS: I am asking you about this, thinking about a session we once
organized at Samedies, a woman-and-free-software group from Brussels. We
had invited someone to come talk to us about using IRC on the
command-line and she was discussing etiquette. She said: "&lt;em&gt;On IRC you
should never ask permission before asking a question&lt;/em&gt;". This was the
kind of cultural knowledge she was teaching us and I was a bit puzzled
... you could also say that this lack of social interfacing on IRC is a
problem. So why replicate that?&lt;/p&gt;
&lt;p&gt;AL: In Debian we have a big effort to check the quality of packages and
maintaining that quality, even if the developer goes away. It is called
the 'Debian QA project' and there's an IRC channel linked to that called
#debian-qa. Some of the people on that channel like to say hello to
each other and pay attention when other people are speaking, and others
said "&lt;em&gt;stop with all the noise&lt;/em&gt;". So finally, the people that liked
saying hello moved to another channel: #debian-sayhi.&lt;/p&gt;
&lt;p&gt;FS: Meaning the community has made explicit how it wants to be spoken
to?&lt;/p&gt;
&lt;p&gt;AL: The point I am trying to make here, is that I am agreeing to part of
what you are saying, that these norms are actually flexible. But what I
am further saying, is that these norms are actually being bent.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Things that could be reasonable&lt;/strong&gt;&lt;br&gt;
FS: I would like to talk about the new mission on bug reporting you said
you were working on, and how that is going. I find bug reports
interesting because if they're good, they mix observation and narration,
which asks a lot from the imagination of both the writer and the reader
of the report; they need to think themselves in each others place: What
did I expect that would happen? What should have happened? What could
have gone wrong? Would you say your interactive training missions are a
continuation of this collective imaginary work?&lt;/p&gt;
&lt;p&gt;AL: A big part of that sort of imagination is understanding the kinds of
things that could be reasonable. So this is where cultural knowledge
comes in. If you program in C or even if you just read about C, you
understand that there is something called 'pointers' and something
called 'segfaults' and if your program ends in that way, that is not a
good thing and you should report a bug. This requires an imagination on
the side of the person filing the bug.&lt;br&gt;
The training missions give people practice in seeing these sorts of
things and understand how they could work. To build a mental model, even
if it is fuzzy, that has enough of the right components so they can
enter in discussion and imagine what happened.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Mixed feelings&lt;/strong&gt;&lt;br&gt;
AL: I have mixed feelings about using 'gender' as an important
characteristic when considering how to grow our communities. It is not a
bad idea maybe, and I am working on projects that are related to this as
well, but I think it permits a misunderstanding of the problem and puts
things in an awkward space, especially when the issue is addressed in a
room primarily filled by men and only a few woman. Is what the men say
sort of judge-able by the few women in the room? Are they speaking to
the women that are not in the room? It becomes all very tenuous and
confusing what you can or should say or do. We can skip this by
understanding the real issue, which is community inclusiveness.&lt;/p&gt;
&lt;p&gt;Of course when there are real issues such as groping at conferences, or
making people feel unwelcome because they are shown slides of half-naked
people that look like them ... that is actually a gender issue and that
needs to be addressed. But the example I gave was: "&lt;em&gt;Where are the
Indians, where are the Asians in our community?&lt;/em&gt;" This is still a
confusing question, but not awkward.&lt;/p&gt;
&lt;p&gt;FS: Why is it not awkward?&lt;/p&gt;
&lt;p&gt;AL: (laughs) As I am an Indian person ... you might not be able to tell
from the transcription?&lt;/p&gt;
&lt;p&gt;It is an easy thing to do, to make generalizations of categories of
people based on visible characteristics. Even worse, is to make
generalizations about all individual people in that class. It is really
easy for people in the free software community to subconsciously think
there are no women in the room "&lt;em&gt;because women don't like to program&lt;/em&gt;",
while we know that is really not true. I like to bring up the Indian
people as an example because there are obviously a bunch of programmers
in India ... the impression that they can't program, can't be the reason
they are excluded.&lt;/p&gt;
&lt;p&gt;FS: But in a way that is even more awkward?&lt;/p&gt;
&lt;p&gt;AL: Well, maybe I don't feel it is that awkward because I see how to fix
it, and I even see how to fix both problems at the same time.&lt;/p&gt;
&lt;p&gt;AL: In free software we are not hungry for people in the same way that
corporate hiring departments are. We limp along and sometimes one or two
or three people join our project per year as if by magic and we don't
know how and we don't try to understand how. Sometimes external entities
such as Google Summer of Code cause many many more show up at the
doorstep of our projects, but because they are so many they don't get
any skills for how to grow.&lt;br&gt;
When I co-ran this workshop at the computer science department at the
University of Pennsylvania on how to get involved in open source, we
were flooded with applicants. They were basically all feeling
enthusiastically about open source but confused about how to get
involved. 35% of the attendees were women, and if you look at the photos
you'll see that it wasn't just women we were diverse on, there were lots
of types of people.&lt;br&gt;
That's a kind of diversity-neutral outreach we need. It is a
self-empowerment outreach: 'you will be cooler after this, we teach you
how to do stuff' and not 'we need you to do what we want you to do',
which is the hiring-kind of outreach.&lt;/p&gt;
&lt;p&gt;FS: And why do you think free software doesn't usually reach out in this
way? Why does the F/LOSS community have such a hard time becoming more
diverse?&lt;/p&gt;
&lt;p&gt;AL: The F/LOSS community has problems getting more people AND being more
diverse. To me, those are the same problems. If we would hand out flyers
to people with a clear message saying for example: here is this nice
vector drawings program called Inkscape. Try it out and if you want to
make it even better, come to this session and we'll show you how. If you
send out this invitation to lots of people, you'll reach more of them
and you'll reach more diverse people. But the way we do things right
now, is that we leave notes on bug trackers saying: “help wanted”. The
people that read bug trackers, also know how to read mailing lists. To
get to that point, they most likely had help from their friends. Their
friends probably looked like them, and there you have a second or third
degree diversity reinforcement problem.&lt;br&gt;
But leaving gender diversity and race diversity aside, it is such a
small number of people!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;The How-To-Contribute page&lt;/strong&gt;&lt;br&gt;
FS: So, to break that cycle you say there is a need to externalize
knowledge … like you are doing with the Open Hatch project and with your
project Debian for Shy People? To not only explain how things
technically work, but also how they function socially?&lt;/p&gt;
&lt;p&gt;AL: I don't know about externalizing ... I think I just want to grow our
community. But when I feel more radical, I'd say we should just not
write “How to contribute” pages anymore. Put a giant banner there
instead saying: “This is such a fun project, come hang out with us on
IRC... every Sunday at 3PM”. Five or ten people might show up, and you
will be able to have an individual conversation. Quickly you'll cross a
boundary … where you are no longer externalizing knowledge, but simply
treat them as part of your group.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://mairin.wordpress.com/2010/06/03/fedora-design-bounty-f13-feature-profiles/"&gt;The Fedora Design
Bounties&lt;/a&gt;
are a big shining example for me. Maírín Duffy has been writing blog
posts about three times a year: “We want you to join our community and
here is something specific we want you to do. If you get it right, the
prize is that you are part of our community.” The person that you get
this way will stick around because he or she came to join the community.&lt;/p&gt;
&lt;p&gt;FS: And not because you sent a chocolate cake?&lt;/p&gt;
&lt;p&gt;AL: Not for the chocolate cake, and also not for the 5000\$ that you get
over the course of a Google summer of code project. So, I question
whether it is worth spending any time on a wiki-page explaining “How to-
contribute” when instead you could attract people one by one, with a
100% success-rate.&lt;/p&gt;
&lt;p&gt;FS: Writing a 'How to contribute' page does force teams to reflect on
what it takes to become part of their community?&lt;/p&gt;
&lt;p&gt;AL: Of course that is true. But compared to standing at a job-fair
talking to people about their resume, 'How to contribute' pages are like
anonymous, impersonal walls of text that are not meant to create
communication necessarily. If we keep focusing on communicating at this
scale, we miss out on the opportunity to make the situation better for
individual people that are likely to help us.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Patience is valuable&lt;/strong&gt;&lt;br&gt;
FS: I feel that the free software community is quite busy with
efficiency. When you emphasize the importance of individual dialogue, it
sounds like you propose a different angle, even when this in the end has
the desired effect of attracting more loyal and reliable contributors.&lt;br&gt;
AL: It is amazing how valuable patience is.&lt;br&gt;
FS: You talked about Paul, the guy that stuck around on the IRC channel
saying hi to people and than only later started contributing patches
after having seen two or three people going through the process. You
said: "&lt;em&gt;If we had implied that this person would only be welcome when he
was useful ... we would have lost someone that would be useful in the
future&lt;/em&gt;".&lt;/p&gt;
&lt;p&gt;AL: The obsession with usefulness is a kind of elitism. The Debian
project leader once made this sort of half-joke where he said: "&lt;em&gt;Debian
developers expect new Debian contributors to appear as fully formed,
completely capable Debian developers&lt;/em&gt;". That is the same kind of elitism
that speaks from "&lt;em&gt;You can't be here until you are useful&lt;/em&gt;". By the way,
the fact that this guy was some kind of cheerleader was awesome. The
number of patches we got because he was standing there being friendly,
was meaningful to other contributors, I am sure of it. The truth is ...
he was always useful, even before he started submitting patches.
Borrowing the word 'useful' from the most extreme code-only definition,
in the end he was even useful by that definition. He had always been
useful.&lt;/p&gt;
&lt;p&gt;FS: So it is an obsession with a certain kind of usefulness?&lt;/p&gt;
&lt;p&gt;AL: Yes.&lt;/p&gt;
&lt;p&gt;FS: It is nice to hear you bring up the value of patience.
&lt;a href="http://www.ospublish.constantvzw.org"&gt;OSP&lt;/a&gt; uses the image of a frog as
their logo, a reference to the frog from the fairy tale 'The frog and
the princess'. Engaging with free software is a bit like kissing a frog;
you never know whether it will turn into a prince before you have dared
to love it! To OSP it is important not to expect that things will go the
way you are used to ... A suspension of disbelief?&lt;/p&gt;
&lt;p&gt;A: Or hopefulness! I had a couple of magic moments ... one of the
biggest magic moments for me was when I as a high school student
e-mailed the Linux kernel list and than I got a response! My file system
was broken, and fsck-tools were crashing. So I was at the end of what I
could do and I thought: let's ask these amazing people. I ended up in a
discussion with a maintainer who told me to submit this bug-report, and
use these dump tools ... I did all these things and compiled the latest
version from version control because we just submitted a patch to it. By
the end of the process I had a working file system again. From that
moment on I thought: these magic moments will definitely happen again.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Just ask and that will be that&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;FS: If you want magic moments, than streamlining the communication with
your community might not be your best approach?&lt;/p&gt;
&lt;p&gt;A: What do you mean by that?&lt;/p&gt;
&lt;p&gt;FS: I was happy to find a panel on the program of LGM that addressed how
this community could grow. But than I felt a bit frustrated by the way
people were talking about it. I think the user- and developer
communities around Libre Graphics are relatively small, and all people
actually ask for, is dialogue. There seems to be lots of concern about
how to connect, and what tools to use for that. The discussion easily
drifts into self-deprecating statements such as: "&lt;em&gt;our website is not
up-to-date&lt;/em&gt;" or "&lt;em&gt;we should have a better logo&lt;/em&gt;" or "&lt;em&gt;if only our
documentation would be better&lt;/em&gt;". But all of this seems more about
putting off or even avoiding the conversation.&lt;/p&gt;
&lt;p&gt;AL: Yes, in a way it is. I think that 'conversations' are the best,
biggest thing that F/LOSS has to offer its users, in comparison with
proprietary software. But a lot of the behavioral habits we have within
F/LOSS and also as people living in North America, is derived from what
we see corporations doing. We accept this as our personal strategies
because we do not know any alternatives. The more I say about this, the
more I sound like a hippie but I think I'll have to take the risk
(laughs).&lt;/p&gt;
&lt;p&gt;If you go to the Flash website, it tells you the important things you
need to know about Flash, and than you click download. Maybe there is a
link to a complex survey that tries to gather data en masse of untold
millions of users. I think that any randomly chosen website of a Libre
Graphics project will look similar. But instead it could say when you
click download or run the software ... "&lt;em&gt;we're a bunch of people ... why
don't you come talk to us on IRC?&lt;/em&gt;"&lt;/p&gt;
&lt;p&gt;There are a lot people that are not in the conversation because nobody
ever invited them. This is why I think about diversity in terms of
outreach, not in terms of criticizing existing figures. If in some
alternate reality we would want to build a F/LOSS community that exists
out of 90% women and 10% men, I bet we could do it. You just start with
finding a college student at a school that has a good Computer Science
program ... she develops a program with a bunch of her friends ... she
puts up flyers in other colleges ... You could do this because there are
relatively so little programmers in the world busy with developing
F/LOSS that you can almost handpick the diversity content of your
community. Between one and a thousand ... you could do that. There are 6
million thousand people on this planet and the amount of people NOT
doing F/LOSS is enormous. Don't wring your hands about "&lt;em&gt;where are the
women&lt;/em&gt;". Just ask them to join and that will be that!&lt;/p&gt;</content><category term="Conversations"></category></entry><entry><title>Listen to F/LOSS</title><link href="https://blog.osp.kitchen/conversations/listen-to-floss.html" rel="alternate"></link><published>2010-09-16T09:38:00+02:00</published><updated>2010-09-16T09:38:00+02:00</updated><author><name>Femke</name></author><id>tag:blog.osp.kitchen,2010-09-16:/conversations/listen-to-floss.html</id><summary type="html">&lt;p&gt;&lt;a href="http://twit.tv/FLOSS"&gt;&lt;img alt="" class="alignnone size-full wp-image-4968" src="https://blog.osp.kitchen/images/uploads/podcast_5_3.jpg" title="podcast_5_3"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;At &lt;a href="http://twit.tv/FLOSS"&gt;FLOSS-weekly&lt;/a&gt; you can find a collection of
130+ longer interviews with Free Software developers, including some
involved in our favourite projects:&lt;/p&gt;
&lt;p&gt;#11: &lt;a href="http://twit.tv/floss11"&gt;Python&lt;/a&gt; (Guido van Rossum: "&lt;em&gt;If you give
the same task to different programmers, they'll come up with different
solutions. When programmer B at some point has to …&lt;/em&gt;&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;a href="http://twit.tv/FLOSS"&gt;&lt;img alt="" class="alignnone size-full wp-image-4968" src="https://blog.osp.kitchen/images/uploads/podcast_5_3.jpg" title="podcast_5_3"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;At &lt;a href="http://twit.tv/FLOSS"&gt;FLOSS-weekly&lt;/a&gt; you can find a collection of
130+ longer interviews with Free Software developers, including some
involved in our favourite projects:&lt;/p&gt;
&lt;p&gt;#11: &lt;a href="http://twit.tv/floss11"&gt;Python&lt;/a&gt; (Guido van Rossum: "&lt;em&gt;If you give
the same task to different programmers, they'll come up with different
solutions. When programmer B at some point has to maintain the code of
programmer A, it is tempting to rewrite the code instead, because it
would not be the same solution programmer B would have chosen&lt;/em&gt;")&lt;br&gt;
#52: &lt;a href="http://twit.tv/floss52"&gt;Processing&lt;/a&gt; (Ben Fry: "&lt;em&gt;Working in code,
changes the type of things I can look at&lt;/em&gt;")&lt;br&gt;
#76: &lt;a href="http://twit.tv/floss76"&gt;Inkscape&lt;/a&gt; (Jon Cruz: &lt;em&gt;"Vector graphics
are the shapes themselves&lt;/em&gt;")&lt;br&gt;
#81: &lt;a href="http://twit.tv/floss81"&gt;OpenStreetmap&lt;/a&gt; (Steve Coast: "&lt;em&gt;Maps are
never complete. They are always changing&lt;/em&gt;" )&lt;/p&gt;</content><category term="Conversations"></category><category term="Inkscape"></category><category term="Python"></category><category term="Radio"></category><category term="resources"></category></entry><entry><title>GML</title><link href="https://blog.osp.kitchen/conversations/gml.html" rel="alternate"></link><published>2010-07-23T10:41:00+02:00</published><updated>2010-07-23T10:41:00+02:00</updated><author><name>Femke</name></author><id>tag:blog.osp.kitchen,2010-07-23:/conversations/gml.html</id><summary type="html">&lt;p&gt;&lt;a href="https://blog.osp.kitchen/images/uploads/gml.png"&gt;&lt;img alt="" class="alignnone size-medium wp-image-4766" src="https://blog.osp.kitchen/images/uploads/gml.png" title="gml"&gt;&lt;/a&gt;&lt;br&gt;
Yesterday &lt;a href="http://www.constantvzw.org"&gt;Constant&lt;/a&gt; met with &lt;a href="http://evan-roth.com/"&gt;Evan
Roth&lt;/a&gt; to discuss &lt;a href="http://graffitianalysis.com/gml/"&gt;gestures and
standards&lt;/a&gt;, &lt;a href="http://www.blendernation.com/blender-graffiti-analysis/"&gt;confessions and
F/LOSS&lt;/a&gt;,
&lt;a href="http://000000book.com/"&gt;archiving and collaboration&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;More soon.&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;a href="https://blog.osp.kitchen/images/uploads/gml.png"&gt;&lt;img alt="" class="alignnone size-medium wp-image-4766" src="https://blog.osp.kitchen/images/uploads/gml.png" title="gml"&gt;&lt;/a&gt;&lt;br&gt;
Yesterday &lt;a href="http://www.constantvzw.org"&gt;Constant&lt;/a&gt; met with &lt;a href="http://evan-roth.com/"&gt;Evan
Roth&lt;/a&gt; to discuss &lt;a href="http://graffitianalysis.com/gml/"&gt;gestures and
standards&lt;/a&gt;, &lt;a href="http://www.blendernation.com/blender-graffiti-analysis/"&gt;confessions and
F/LOSS&lt;/a&gt;,
&lt;a href="http://000000book.com/"&gt;archiving and collaboration&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;More soon.&lt;/p&gt;</content><category term="Conversations"></category><category term="Archiving"></category><category term="Digital drawing"></category><category term="Standards + Formats"></category></entry><entry><title>We will get to know the machine and we will understand</title><link href="https://blog.osp.kitchen/conversations/we-will-get-to-know-the-machine-and-we-will-understand.html" rel="alternate"></link><published>2009-08-26T14:37:00+02:00</published><updated>2009-08-26T14:37:00+02:00</updated><author><name>Femke</name></author><id>tag:blog.osp.kitchen,2009-08-26:/conversations/we-will-get-to-know-the-machine-and-we-will-understand.html</id><summary type="html">&lt;p&gt;Before starting a fresh new OSP-season, first a post long due:&lt;/p&gt;
&lt;p&gt;This conversation with Juliane de Moerlooze was recorded March 2009 in
the context of &lt;a href="http://www.geuzen.org/female_icons"&gt;Female Icons&lt;/a&gt;, a
project by &lt;a href="http://www.geuzen.org"&gt;De Geuzen&lt;/a&gt; but I think OSP-readers
might like to read it as well?&lt;/p&gt;
&lt;p&gt;&lt;img alt="Juliane" src="http://www.geuzen.org/female_icons/wp-content/uploads/juliane_small.jpg"&gt;&lt;/p&gt;
&lt;p&gt;“&lt;em&gt;when you hear people talk about women …&lt;/em&gt;&lt;/p&gt;</summary><content type="html">&lt;p&gt;Before starting a fresh new OSP-season, first a post long due:&lt;/p&gt;
&lt;p&gt;This conversation with Juliane de Moerlooze was recorded March 2009 in
the context of &lt;a href="http://www.geuzen.org/female_icons"&gt;Female Icons&lt;/a&gt;, a
project by &lt;a href="http://www.geuzen.org"&gt;De Geuzen&lt;/a&gt; but I think OSP-readers
might like to read it as well?&lt;/p&gt;
&lt;p&gt;&lt;img alt="Juliane" src="http://www.geuzen.org/female_icons/wp-content/uploads/juliane_small.jpg"&gt;&lt;/p&gt;
&lt;p&gt;“&lt;em&gt;when you hear people talk about women having more sense for the
global, intuitive and empathic… and men are more logic… even if it is
true… it seems quite a good thing to have when you are doing math or
software?&lt;/em&gt;"&lt;/p&gt;
&lt;p&gt;Juliane is a Brussels based computer scientist, feminist and Linux user
of the first hour. She studied math, programming and system
administration and participates in the
&lt;a href="http://samedi.collectifs.net/"&gt;Samedies&lt;/a&gt; (a group of women maintaining
their own server). In February 2009, she was voted president of the
&lt;a href="http://www.bxlug.be"&gt;Brussels Linux user group&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Download interview:
&lt;a href="https://blog.osp.kitchen/images/uploads/juliane.odt"&gt;juliane.odt&lt;/a&gt;&lt;/p&gt;</content><category term="Conversations"></category><category term="Free Software Community"></category><category term="History"></category><category term="Tools"></category></entry><entry><title>Opening the blackbox of printing</title><link href="https://blog.osp.kitchen/conversations/opening-the-blackbox-of-printing.html" rel="alternate"></link><published>2009-06-27T21:30:00+02:00</published><updated>2009-06-27T21:30:00+02:00</updated><author><name>Pierre</name></author><id>tag:blog.osp.kitchen,2009-06-27:/conversations/opening-the-blackbox-of-printing.html</id><summary type="html">&lt;p&gt;When we began to think about how to establish a more rich and warm
collaboration with printers after the cold alerts we experienced during
OSP production, Georges Charlier's appetite for research and openness to
exotic solutions reappeared in Pierre's mind. And since we are preparing
some new books, it was …&lt;/p&gt;</summary><content type="html">&lt;p&gt;When we began to think about how to establish a more rich and warm
collaboration with printers after the cold alerts we experienced during
OSP production, Georges Charlier's appetite for research and openness to
exotic solutions reappeared in Pierre's mind. And since we are preparing
some new books, it was time for an update on his approach.&lt;/p&gt;
&lt;p&gt;Georges Charlier is the passionate owner of pre-press, printing and
publishing house &lt;strong&gt;Salto&lt;/strong&gt;. He lives and works in Ulbeek, Limburg (B)
where he restores a former brewery, and transforms it into a platform
for the production and conception of extraordinary publications.&lt;/p&gt;
&lt;p&gt;&lt;img alt="ulbeek" class="alignright size-medium wp-image-3089" src="{filename}/images/uploads/ulbeek.jpg" title="ulbeek"&gt;&lt;br&gt;
&lt;!--more--&gt;&lt;br&gt;
&lt;strong&gt;Every printed book is an original&lt;/strong&gt;&lt;br&gt;
On this mornings' motorway road to Campine, Pierre remembers for Femke
his first (and only) meeting with Georges Charlier, around 10 years
earlier. &lt;a href="http://www.fremok.org/site.php?type=P&amp;amp;id=56"&gt;Thierry Van
Hasselt&lt;/a&gt;, comics author and
publisher, had spot books outputted by a fantastic printer, that built a
model printshop on the border of Belgium and the Netherlands, near the
Meuse, in a haunted park. This man would be able to provide
extraordinary color separation and printing quality, maybe the best in
the world... Thierry and me felt they needed this kind of quality in
order to reproduce the subtle greasy drawings in &lt;em&gt;Gloria Lopez&lt;/em&gt;,
Thierry's book they were working on at the time. Follows a fever meeting
and tour by former photographer Georges through the whole chain he has
built: a repro-table with natural light and Nasa photo sensor, to avoid
the brutal lighting of hi-res scanners (too high contrast); ultra high
care color separation with in-house software recipes; exotic screening
with an optimised solution of half 600 lpi and half stochastic
rasterization and luxurious printing, combining warm grey, transparent
and an opaque black 'skeleton' to match the matte quality of a litho
crayon.&lt;/p&gt;
&lt;p&gt;Far from the kind of glitter fireworks printers usually send us as new
year's eve auto-promotion, this exceptional person was convinced that
every book, even in large scale print run, is an original, &lt;em&gt;the&lt;/em&gt;
original. And that every stage in the process is a step to achieve the
final and best result in the hands of the viewer, or user. A statement
we 100% shared for the contemporary comics like Fréon was publishing. A
few weeks after, Thierry literally lived there on the machine and an
impressive volume was produced.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;The tunnel of production&lt;/strong&gt;&lt;br&gt;
Today Georges Charlier explains how he felt frustrated by the tunnel
view approach to much contemporary printing workflows. The effect of
ISO-standardization might be that overall printing quality has
increased, but often there is not much space for experimentation and
above all &lt;em&gt;specific&lt;/em&gt; quality. "&lt;em&gt;In the United States, color specialist
became known as agitators, as troublemakers. In the interest of
survival, the printing business tries to streamline the process from
digital file to a printed product as much as possible&lt;/em&gt;"&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Printer without printshop&lt;/strong&gt;&lt;br&gt;
It might be the result of very practical and economical constraints, but
it does not come as a surprise that Georges habitually uses the presses
of his colleagues rather than his own printshop. Out of necessity, he
has learned how to practice high quality printing without attaching
himself to his own machine park. The experience of traveling between
materials and setups has made him aware of the differences between
presses of various makes. As a way to enforce a serious conversation
with press manufacturers, he eventually made up his own 'acid test'. A
collection of seemingly simple black and white images enables the
analyses of radical shifts in quality between machines. We imagined the
tense silence in the Heidelberg boardroom when he unfolded his test
sheets, the complete management had gathered for the occasion. He
printed the same sheet not only on the respectable German presses but
also on a Roland, a Mitshibishu, a Komori and a KBA. Afterwards, in the
corridor, the staff of engineers thanked him for pointing out to their
bosses that even at Heidelberg there was room for improvement.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Material knowledge&lt;/strong&gt;&lt;br&gt;
On multiple levels, our conversation touches on the way material and
knowledge, objects and software are intimately interwoven. It has
motivated Georges to develop his own tools, and also his own paper.
After an intense collaboration with the technical staff of a small paper
factory in The Netherlands, he managed to develop a paper fit to his
needs: a slightly ivory, matte but silky surface which supports the
reproduction of a series of photographs by Bauhaus photographer Moï Ver.
But the company went bankrupt, and although he still has access to the
recipe, without their expertise and equipment he will not be able to
produce the same quality paper ever again.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Spectral colors&lt;/strong&gt;&lt;br&gt;
"&lt;em&gt;I met likeminded people like in the Netherlands, and we said to each
other: let’s drop the old Lab color system, and try instead to build a
new spectral system&lt;/em&gt;". Georges is busy developing color systems that are
not limited to the traditional 3, 4, 6 or 7 values, but that are based
on various separation operations that depend on what we want to store
and retrieve on paper.&lt;/p&gt;
&lt;p&gt;When the &lt;a href="http://www.colour.org/"&gt;CIE Commission internationale de
l'éclairage&lt;/a&gt; begin to build the RGB color models
in the 1920's, it made sense (and fit with the mathematical computation
power available at the time), to simulate the regular way our eyes
simplify, with the help of three kinds of cones, infinite physical color
wavelengths into three color values, as an event, before they are
quantified and evaluated by our brain. These models were developped
using &lt;a href="http://en.wikipedia.org/wiki/CIE_1931_color_space"&gt;some statistical
averaging&lt;/a&gt; between
samples of observers. And these subjective observations were than
normalized to build a model that pinpoints specific and measurable
wavelengths.&lt;/p&gt;
&lt;p&gt;So the perception of these observers ended up in two overlapping
simulations at work when we look at printed pictures: the one their
cones have provided, and the result of the combination of three
different inks chosen for their direct relation with the wavelengths
that please these same cones. This synchronized simplification helped
further models based on RGB (notably XYZ and Lab) and paved the way for
the current ISO separation model used widely for most of the
quadrichromatic printed images nowadays.&lt;/p&gt;
&lt;p&gt;But we lost a diversity of color events in that double reduction: mostly
all saturated colors in between, and colors that look the same under
certain conditions but not under others (a phenomenon linked to
&lt;a href="http://en.wikipedia.org/wiki/Metamerism_(color)"&gt;metamerism&lt;/a&gt;). And if
we experience everyday marvelous and rich color &lt;strong&gt;events&lt;/strong&gt; in our
brains, all different depending on our sex and origin, we have also
progressively standardised the way we perceive printed color separation
and the amount of colorised experiences we've acknowledged not to find
in there.&lt;/p&gt;
&lt;p&gt;Georges' openness to rethink the color model will not only benefit color
reproduction, but also in another field of his activity, the archiving
of sensible material. And it's use can even be enlarged with the
archiving of information about actual pigments in the file format that
stores the full spectral data of an image.&lt;/p&gt;
&lt;p&gt;&lt;img alt="White
gloves" class="alignright size-medium wp-image-3089" src="{filename}/images/uploads/DSC03256.jpg" title="White gloves"&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Explorations&lt;/strong&gt;&lt;br&gt;
He is finishing a special edition of images from the archives of the
&lt;a href="http://www.freezeframe.ac.uk/gallery/gallery"&gt;Scott Polar Research
Institute&lt;/a&gt;. He puts on
white gloves and shows us 5 cahiers of photographs taken by Herbert
Ponting. The images document the catastrophic Terra Nova expedition
undertaken by Robert Falcon Scott in 1912. Duplicates rather than
reproductions, these contemporary
&lt;a href="http://en.wikipedia.org/wiki/Platinotype"&gt;platinotypes&lt;/a&gt; are meant to
survive their originals (assumed life span ca. 1000 years). Their
exceptionally refined quality is accentuated by the bristle character of
their subject matter. Scott and their party never returned from the
Terra Nova expedition. But the penetrating gaze of those adventurous
men, dressed in layers of self repaired clothes, will miraculously
survive after being photographed, archived, scanned, digitized,
described, retouched and finally printed in three monochromes on acid
free paper.&lt;/p&gt;
&lt;p&gt;&lt;img alt="PD*27005129" class="alignright size-medium wp-image-3089" src="https://blog.osp.kitchen/images/uploads/captain-scott_1299075c.jpg" title="PD*27005129"&gt;&lt;br&gt;
&lt;small&gt;Captain Scott in his cabin&lt;/small&gt;&lt;/p&gt;</content><category term="Conversations"></category><category term="Colors"></category><category term="Printing + Publishing"></category><category term="Tools"></category></entry><entry><title>Gestes Numériques</title><link href="https://blog.osp.kitchen/conversations/gestes-numeriques.html" rel="alternate"></link><published>2009-06-01T16:14:00+02:00</published><updated>2009-06-01T16:14:00+02:00</updated><author><name>OSP</name></author><id>tag:blog.osp.kitchen,2009-06-01:/conversations/gestes-numeriques.html</id><summary type="html">&lt;p&gt;[&lt;img alt="Stephane" src="http://gallery.constantvzw.org/main.php?g2_view=core.DownloadItem&amp;amp;g2_itemId=25736&amp;amp;g2_serialNumber=2"&gt;&lt;img alt="Loic" src="http://gallery.constantvzw.org/main.php?g2_view=core.DownloadItem&amp;amp;g2_itemId=25742&amp;amp;g2_serialNumber=2"&gt;&lt;img alt="Marc" src="http://gallery.constantvzw.org/main.php?g2_view=core.DownloadItem&amp;amp;g2_itemId=25744&amp;amp;g2_serialNumber=2"&gt;&lt;img alt="Michel" src="http://gallery.constantvzw.org/main.php?g2_view=core.DownloadItem&amp;amp;g2_itemId=25738&amp;amp;g2_serialNumber=2"&gt;](http://gallery.constantvzw.org/main.php?g2_itemId=25728)&lt;/p&gt;
&lt;p&gt;Our colleagues from &lt;a href="http://osvideo.constantvzw.org"&gt;Open Source Video&lt;/a&gt;
published a video-registration of the discussion that took place at the
yearly &lt;a href="http://journeesdulibre.bxlug.be/"&gt;Journées du Libre&lt;/a&gt;.&lt;br&gt;
Enjoy Loic Vanderstichelen, Stéphane Noël, Michel Cleempoel and Marc
Wathieu as they present with humour and enthusiasm why F/LOSS is …&lt;/p&gt;</summary><content type="html">&lt;p&gt;[&lt;img alt="Stephane" src="http://gallery.constantvzw.org/main.php?g2_view=core.DownloadItem&amp;amp;g2_itemId=25736&amp;amp;g2_serialNumber=2"&gt;&lt;img alt="Loic" src="http://gallery.constantvzw.org/main.php?g2_view=core.DownloadItem&amp;amp;g2_itemId=25742&amp;amp;g2_serialNumber=2"&gt;&lt;img alt="Marc" src="http://gallery.constantvzw.org/main.php?g2_view=core.DownloadItem&amp;amp;g2_itemId=25744&amp;amp;g2_serialNumber=2"&gt;&lt;img alt="Michel" src="http://gallery.constantvzw.org/main.php?g2_view=core.DownloadItem&amp;amp;g2_itemId=25738&amp;amp;g2_serialNumber=2"&gt;](http://gallery.constantvzw.org/main.php?g2_itemId=25728)&lt;/p&gt;
&lt;p&gt;Our colleagues from &lt;a href="http://osvideo.constantvzw.org"&gt;Open Source Video&lt;/a&gt;
published a video-registration of the discussion that took place at the
yearly &lt;a href="http://journeesdulibre.bxlug.be/"&gt;Journées du Libre&lt;/a&gt;.&lt;br&gt;
Enjoy Loic Vanderstichelen, Stéphane Noël, Michel Cleempoel and Marc
Wathieu as they present with humour and enthusiasm why F/LOSS is
relevant for art- and design education (in French).&lt;/p&gt;
&lt;p&gt;&lt;a href="http://osvideo.constantvzw.org/journees-du-libre-09/"&gt;http://osvideo.constantvzw.org/journees-du-libre-09/&lt;/a&gt;&lt;/p&gt;</content><category term="Conversations"></category><category term="Education Discussion"></category><category term="Education"></category><category term="Video"></category></entry><entry><title>Even when you are done, you are not done</title><link href="https://blog.osp.kitchen/conversations/even-when-you-are-done-you-are-not-done.html" rel="alternate"></link><published>2009-04-17T08:30:00+02:00</published><updated>2009-04-17T08:30:00+02:00</updated><author><name>Femke</name></author><id>tag:blog.osp.kitchen,2009-04-17:/conversations/even-when-you-are-done-you-are-not-done.html</id><summary type="html">&lt;h3&gt;A conversation with Chris Lilley&lt;/h3&gt;
&lt;p&gt;Almost a year ago at the &lt;a href="http://www.libregraphicsmeeting.org/2008/"&gt;Libre Graphics Meeting
2008&lt;/a&gt;, OSP sat down with
Chris Lilley on a small patch of grass in front of the Technical
University in Wroclaw, Poland. Warmed up by the early May sun, we talked
about the way standards are …&lt;/p&gt;</summary><content type="html">&lt;h3&gt;A conversation with Chris Lilley&lt;/h3&gt;
&lt;p&gt;Almost a year ago at the &lt;a href="http://www.libregraphicsmeeting.org/2008/"&gt;Libre Graphics Meeting
2008&lt;/a&gt;, OSP sat down with
Chris Lilley on a small patch of grass in front of the Technical
University in Wroclaw, Poland. Warmed up by the early May sun, we talked
about the way standards are made, how 'specs' influence the work of
designers, programmers and managers and how this process is opening up
to voices from outside the W3C.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://blog.osp.kitchen/images/uploads/team.png"&gt;&lt;img alt="team" class="alignright size-medium wp-image-2425" src="https://blog.osp.kitchen/images/uploads/team.png" title="team"&gt;&lt;/a&gt;&lt;br&gt;
&lt;small&gt;Chris Lilley (top row, right) on the 2008 &lt;a href="http://www.w3.org/People/gallery/"&gt;W3C team
photo&lt;/a&gt;.&lt;/small&gt;&lt;/p&gt;
&lt;p&gt;Chris Lilley is trained as a biochemist, and specialised in the
application of biological computing. He has been involved with the World
Wide Web Consortium since the 1990's, headed the Scalable Vector
Graphics (SVG) working group and currently looks after two W3C activity
areas: graphics, including PNG, CGM, graphical quality, and fonts,
including font formats, delivery, and availability of font software.&lt;/p&gt;
&lt;!--more--&gt;

&lt;p&gt;Download:
&lt;a href="https://blog.osp.kitchen/images/uploads/chris_lilley_osp.odt"&gt;chris_lilley_osp.odt&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Femke Snelting (FS): I would like to ask you about the way standards are
made... I think there's a relation between the way Free, Libre and Open
Source Software works, and how standards work. But I am particularly
interested in your announcement in your talk today that you want to make
the process of defining the SVG standard a public process?&lt;/p&gt;
&lt;p&gt;Chris Lilley (CL): Right. So, there's a famous quote that says that
standards are like sausages. Your enjoyment of them is improved by not
knowing how they're made ((“Laws are like sausages. It's better not to
see them being made.” Otto von Bismarck, 1815 - 1898)). And to some
extent, depending on the standards body and depending on what you're
trying to standardize, the process can be very messy. If you were to
describe W3C as a business proposition, it has got to fail. You're
taking companies who all have commercial interests, who are competing
and you're putting them in the same room and getting them to talk
together and agree on something. Oddly, sometimes that works! You can
sell them the idea that growing the market is more important and is
going to get them more money.&lt;/p&gt;
&lt;p&gt;The other way... is that you just make sure that you get the managers to
sign, so that their engineers can come and discuss standards, and then
you get the engineers to talk and the managers are out of the way.
Engineers are much more forthcoming, because they are more interested in
sharing stuff because engineers like to share what they're doing, and
talk on a technical level. The worst thing is to get the managers
involved, and even worse is to get lawyers involved. W3C does actually
have all those three in the process. “Shall we do this work or not” is a
managerial level that's handled by the W3C advisory committee, and
that's where some people say “No, don't work on that area” or “We have
patents” or “This is a bad idea” or whatever. But often it goes through
and then the engineers basically talk about it.&lt;/p&gt;
&lt;p&gt;Occasionally there will be patents disclosed, so the W3C also has a
process for that. The first things are done are the 'charters'. The
charter says what the group is going to work on a broad scope. As soon
as you've got your first draft, that further defines the scope, but it
also triggers what it's called an exclusion opportunity, which basically
gives the companies I think ninety days to either declare that they have
a specific patent and say what it's number is and say that they exclude
it, or not. And if they don't, they've just given a royalty-free license
to whatever is needed to implement that spec. The interesting thing is
that if they give the royalty-free license they don't have to say which
patents they're licensing. Other standards organizations build up a
patent portfolio, and they list all these patents and they say what you
have to license. W3C doesn't do that, unless they've excluded it which
means you have to work around it or something like that. Based on what
the spec says, all the patents that have been given, are given. The
engineers don't have to care. That's the nice thing. The engineers can
just work away, and unless someone waves a red flag, you just get on
with it, and at the end of the day, it's a royalty-free specification.&lt;/p&gt;
&lt;p&gt;FS: But if you look at the SVG standard, you could say that it's been
quite a bumpy road
((&lt;a href="http://ospublish.constantvzw.org/news/whos-afraid-of-adobe-not-me-says-the-mozilla-foundation"&gt;http://ospublish.constantvzw.org/news/whos-afraid-of-adobe-not-me-says-the-mozilla-foundation&lt;/a&gt;))
... What kind of work do you need to do to make a successful standard?&lt;/p&gt;
&lt;p&gt;CL: Firstly, you need to agree on what you're building, which isn't
always firm and sometimes it can change. For example, when SVG was
started the idea was that it would be just static graphics. And also
that it would be animated using scripts, because with dynamic HTML and
whatever, this was '98, we were like: “OK, we're going to use scripting
to do this.” But when we put it out for a first round of feedback,
people were like “No! No, this is not good enough. We want to have
something declarative. We don't want to have to write a script every
time we want something to move or change color.” Some of the feedback,
from Macromedia for example was like “No, we don't think it should have
this facility,” but it quickly became clear why they were saying that
and what technology they would rather use instead for anything that
moved or did anything useful... We basically said “That's not a
technical comment, that's a marketing comment, and thank you very much.”&lt;/p&gt;
&lt;p&gt;FS: Wait a second. How do you make a clear distinction between marketing
and technical comments?&lt;/p&gt;
&lt;p&gt;CL: People can make proposals that say “We shouldn't work on this, we
shouldn't work on that”, but they're evaluated at a technical level. If
it's “Don't do it like that because it's going to break as follows, here
I demonstrate it” then that's fine. If they're like “Don't do it because
that competes with my proprietary product” then it's like “Thanks for
the information, but we don't actually care.” It's not our problem to
care about that. It's your problem to care about that.&lt;/p&gt;
&lt;p&gt;Part of it is sharing with the working group and getting the group to
work together, which requires constant effort, but it's no different
from any sort of managerial or trust company type thing. There's this
sort of encouragement in it that at the end of the day you're making the
world a better place. You're building a new thing and people will use it
and whatever. And that is quite motivating. You need the motivation
because it takes a lot longer than you think. You build the first spec
and it looks pretty good and you publish it and you smooth it out a bit,
put it out for comments and you get a ton of comments back. People say
“If you combine this with this with this then that's not going to work.”
And you go “Is anyone really going to do that?” But you still have to
say what happens. The computer still has to know what happens even if
they do that.&lt;br&gt;
Ninety percent of the work is after the first draft, and it's really
polishing it down. In the W3C process, once you get to a certain level,
you take it to what is euphemistically called the 'last call'. This is a
term we got from the IETF ((The Internet Engineering Task Force,
&lt;a href="http://www.ietf.org/"&gt;http://www.ietf.org/&lt;/a&gt;)). It actually means 'first call' because you
never have just one. It's basically a formal round of comments. You log
every single comment that's been made, you respond to them all, people
can make an official objection if you haven't responded to the comment
correctly etcetera. Then you publish a list of what changes you've made
as a basis of that.&lt;/p&gt;
&lt;p&gt;FS: What part of the SVG standardization process would you like to make
public?&lt;/p&gt;
&lt;p&gt;CL: The part that I just said has always been public. W3C publishes
specifications on a regular basis, and these are always public and are
freely available. The comments are made in public and responded to in
public. What hasn't been public has been the internal discussions of the
group. Sometimes it can take a long time if you've got a lot of comments
to process or if there's a lot of argumentation in the group: people not
agreeing on the direction to go, it can take a while. From the outside
it looks like nothing is happening. Some people like to follow this at a
very detailed level, and blog about it, and blablabla. Overtime, more
and more working groups have become public. The SVG group just recently
got re-charted and it's now a public group. All of its minutes are
public. We meet for ninety minutes twice a week on a telephone call.
There's an IRC log of that and the minutes are published from that, and
that's all public now ((Scalable Vector Graphics (SVG) Feedback Page:
&lt;a href="http://www.w3.org/Graphics/SVG/feedback.html"&gt;http://www.w3.org/Graphics/SVG/feedback.html&lt;/a&gt;))&lt;/p&gt;
&lt;p&gt;FS: Could you describe such a ninety minute meeting for us?&lt;/p&gt;
&lt;p&gt;CL: There are two chairs. I used to be the chair for eight years or so,
and then I stepped down. We've got two new chairs. One of them is Erik
Dahlström from Opera, and one of them is Andrew Emmons from Bitflash.
Both are SVG implementing companies. Opera on the desktop and mobile,
and Bitflash is just on mobile. They will set out an agenda ahead of
time and say “We will talk about the following issues.” We have an issue
tracker, we have an action tracker which is also now public. They will
be going through the actions of people saying “I'm done” and discussing
whether they're actually done or not. Particular issues will be listed
on the agenda to talk about and to have to agree on, and then if we
agree on it and you have to change the spec as a result, someone will
get an action to change that back to the spec. The spec is held into CVS
so anyone in the working group can edit it and there is a commit log of
changes. When anyone accidentally broke something or trampled onto
someone else's edit, or whatever -which does happen- or if it came as
the result of a public comment, then there will be a response back
saying we have changed the spec in the following way... “Is this
acceptable? Does this answer your comment?”&lt;/p&gt;
&lt;p&gt;FS: How many people do take part in such a meeting?&lt;/p&gt;
&lt;p&gt;CL: In the working group itself there are about 20 members and about 8
or so who regularly turn up, every week for years. You know, you lose
some people over time. They get all enthusiastic and after 2 years, when
you are not done, they go off and do something else, which is human
nature. But there have been people who have been going forever. That's
what you need actually in a spec, you need a lot of stamina to see it
through. It is a long term process. Even when you are done, you are not
done because you've got errata, you've got revisions, you've got
requests for new functionalities to make it into the next version and so
on.&lt;/p&gt;
&lt;p&gt;FS: On the one hand you could say every setting of a standard is a
violent process, some organisation forcing a standard upon others, but
the process you describe is entirely based on consensus.&lt;/p&gt;
&lt;p&gt;CL: There's another good quote. Tim Berners Lee was asked why W3C works
by consensus, rather than by voting and he said: “W3C is a
consensus-based organisation because I say so, damn it” ((“Consensus is
a core value of W3C. To promote consensus, the W3C process requires
Chairs to ensure that groups consider all legitimate views and
objections, and endeavor to resolve them, whether these views and
objections are expressed by the active participants of the group or by
others (e.g., another W3C group, a group in another organization, or the
general public).” General Policies for W3C Groups:
&lt;a href="http://www.w3.org/2005/10/Process-20051014/policies#Consensus"&gt;http://www.w3.org/2005/10/Process-20051014/policies#Consensus&lt;/a&gt;)) That's
the Inventor of the Web, you know... (laughs) If you have something in a
spec because 51% of the people thought it was a good idea, you don't end
up with a design, you end up with a bureaucratic type decision thing. So
yes, the idea is to work by consensus. But consensus is defined as: 'no
articulated dissent' so someone can say “abstain” or whatever and that's
fine. But we don't really do it on a voting basis, because if you do it
like that, then you get people trying to make voting blocks and convince
other people to vote their way... it is much better when it is done on
the basis of a technical discussion, I mean... you either convince
people or you don't.&lt;/p&gt;
&lt;p&gt;FS: If you read about why this kind of work is done... you find
different arguments. From enhancing global markets to: 'in this way, we
will create a better world for everyone'. In Tim Berners-Lee's
statements, these two are often mixed. If you for example look at the
DIN standards, they are unambiguously put into the world as to help and
support business. With Web Standards and SVG, what is your position?&lt;/p&gt;
&lt;p&gt;CL: Yes. So, basically... the story we tell depends on who we are
telling it to and who is listening and why we want to convince them.
Which I hope is not as duplicitous as it may sound. Basically, if you
try to convince a manager that you want 20% time of an engineer for the
coming two years, you are telling them things to convince them. Which is
not untrue necessarily, but that is the focus they want. If you are
talking to designers, you are telling them how that is going to help
them when this thing becomes a spec, and the fact that they can use this
on multiple platforms, and whatever.&lt;/p&gt;
&lt;p&gt;Remember: when the web came out, to exchange any document other than
plain text was extremely difficult. It meant exchanging word processor
formats, and you had to know on what platform you were on and in what
version. The idea that you might get interoperability, and that the Mac
and the PC could exchange characters that were outside ASCII was just
pie in the sky stuff. When we started, the whole interoperability and
cross-platform thing was pretty novel and an untested idea essentially.
Now it has become pretty much solid.&lt;/p&gt;
&lt;p&gt;We have got a lot of focus on disabled accessibility, and also
internationalization which is if you like another type of accessibility.
It would be very easy for an organisation like W3C, which is essentially
funded by companies joining it, and therefore they come from
technological countries... it would be very easy to focus on only those
countries and then produce specifications that are completely unusable
in other areas of the world. Which still does sometimes happen. This is
one of the useful things of the W3C. There is the internationalization
review, and an accessibility review and nowadays also a mobile
accessible review to make sure it does not just work on desktops.&lt;/p&gt;
&lt;p&gt;Some organisations make standards basically so they can make money. Some
of the ISO ((“International Standards for Business, Government and
Society” International Organization for Standardization (ISO),
&lt;a href="http://www.iso.org"&gt;http://www.iso.org&lt;/a&gt;)) standards, in particular the MPEG group, their
business model is that you contribute an engineer for a couple of years,
you make a patent portfolio and you make a killing off licensing it.
That is pretty much to keep out the people who were not involved in the
standards process. Now, W3C takes quite an opposite view. The Royalty
free license ((“Overview and Summary of W3C Patent Policy”
&lt;a href="http://www.w3.org/2004/02/05-patentsummary.html"&gt;http://www.w3.org/2004/02/05-patentsummary.html&lt;/a&gt;)) for example,
explicitly says: royalty free to all. Not just the companies who were
involved in making it, not just companies, but anyone. Individuals. Open
Source Projects. So, the funding model of the W3C is that members pay
money, and that pays our salaries, basically. We have a staff of 60 odd
or so, and that's where our salaries come from, which actually makes us
quite different from a lot of other organisations. IETF is completely
volunteer based so you don't know how long something is going to take.
It might be quick, it might be 20 years, you don't know. ISO is a
national body largely, but the national bodies are in practice companies
who represent that nation. But in W3C, it's companies who are paying to
be members. And therefore, when it started there was this idea of
secrecy. Basically, giving them something for their money. That's the
trick, to make them believe they are getting something for their money.
A lot of the ideas for W3C came from the X Consortium ((“The purpose of
the X Consortium was to foster the development, evolution, and
maintenance of the X Window System, a comprehensive set of
vendor-neutral, system-architecture neutral, network-transparent
windowing and user interface standards.”
&lt;a href="http://www.x.org/wiki/XConsortium"&gt;http://www.x.org/wiki/XConsortium&lt;/a&gt;)) actually, it is the same people
who did it originally. And there, what the meat was... was the code.
They would develop the code and give it to the members of the X
Consortium three months before the public got it and that was their
business benefit.&lt;br&gt;
So that is actually where our 'three month rule' comes from. Each
working group can work for three months but then they have to go public,
have to publish. 'The heartbeat rule', we call it now. If you miss
several heartbeats then you're dead. But at the same time if you're
making a spec and you're growing the market then there's a need for it
to be implemented. There's an implementation page where you encourage
people to implement, you report back on the implementations, you make a
test suite, you show that every feature in the spec that there's a test
for... at least two implementations pass it. You're not showing that
everyone can use it at that stage. You're showing that someone can read
the spec and implement it. If you've been talking to a group of people
for four years, you have a shared understanding with them and it could
be that the spec isn't understandable without that. The implementation
phase lets you find out that people can actually implement it just by
reading the spec. And often there are changes and clarifications made at
that point.&lt;/p&gt;
&lt;p&gt;Obviously one of the good ways to get something implemented is to have
Open Source people do it and often they're much more motivated to do it.
For them it's cool when it is new, “If you give me this new feature it's
great we'll do it” rather than: “Well that doesn't quite fit into our
product plans until the next quarter” and all that sort of stuff. Up
until now, there hasn't really been a good way for the open source
people to get involved. They can comment on specs but they're not
involved in the discussions. That's something we're trying to change by
opening up the groups, to make it easier for an open source group to
contribute on an ongoing basis if they want to. Right from the beginning
part, to the end where you're polishing the tiny details in the corner.&lt;/p&gt;
&lt;p&gt;FS: I think the story of web fonts shows how an involvement of the Open
Source people could have made a difference.&lt;/p&gt;
&lt;p&gt;CL: When web fonts were first designed, essentially you had Adobe and
Apple pushing one way, Bitstream pushing the other way, both wanting W3C
to make their format the one and only official web format, which is why
you ended up with a mechanism to point to fonts without saying what
format was required. And than you had the Netscape 4, which pointed off
to a Bitstream format, and you had IE4 which pointed off to this
Embedded Open Type (EOT) format. If you were a web designer, you had to
have two different tools, one of which only worked on a Mac, and one of
which only worked on PC, and make two different fonts for the same
thing. Basically people wouldn't bother.&lt;/p&gt;
&lt;p&gt;As Hakon ((Håkon Wium Lie proposed Cascading Style Sheets (CSS) in 1994.
&lt;a href="http://www.w3.org/People/howcome/"&gt;http://www.w3.org/People/howcome/&lt;/a&gt;)) mentioned the only people who do
actually use that right now really, are countries where the local
language is not well provided for by the Operating Systems. Even now,
things like WindowsXP and MacOSX don't fully support some of the Indian
languages. But they can get it into web pages by using these embedded
fonts. Actually the other case where it has been used a lot, is SVG, not
so much on the desktop though it does get used there but on mobiles. On
the desktop you've typically got 10 or 20 fonts and you got a reasonable
coverage. On a mobile phone, depending on how high or low ended it is,
you might have a single font, and no bold, and it might even be a
pixel-based font. And if you want to start doing text that skews and
swirls, you just can't do that with a pixel-based based font. So you
need to download the font with the content, or even put the font right
there in the content just so that they can see something.&lt;/p&gt;
&lt;p&gt;FS: I don't know how to talk about this, but... envisioning a standard
before having any concrete sense of how it could be used and how it
could change the way people work... means you also need to imagine how a
standard might change, once people start implementing it?&lt;/p&gt;
&lt;p&gt;CL: I wouldn't say that we have no idea of how it's going to work. It's
more a case that there are obvious choices you can make, and then not so
obvious choices. When work is started, there's always an idea of how it
would fit in with a lot of things and what it could be used for. It's
more the case that you later find that there are other things that you
didn't think of that you can also use it for. Usually it is defined for
a particular purpose and than find that it can also do these other
things.&lt;/p&gt;
&lt;p&gt;Pierre Huyghebaert (PH): Isn't it so that sometimes, in that way,
something that is completely marginal, becomes the most important?&lt;/p&gt;
&lt;p&gt;CL: It can happen, yes.&lt;/p&gt;
&lt;p&gt;Nicolas Malevé (NM): For me, SVG is a good example of that. As I
understood it, it was planned to be a format for the web. And as I see
it today, it's more used on the desktop. I see that on the Linux
desktop, for theming, most internals are using SVG. We are using
Inkscape for SVG to make prints. On the other hand, browsers are really
behind.&lt;/p&gt;
&lt;p&gt;CL: Browsers are getting there. Safari has got reasonably good support.
Opera has got very good support. It really has increased a lot in the
last couple of years. Mozilla Firefox less so. It's getting there.
They've been at it for longer, but it also seems to be going slower. The
browsers are getting there. The implementations which I showed a couple
of days ago, those were mobile implementations. I was showing them on a
PC, but they were specially built demos. Because they're mobile, it
tends to move faster.&lt;/p&gt;
&lt;p&gt;NM: But you still have this problem that Internet Explorer is a slow
adopter.&lt;/p&gt;
&lt;p&gt;CL: Yes, Internet Explorer has not adopted a lot of things. It's been
very slow to do CSS. It hasn't yet done XHTML, although it has shipped
with an XML parser since IE4. It hasn't done SVG. Now they've got their
own thing... Silverlight. It has been very hard to get Microsoft on
board and getting them doing things. Microsoft were involved in the
early part of SVG but getting things into IE has always been difficult.
What amazes me to some extent, is the fact that it's still used by about
60-70% of people. You look at what IE can do, and you look at what all
the other browsers can do, and you wonder why. The thing is... it is
still a break and some technologies don't get used because people want
to make sure that everyone can see them. So they go down to the lowest
common denominator. Or they double-implement. Implement something for
all the other browsers, and implement something separate for IE, and
than have to maintain two different things in parallel, and tracking
revisions and whatever. It's a nightmare. It's a huge economic cost
because one browser doesn't implement the right web stuff.&lt;/p&gt;
&lt;p&gt;[laughing, sighing]&lt;/p&gt;
&lt;p&gt;NM: My question would be: what could you give us as a kind of advice?
How could we push this adoption where we are working? Even if it only is
the people of Firefox to adopt SVG?&lt;/p&gt;
&lt;p&gt;CL: Bear in mind that Firefox has this thing of Trunk builds and Branch
builds and so on. For example when Firefox 3 came out, well the Beta is
there. Suddenly there's a big jump in the SVG stuff because all the
Firefox 2 was on the same branch as 1.5, and the SVG was basically
frozen at that point. The development was ongoing but you only saw it
when 3 came out. There were a bunch of improvements there. The main
missing features are the animation and the web fonts and both of those
are being worked on. It's interesting because both of those were on Acid
3. Often I see an acceleration of interest in getting something done
because there's a good test.&lt;/p&gt;
&lt;p&gt;The Acid Test ((The Acid 3 test: http://acid3.acidtests.org is
comprehensive in comparison to more detailed, but fragmented SVG tests:
&lt;a href="http://www.w3.org/Graphics/SVG/WG/wiki/Test_Suite_Overview#W3C_Scalable_Vector_Graphics_.28SVG.29_Test_Suite_Overview"&gt;http://www.w3.org/Graphics/SVG/WG/wiki/Test_Suite_Overview#W3C_Scalable_Vector_Graphics_.28SVG.29_Test_Suite_Overview&lt;/a&gt;))
is interesting because it's a single test for a huge slew of things all
at once. One person can look at it, and it's either right or it's wrong,
whereas the tests that W3C normally produces are very much like unit
tests. You test one thing and there's like five hundred of them. And you
have to go through, one after another. There's a certain type of person
who can sit through five hundred test on four browsers without getting
bored but most people don't. There's a need for this sort of aggregative
test. The whole thing is all one. If anything is wrong, it breaks.
That's what Acid is designed to do. If you get one thing wrong,
everything is all over the place. Acid 3 was a submission-based process
and like a competition, the SVG working group was there, and put in
several proposals for what should be in Acid 3, many of which were
actually adopted. So there's SVG stuff in Acid 3.&lt;/p&gt;
&lt;p&gt;FS: So... who started the Acid Test?&lt;/p&gt;
&lt;p&gt;CL: Todd Fahrner designed the original Acid 1 test, which was meant to
exercise the tricky bits of the box-model in CSS. It ended like a sort
Mondrian diagram ((“Acid Test Gallery”
&lt;a href="http://moonbase.rydia.net/mental/writings/box-acid-test/"&gt;http://moonbase.rydia.net/mental/writings/box-acid-test/&lt;/a&gt;)), red
squares, and blue lines and stuff. But there was a big scope for the
whole thing to fall apart into a train wreck if you got anything wrong.
The thing is, a lot of web documents are pretty simple. They got
paragraphs, and headings and stuff. They weren't exercising very much
the model. Once you got tables in there, they were doing it a little bit
more. But it was really when you had stuff floated to one side, and
things going around or whatever, and that had something floated as well.
It was in that sort of case where it was all breaking, where people
wouldn't get interoperability.&lt;/p&gt;
&lt;p&gt;FS: It was... The Web Standards Project ((“The Web Standards Project is
a grassroots coalition fighting for standards which ensure simple,
affordable access to web technologies for all”
&lt;a href="http://www.webstandards.org/"&gt;http://www.webstandards.org/&lt;/a&gt;)) who proposed this?&lt;/p&gt;
&lt;p&gt;CL: Yes, that's right.&lt;/p&gt;
&lt;p&gt;FS: It didn't come from a standards body.&lt;/p&gt;
&lt;p&gt;CL: No, it didn't come from W3C. The same for Acid 2, Håkon Wium Lie was
involved in that one. He didn't blow his own trumpet this morning, but
he was very much involved there. Acid 3 was Ian Hickson, who put that
together. It's a bit different because a lot of it is DOM scripting
stuff. It does something, and then it inquires in the DOM to see if it
has been done correctly, and it puts that value back as a visual
representation so you can see. It's all very good because apparently it
motivates the implementors to do something. It's also marketable. You
can have a blog posting saying we do 80% of Acid Test. The public can
understand that. The people who are interested can go “Oh, that's good”.&lt;/p&gt;
&lt;p&gt;FS: It becomes a mark of quality.&lt;/p&gt;
&lt;p&gt;CL: Yes, it's marketing. It's like processor speed in PCs and things.
There are so much technology in computers, so than what do you market it
on? Well it's got that clock speed and it's got this much memory. OK,
great, cool. This one is better than that one because this one's got 4
gigs and that one's got 2 gigs. It's a lot of other things as well, but
that's something that the public can in general look at and say “That
one is better”.&lt;/p&gt;
&lt;p&gt;When I mentioned the W3C process, I was talking about the engineers,
managers. I didn't talk about the lawyers, but we do have a process for
that as well. We have a patent advisory group conformed. If someone has
made a claim, and it's disputed then we can have lawyers talking among
themselves. What we really don't have in that is designers, end-users,
artists. The trick is to find out how to represent them.&lt;/p&gt;
&lt;p&gt;The CSS working group tried to do that. They brought in a number of
designers, Jeff Veen ((Jeff Veen was a designer at Wired magazine, in
those days. &lt;a href="http://adaptivepath.com/aboutus/veen.php"&gt;http://adaptivepath.com/aboutus/veen.php&lt;/a&gt;)) and these sort
of people were involved early on. The trouble is that you're speaking a
different language, you're not speaking their language. When you're
having weekly calls... Reading a spec is not bedtime reading, and if
you're arguing over the fine details of a sentence... (laughing) well,
it will put you to sleep straight away. Some of the designers are like:
“I don't care about this. I only want to use it. Here's what I want to
be able to do. Make it that I can do that, but get back to me when it's
done.”&lt;/p&gt;
&lt;p&gt;NM: That's why the idea of the Acid Test is a nice breed between the
spec and the designer. When I was seeing the test this morning, I was
thinking that it could be a really interesting work to do, not to really
implement it but to think about with the students. How would you
conceive a visual test? I think that this could be a really nice
workshop to do in a university or in a design academy...&lt;/p&gt;
&lt;p&gt;FS: It's the kind of reverse-reverse engineering of a standard which
could help you understand it on different levels. You have to imagine
how wild you can go with something. I talk about standards, and read
them -not before going to bed- because I think that it's interesting to
see that while they're quite pragmatic in how they're put together, but
they have an effect on the practice of, for example, designers.
Something that I have been following with interest is the concept of
separating form and content has become extremely influential in design,
especially in web design. Trained as a pre-web designer, I'm sometimes a
bit shocked by the ease with which this separation is made.&lt;/p&gt;
&lt;p&gt;CL: That's interesting. Usually people say that it's hard or impossible,
that you can't ever do it. The fact that you're saying that it's easy or
that it comes naturally is interesting to me.&lt;/p&gt;
&lt;p&gt;FS: It has been appropriated by designers as something they want. That's
why it's interesting to look at the Web Standards Project where
designers really fight for a separation of content and form. I think
that this is somehow making the work of designers quite... boring. Could
you talk a bit about how this is done?&lt;/p&gt;
&lt;p&gt;CL: It's a continuum. You can't say that something is exactly form or
exactly presentation because there are gradations. If you take a table,
you've already decided that you want to display the material in a
tabular way. If it's a real table, you should be able to transpose it.
If you take the rows and columns, and the numbers in the middle then it
should still work. If you've got 'sales' here and if you've got
'regions' there, then you should still be able to transpose that table.
If you're just flipping it 90 degrees then you are using it as a layout
grid, and not as a table. That's one obvious thing. Even then, deciding
to display it as a tabular thing means that it probably came from a much
bigger dataset, and you've just chosen to sum all of the sales data over
one year. Another one: you have again the sales data, you could have it
as pie chart, but you could also have it as a bar chart, you could have
it in various other ways. You can imagine that what you would do is ship
some XML that has that data, and then you would have a script or
something which would turn it into an SVG pie chart. And you could have
a bar chart, or you could also say show me only February. That
interaction is one of the things that one can do, and arguably you're
giving it a different presentational form.&lt;/p&gt;
&lt;p&gt;It's still very much a gradation. It's how much re-styleability remains.
You can't ever have complete separation. If I'm describing a company,
and [1] I want to do a marketing brochure, and [2] I want to do an
annual report for the shareholders, and [3] I want to do an internal
document for the engineering team. I can't have the same content all
over those three and just put styling on it. The type of thing I'm doing
is going to vary for those audiences, as will the presentation. There's
a limit. You can't say: here's the überdocument, and it can be styled to
be anything. It can't be. The trick is to not mingle the style of the
presentation when you don't need to. When you do need to, you're already
halfway down the gradient. Keep them as far apart as you can, delay it
as late as possible. At some point they have to be combined. A design
will have to go into the crafting of the wording, how much wording, what
voice is used, how it's going to fit with the graphics and so on. You
can't just slap random things together and call it design, it looks like
a train wreck. It's a case of deferment. It's not ever a case of
complete separation. It's a case of deferring it and not tripping
yourself up.&lt;/p&gt;
&lt;p&gt;Just simple things like bolds and italics and whatever. Putting those in
as emphasis and whatever because you might choose to have your
emphasized words done differently. You might have a different font, you
might have a different way of doing it, you might use letter-spacing,
etc. Whereas if you tag that in as italics then you've only got italics,
right? It's a simple example but at the end of the day you're going to
have to decide how that is displayed. You mentioned print. In print no
one sees the intermediate result. You see ink on paper. If I have some
Greek in there and if I've done that by actually typing in Latin letters
on the keyboard and putting a Greek font on it and out comes Greek,
nobody knows. If it's a book that's being translated, there might be
some problems. The more you're shipping the electronic version around,
the more it actually matters that you put in the Greek letters as Greek
because you will want to revise it. It matters that you have flowing
text rather than text that has been hand-ragged because when you put in
the revisions you're going to have to re-rag the entire thing or you can
just say re-flow and fix it up later. Things like that.&lt;/p&gt;
&lt;p&gt;PH: The idea of time, and the question of delay is interesting. Not how,
but when you enter to fine-tune things manually. As a designer of books,
you're always facing the question: when to edit, what, and on what
level. For example, we saw this morning ((Andy Fitsimon: Publican, the
new Open Source publishing tool-chain (LGM
2008)&lt;a href="%20http://media.river-valley.tv/conferences/lgm2008/quicktime/0201-Andy_Fitzsimon.html"&gt;http://media.river-valley.tv/conferences/lgm2008/quicktime/0201-Andy_Fitzsimon.html&lt;/a&gt;))
that the idea of having multiple skins is really entering the publishing
business, as an idea of creativity. But that's not the point, or not the
complete point. When is it possible to enter the process? That's
something that I think we have to develop, to think about.&lt;/p&gt;
&lt;p&gt;NM: The other day there was a presentation by Michael Dominic Kostrzewa
((Michael Dominic Kostrzewa. Programmers hell: working with the UI
designer (LGM 2008))) that shocked me. He is now working for Nokia,
after working for Novell and he was explaining how designers and
programmers were fighting each other instead of fighting the 'real
villain', as he said, who were the managers. What was really interesting
was how this division between content and style was also recouping a
kind of political or socio-organizational divide within companies where
you need to assign roles, borders, responsibilities to different people.
What was really frightening from the talk was that you understood that
this division was encouraging people not to try and learn from each
other's practice. At some point, the designer would come to the
programmer and say: “In the spec, this is supposed to be like this and I
don't want to hear anything about what kind of technical problems you
face.”&lt;/p&gt;
&lt;p&gt;PH: Designers as lawyers!&lt;/p&gt;
&lt;p&gt;NM: Yes... and the programmer would say: “OK, we respect the spec, but
then we don't expect anything else from us.” This kind of behaviour in
the end, blocks a lot of exchange, instead of making a more creative
approach possible.&lt;/p&gt;
&lt;p&gt;CL: I read about (and this is before skinning became more common)
designers doing some multimedia things at Microsoft. You had designers
and then there were coders. Each of them hated the other ones. The
coders thought the designers were idiots who lived in lofts and had
found objects in their ears. The designers thought that the programmers
were a bunch of socially inept nerds who had no clue and never got out
in sunlight and slept in their offices. And since they had that dynamic,
they would never explain to each other (...)&lt;/p&gt;
&lt;p&gt;(policeman arrives)&lt;/p&gt;
&lt;p&gt;POLICEMAN: Do you speak English?&lt;/p&gt;
&lt;p&gt;PH: Yes.&lt;/p&gt;
&lt;p&gt;POLICEMAN: You must go from this place because there's a conference.&lt;/p&gt;
&lt;p&gt;CL: Yes, we know. We are part of this conference (shows LGM badge).&lt;/p&gt;
&lt;p&gt;POLICEMAN: We had a phone call that here's a picnic. I don't really see
a picnic...&lt;/p&gt;
&lt;p&gt;PH: We're doing an interview.&lt;/p&gt;
&lt;p&gt;POLICEMAN: It looks like a picnic, and professors are getting nervous.
You must go sit somewhere else. Sorry, it is the rules.&lt;/p&gt;
&lt;p&gt;Have a nice day!&lt;/p&gt;
&lt;p&gt;&lt;a href="http://ospublish.constantvzw.org/image/images/snapshots/crossing_lgm_wroc__aw/img_9724.JPG"&gt;&lt;img alt="grass" class="alignright size-medium wp-image-2425" src="https://blog.osp.kitchen/images/uploads/grass.jpg" title="grass"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;small&gt;Transcription: Ivan + Femke&lt;/small&gt;&lt;/p&gt;</content><category term="Conversations"></category><category term="LGM 2008"></category><category term="Standards + Formats"></category><category term="SVG"></category><category term="Webdesign"></category></entry><entry><title>GRRRR - objectivity of the unperfect,</title><link href="https://blog.osp.kitchen/conversations/grrr-objectivity-of-the-unperfect.html" rel="alternate"></link><published>2009-02-24T10:35:00+01:00</published><updated>2009-02-24T10:35:00+01:00</updated><author><name>Harrisson</name></author><id>tag:blog.osp.kitchen,2009-02-24:/conversations/grrr-objectivity-of-the-unperfect.html</id><summary type="html">&lt;p&gt;During an internet wandering, and thanks to excellent
&lt;a href="http://www.k-set.net/"&gt;K-SET&lt;/a&gt; website, I found the link to swiss
drawing artist &lt;a href="http://www.grrrr.net/"&gt;GRRRR&lt;/a&gt; website I was looking for
a long time. Though I'm fan for a long time of his work, from Maika 2
(&lt;a href="http://www.noraduester.net/"&gt;www.noraduester.net&lt;/a&gt; =&amp;gt; music) record
sleeve to Vitra 2006 catalogue …&lt;/p&gt;</summary><content type="html">&lt;p&gt;During an internet wandering, and thanks to excellent
&lt;a href="http://www.k-set.net/"&gt;K-SET&lt;/a&gt; website, I found the link to swiss
drawing artist &lt;a href="http://www.grrrr.net/"&gt;GRRRR&lt;/a&gt; website I was looking for
a long time. Though I'm fan for a long time of his work, from Maika 2
(&lt;a href="http://www.noraduester.net/"&gt;www.noraduester.net&lt;/a&gt; =&amp;gt; music) record
sleeve to Vitra 2006 catalogue, I hardly found traces of his activity.
(GRRRR - 4 Rs - is not an easy keyword for google search! ).&lt;/p&gt;
&lt;p&gt;&lt;img alt="sea_perseus" class="alignleft size-full wp-image-1919" src="https://blog.osp.kitchen/images/uploads/sea_perseus.gif" title="sea_perseus"&gt;&lt;/p&gt;
&lt;!--more--&gt;

&lt;p&gt;&lt;img alt="pelle" class="alignleft size-full wp-image-1919" src="https://blog.osp.kitchen/images/uploads/pelle.png" title="pelle"&gt;&lt;/p&gt;
&lt;p&gt;Impressive urban landscapes, where structure, destruction and chaos are
harmoniously gathered through organic black lines. Between meditative
observation, and witnessing nervous and versatile urban activity, GRRRR
works oscillate between ligne claire and expressionism, linking harmony
and defaults...&lt;/p&gt;
&lt;p&gt;&lt;img alt="maika2" class="alignleft size-full wp-image-1919" src="https://blog.osp.kitchen/images/uploads/maika2.jpg" title="maika2"&gt;&lt;/p&gt;
&lt;p&gt;Drawings also express a web cultural background infused with squats,
human photocamera and alternative comics. Those images are the humble
wanderer and patient retranscription of unspectacular scenes, half
molded by human hands, half by traces of complexity of nature.&lt;/p&gt;
&lt;p&gt;If drawings shows industrial objects, it is with the defaults of the
human hand. If they show human construction, it is with long and patient
observation and retranscription of its activity.&lt;/p&gt;
&lt;p&gt;&lt;img alt="grrr1" class="alignleft size-full wp-image-1919" src="https://blog.osp.kitchen/images/uploads/grrr1.png" title="grrr1"&gt;&lt;/p&gt;
&lt;p&gt;I was surprised to find digital version of his illustrations, where
crude pixelated treatment to drawing emphases radicaly and harmoniously
his drawing style. Moreover, animated movies and &lt;a href="http://www.grrrr.net/bigzis/index.html"&gt;music
videos&lt;/a&gt; testimonates of a
serious activity, out of the boundaries of inked paper.&lt;/p&gt;
&lt;p&gt;The GRRRR link page was also a good surprise. Among others, there are
links to few open source applications we're used to play with, such as
Gimp, Inkscape and so on... Curiosity convinced me to go over shyness,
and contact him, though I'm not use to such intrusive behavior...&lt;/p&gt;
&lt;p&gt;After an exchange of few emails, GRRRR kindly accepted to give a little
interview.&lt;br&gt;
Here it is.&lt;/p&gt;
&lt;p&gt;= = = = = =&lt;/p&gt;
&lt;p&gt;&lt;em&gt;- May you introduce your work?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;i do drawings:&lt;/p&gt;
&lt;p&gt;i start my work with pen, paper and a nice spot for a little rest and to
have a seat... then my goal is to fill the very last corner of that
sheet of paper with observations my surroundings, these drawings later
evolve into murals, picturebooks, animations and other media.&lt;/p&gt;
&lt;p&gt;i started with comics which lead me into drawing on the street to have
any backgrounds for the stories, this than turned into a large
collection of "urban-landscape"-drawings from where i started a research
in density/patterns/"bildrauschen" which will lead into...?&lt;br&gt;
...and very soon after i self-published comics i began to put my work on
the internet (see www.&lt;a href="http://www.GRRRR.net/"&gt;GRRRR.net&lt;/a&gt;), i really like
the anarchistic, self-expressive and low-cost aspect of this worldwide
network and update my website regularly.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;- What is the background you're coming from?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;i have been raised lowerclass by my single mother but in switzerland -
quite a rich country, so im more like from the middleclass... and then
came comics, squats, artschool, internet, extensive travelling,
artmarket...&lt;/p&gt;
&lt;p&gt;right now im high on books ;)...&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;/li&gt;
&lt;li&gt;How did you get into open source softwares?*&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;out of curiosity, because open-source belongs to everyone and the best
things in life are free... :)&lt;/p&gt;
&lt;p&gt;&lt;em&gt;- Did the use of open source softwares changed the way you work?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Not directly, but its generally better to work with open structures,
when i started publishing on the net i also thought about using (at that
time still proprietary) flash-graphics, but vectors didn't fit my
drawings, i much prefered the pixelated gifs and pngs, and the
HTML-structure proofed to be much more extendable,
cross-platform-friendly and able to stand the time...&lt;/p&gt;
&lt;p&gt;i was about to learn linux but then mac went unix too and i got lazy
;)...&lt;br&gt;
i work on mac os x, with programs like:&lt;br&gt;
gimp&lt;br&gt;
cyberduck&lt;br&gt;
firefox&lt;br&gt;
vlc&lt;br&gt;
mpeg streamclip&lt;br&gt;
scribus&lt;br&gt;
neooffice&lt;br&gt;
burn&lt;br&gt;
pure data extended&lt;br&gt;
gawker&lt;br&gt;
copernikus&lt;br&gt;
posterazor&lt;/p&gt;
&lt;p&gt;&lt;em&gt;- Why do you consider FLOSS softwares more appropriate to your practice
than commercial ones?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;1. free of charge, you pay what you want/can...&lt;br&gt;
2. it is public property, i love public space in general...&lt;/p&gt;
&lt;p&gt;&lt;em&gt;- Is it a problem to use those softwares compared to print workflow or
standards?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;yes and no; as artist i try to do things differently, some disadvantages
can turn out to be inputs for new ideas...&lt;br&gt;
but till now i haven't found an opensource-program for my
animation-work, so I still have to this with an old apple-software...&lt;/p&gt;
&lt;p&gt;&lt;em&gt;- Do you know other artists or designers working with FLOSS?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;just a few, generally its only those creative people that come from the
conceptual, the computer-programing side who are into linux and
opensource... visual designers working on macs don't care, for example
they're too lazy to install first x11 and then the gimp etc... though
its really not that complicated: i just managed to install scribus with
fink :) (though my first attempt, installing it&lt;br&gt;
through macports failed...)&lt;/p&gt;
&lt;p&gt;all you need is an internet-connection, a little time but most
important: curiosity!&lt;/p&gt;
&lt;p&gt;&lt;img alt="ingo_giezendanner" class="alignleft size-full wp-image-1919" src="https://blog.osp.kitchen/images/uploads/ingo_giezendanner.png" title="ingo_giezendanner"&gt;&lt;/p&gt;</content><category term="Conversations"></category><category term="Tools"></category><category term="Digital drawing"></category></entry><entry><title>Data analysis as a discourse</title><link href="https://blog.osp.kitchen/conversations/data-analysis-as-a-discourse.html" rel="alternate"></link><published>2008-10-08T08:06:00+02:00</published><updated>2008-10-08T08:06:00+02:00</updated><author><name>Femke</name></author><id>tag:blog.osp.kitchen,2008-10-08:/conversations/data-analysis-as-a-discourse.html</id><summary type="html">&lt;h3&gt;An interview with Michael Terry (ingimp)&lt;/h3&gt;
&lt;p&gt;&lt;img alt="" class="float" src="https://blog.osp.kitchen/images/uploads/terry1.jpg" title="terry" width="200"&gt;At the &lt;a href="http://www.libregraphicsmeeting.org/2008"&gt;Libre Graphics Meeting
2008&lt;/a&gt; in Wroclaw, just before
&lt;a href="http://hci.uwaterloo.ca/faculty/mterry/"&gt;Michael Terry&lt;/a&gt; presents
&lt;a href="http://www.ingimp.org"&gt;ingimp&lt;/a&gt; to an audience of curious Gimp
developers and users, we meet up to talk more about 'instrumenting The
Gimp' and about the way Terry thinks data analysis could be done …&lt;/p&gt;</summary><content type="html">&lt;h3&gt;An interview with Michael Terry (ingimp)&lt;/h3&gt;
&lt;p&gt;&lt;img alt="" class="float" src="https://blog.osp.kitchen/images/uploads/terry1.jpg" title="terry" width="200"&gt;At the &lt;a href="http://www.libregraphicsmeeting.org/2008"&gt;Libre Graphics Meeting
2008&lt;/a&gt; in Wroclaw, just before
&lt;a href="http://hci.uwaterloo.ca/faculty/mterry/"&gt;Michael Terry&lt;/a&gt; presents
&lt;a href="http://www.ingimp.org"&gt;ingimp&lt;/a&gt; to an audience of curious Gimp
developers and users, we meet up to talk more about 'instrumenting The
Gimp' and about the way Terry thinks data analysis could be done as a
form of discourse.&lt;/p&gt;
&lt;div class="clear"&gt;

&lt;/div&gt;

&lt;p&gt;Michael Terry is a computer scientist working at the Human Computer
Interaction Lab of the University of Waterloo, Canada and his main
research focus is on improving usability in open source software. We
speak about &lt;a href="http://ingimp.org/"&gt;ingimp&lt;/a&gt;, a clone of the popular image
manipulation programme Gimp, but with an important difference: ingimp
allows users to record data about their usage in to a central database,
and subsequently makes this data available to anyone.&lt;br&gt;
&lt;!--more--&gt;&lt;br&gt;
&lt;small&gt;(This conversation will also be included in the forthcoming
Constant publication &lt;em&gt;&lt;a href="http://www.constantvzw.com/vj10"&gt;Tracks in electronic
fields&lt;/a&gt;&lt;/em&gt;)&lt;/small&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Femke Snelting [FS]&lt;/strong&gt; &lt;em&gt;Maybe we could start this conversation with a
description of the ingimp project you are developing and why you chose
to work on usability for Gimp?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Michael Terry [MT]&lt;/strong&gt; So the project is ‘ingimp’, which is an
instrumented version of Gimp, it collects information about how the
software is used in practice. The idea is you download it, you install
it, and then with the exception of an additional start up screen, you
use it just like regular Gimp. So, our goal is to be as unobtrusive as
possible to make it really easy to get going with it, and then to just
forget about it. We want to get it into the hands of as many people as
possible, so that we can understand how the software is actually used in
practice. There are plenty of forums where people can express their
opinions about how GIMP should be designed, or what’s wrong with it,
there are plenty of bug reports that have been filed, there are plenty
of usability issues that have been identified, but what we really lack
is some information about how people actually apply this tool on a day
to day basis. What we want to do is elevate discussion above just
anecdote and gut feelings, and to say, well, there is this group of
people who appear to be using it in this way, these are the
characteristics of their environment, these are the sets of tools they
work with, these are the types of images they work with and so on, so
that we have some real data to ground discussions about how the software
is actually used by people.&lt;/p&gt;
&lt;p&gt;You asked me now why Gimp? I actually used Gimp extensively for my PhD
work. I had these little cousins come down and hang out with me in my
apartment after school, and I would set them up with Gimp, and quite
often they would always start off with one picture, they would create a
sphere, a blue sphere, and then they played with filters until they got
something really different. I would turn to them looking at what they
had been doing for the past twenty minutes, and would be completely
amazed at the results they were getting just by fooling around with it.
And so I thought, this application has lots and lots of power, I'd like
to use that power to prototype new types of interface mechanisms. So I
created JGimp, which is a Java based extension for the 1.0 G imp series,
that I can use as a back-end for prototyping novel user interfaces. I
think that it is a great application, there is a lot of power to it, and
I had already an investment in its code base so it made sense to use
that as a platform for testing out ideas of open instrumentation.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;FS&lt;/strong&gt; &lt;em&gt;What is special about ingimp, is the fact that the data you
generate is made as open part as the software you are studying itself.
Could you describe how that works?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MT&lt;/strong&gt; Every bit of data we collect, we make available: you can go to
the website, you can download every log file that we have collected. The
intent really is for us to build tools and infrastructure so that the
community itself can sustain this analysis, can sustain this form of
usability. We don’t want to create a situation where we are creating new
dependencies on people, or where we are imposing new tasks on existing
project members. We want to create tools that follow the same ethos as
open source development, where anyone can look at the source code, where
anyone can make contributions, from filing a bug to doing something as
simple as writing a patch, where they don’t even have to have access to
the source code repository, to make valuable contributions. So
importantly, we want to have a really low barrier to participation. At
the same time, we want to increase the signal-to-noise ratio. Yesterday
I talked with Peter Sikking, an information architect working for Gimp,
and he and I both had this experience where we work with user
interfaces, and since everybody uses an interface, everybody feels they
are an expert, so there can be a lot of noise. So, not only did we want
to create an open environment for collecting this data, and analysing
it, but we also want to increase the chance that we are making valuable
contributions, and that the community itself can make valuable
contributions. Like I said, there is enough opinion out there. What we
really need to do is to better understand how the software is being
used. So, we have made a point from the start to try to be as open as
possible with everything, so that anyone can really contribute to the
project.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;FS&lt;/strong&gt; &lt;em&gt;ingimp has been running for a year now. What are you finding?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MT&lt;/strong&gt; I have started analysing the data, and I think one of the things
that we realised early on is that it is a very rich data set; we have
lots and lots of data. So, after a year we’ve had over 800
installations, and we’ve collected about 5000 log files, representing
over half a million commands, representing thousands of hours of the
application being used. And one of the things you have to realise is
that when you have a data set of that size, there are so many different
ways to look at it that my particular perspective might not be enough.
Even if you sit someone down, and you have him or her use the software
for twenty minutes, and you videotape it, then you can spend hours
analysing just that twenty minutes of videotape. And so, I think that
one of the things we realised is that we have to open up the process so
that anyone could easily participate. We have the log files available,
but they really didn’t have an infrastructure for analysing them. So, we
created this new piece of software called “StatsJam”, an extension to
MediaWiki, which allows anyone to go to the website and embed
SQL-queries against the ingimp data set and then visualise those results
within the Wiki text. So, I’ll be announcing that today and
demonstrating that, but I have been using that tool now for a week to
complement the existing data analysis we have done.&lt;br&gt;
One of the first things that we realized is that we have over 800
installations, but then you have to ask, how many of those are really
serious users? A lot of people probably just were curious, they
downloaded it and installed it, found that it didn’t really do much for
them and so maybe they don't use it anymore. So, the first thing we had
to do is figure out which data points should we really pay attention
too. We decided that a person should have saved an image, and they
should have used ingimp on two different occasions, preferably at least
a day apart, where they’d saved an image on both of the instances. We
used that as an indication of what a serious user is. So with that
filter in place, then the “800 installations” drops down to about 200
people. So we had about 200 people using ingimp, and looking at the data
this represents about 800 hours of use, about 4000 log files, and again
still about half a million commands. So, it’s still a very significant
group of people. 200 people is still a lot, and that’s a lot of data,
representing about 11000 images they have been working on, there's just
a lot.&lt;/p&gt;
&lt;p&gt;From that group, what we found is that use of ingimp is really short and
versatile. So, most sessions are about fifteen minutes or less, on
average. There are outliers, there are some people who use it for longer
periods of time, but really it boils down to them using it for about
fifteen minutes, and they are applying fewer than a hundred operations
when they are working on the image. I should probably be looking at my
data analysis as I say this, but they are very quick, short, versatile
sessions, and when they use it, they use less than 10 different tools,
or they apply less than 10 different commands when they are using it.&lt;br&gt;
What else did we find? We found that the two most popular monitor
resolutions are 1280 by 1024 and 1024 by 768. So, those represent
collectively 60% of the resolutions, and really 1280 by 1024 represents
pretty much the maximum for most people, although you have some higher
resolutions. so one of the things that’s always contentious about gimp,
is its window management scheme and the fact that it has multiple
windows, right? And some people say, well you know this works fine if
you have two monitors, because you can throw out the tools on one
monitor and then your images are on another monitor. Well, about 10 to
15% of ingimp users have two monitors, so that design decision is not
working out for most of the people, if that is the best way to work.
These are things I think that people have been aware of, it’s just now
we have some actual concrete numbers where you can turn to and say, now
this is how people are using it.&lt;br&gt;
There is a wide range of tasks that people are performing with the tool,
but they are really short, bursty tasks.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;FS&lt;/strong&gt; &lt;em&gt;Every time you start up ingimp, a screen comes up asking you to
describe what you are planning to do and I am interested in the kind of
language users invent to describe this, even when they sometimes don’t
know exactly what it is they are going to do. So inventing language for
possible actions with the software, has in a way become a creative
process that is now shared between interface designer, developer and
user. If you look at the 'activity tags' you are collecting, do you find
a new vocabulary developing?&lt;br&gt;
&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MT&lt;/strong&gt; I think there are 300 to 600 different activity tags that people
register within that group of 'significant users'. I didn’t have time to
look at all of them, but it is interesting to see how people are using
that as a medium for communicating to us. Some people will say, “Just
testing out, ignore this!” Or, people are trying to do things like
insert html code, to do like a cross-site scripting attack, because, you
have all the data on the website, so they will try to play with that.
Some people are very sparse and they say 'image manipulation' or
'graphic design' or something like that, but then some people are much
more verbose, and they give more of a plan, “This is what I expect to be
doing”. So, I think it has been interesting to see how people have
adopted that and what’s nice about it, is that it adds a really nice
human element to all this empirical data.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Ivan Monroy Lopez [IM]&lt;/strong&gt;: &lt;em&gt;I wanted to ask you about the data,
without getting too technical, could you explain how these data are
structured, what do the log files look like?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MT&lt;/strong&gt; So the log files are all in XML, and generally we compress them,
because they can get rather large. And the reason that they are rather
large is that we are very verbose in our logging. We want to be
completely transparent with respect to everything, so that if you have
some doubts or if you have some questions about what kind of data has
been collected, you should be able to look at the log file, and figure
out a lot about what that data is. That’s how we designed the xml log
files, and it was really driven by privacy concerns and by the desire to
be transparent and open. On the server side we take that log file and we
parse it out, and then we throw it into a database, so that we can query
the data set.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;FS&lt;/strong&gt; &lt;em&gt;Now we are talking about privacy… I was impressed by the work
you have done on this; the project is unusually clear about why certain
things are logged, and other things not; mainly to prevent the
possibility of 'playing back' actions so that one could identify
individual users from the data set. So, while I understand there are
privacy issues at stake I was wondering... what if you could look at the
collected data as a kind of scripting for use? Writing a choreography
that might be replayed later?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MT&lt;/strong&gt; Yes, we have been fairly conservative with the type of
information that we collect, because this really is the first instance
where anyone has captured such rich data about how people are using
software on a day to day basis, and then made it all that data publicly
available. When a company does this, they will keep the data internally,
so you don’t have this risk of someone outside figuring something out
about a user that wasn’t intended to be discovered. We have to deal with
that risk, because we are trying to go about this in a very open and
transparent way, which means that people may be able to subject our data
to analysis or data mining techniques that we haven’t thought of and
extract information that we didn’t intent to be recording in our file,
but which is still there. So there are fairly sophisticated techniques
where you can do things like look at audio recordings of typing and the
timings between keystrokes, and then work backwards with the sounds made
to figure out the keys that people are likely pressing. So, just with
keyboard audio and keystroke timings alone you can often give enough
information to be able to reconstruct what people are actually typing.
So we are always sort of weary about how much information is in there.&lt;br&gt;
While it might be nice to be able to do something like record people’s
actions and then share that script, I don’t think that that is really a
good use of ingimp. That said, I think it is interesting to ask, could
we characterize people’s use enough, so that we can start clustering
groups of people together and then providing a forum for these people to
meet and learn from one another? That’s something we haven’t worked out.
I think we have enough work cut out for us right now just to
characterize how the community is using it.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;FS&lt;/strong&gt; &lt;em&gt;It was not meant as a feature request, but as a way to imagine
how usability research could flip around and also become productive
work.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MT&lt;/strong&gt; Yes, totally. I think one of the things that we found when
bringing people into to assess the basic usability of the ingimp
software and ingimp website, is that people like looking at things like
what commands other people are using, what the most frequently used
commands are, and part of the reason that they like that, is because of
what it teaches them about the application. So they might see a command
they were unaware of. So we have toyed with the idea of then providing
not only the command name, but then a link from that command name to the
documentation – but I didn’t have time to implement it, but certainly
there are possibilities like that, you can imagine.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;FS&lt;/strong&gt; &lt;em&gt;Maybe another group can figure something out like that? That’s
the beauty of opening up your software plus data set of course.&lt;br&gt;
Well, just a bit more on what is logged and what not... Maybe you could
explain where and why you put the limit and what kind of use you might
miss out on as a result?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MT&lt;/strong&gt; I think it is important to keep in mind that whatever instrument
you use to study people, you are going to have some kind of bias, you
are going to get some information at the cost of other information. So
if you do a video taped observation of a user and you just set up a
camera, then you are not going to find details about the monitor maybe,
or maybe you are not really seeing what their hands are doing. No matter
what instrument you use, you are always getting a particular slice.&lt;br&gt;
I think you have to work backwards and ask what kind of things do you
want to learn. And so the data that we collect right now, was really
driven by what people have done in the past in the area of
instrumentation, but also by us bringing people into the lab, observing
them as they are using the application, and noticing particular
behaviours and saying, hey, that seems to be interesting, so what kind
of data could we collect to help us identify those kind of phenomena, or
that kind of performance, or that kind of activity? So again, the data
that we were collecting was driven by watching people, and figuring out
what information will help us to identify these types of activities.&lt;br&gt;
As I’ve said, this is really the first project that is doing this, and
we really need to make sure we don’t poison the well. So if it happens
that we collect some bit of information, that then someone can later
say, “Oh my gosh, here is the person’s file system, here are the names
they are using for the files” or whatever, then it’s going to make the
normal user population weary of downloading this type of instrumented
application. This is the thing that concerns me most about open source
developers jumping into this domain, is that they might not be thinking
about how you could potentially impact privacy.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;IM&lt;/strong&gt; &lt;em&gt;I don’t know, I don’t want to get paranoid. But if you are doing
it, then there is a possibility someone else will do it in a less
considerate way.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MT&lt;/strong&gt; I think it is only a matter of time before people start doing
this, because there are a lot of grumblings about, “we should be doing
instrumentation, someone just needs to sit down and do it.” Now there is
an extension out for Firefox that will collect this kind of data as
well, so you know…&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;IM&lt;/strong&gt; &lt;em&gt;Maybe users could talk with each other, and if they are aware
that this type of monitoring could happen, then that would add a
different social dimension…&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MT&lt;/strong&gt; It could. I think it is a matter of awareness, really, so when we
bring people into the lab and have them go to the ingimp website,
download and install it and use it, and go check out the stats on the
website, and then we ask questions like, what kind of data are we
collecting?&lt;br&gt;
We have a lengthy concern agreement that details the type of information
we are collecting and the ways your privacy could be impacted, but
people don’t read it.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;FS&lt;/strong&gt; &lt;em&gt;So concretely... what information are you recording, and what
information are you not recording?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MT&lt;/strong&gt; We record every command name that is applied to a document, to an
image. Where your privacy is at risk with that, is that if you write a
custom script, then that custom script’s name is going to be inserted
into a log file. And so if you are working for example for Lucas or
DreamWorks, or something like that, or ILM, in some Hollywood movie
studio and you are using ingimp and you are writing scripts, then you
could have a script like “fixing Shrek’s beard”, and then that is
getting put into the log file and then people are going to know that the
studio uses ingimp.&lt;br&gt;
We collect command names, we collect things like what windows are on the
screen, their positions, their sizes, we take hashes of layer names and
file names. We take a string and then we create a hash code for it, and
we also collect information about how long is this string, how many
alphabetical characters, numbers, things like that, to get a sense of
whether people are using the same files, the same layer names time and
time again, and so on. But this is an instance where our first pass at
this, actually left open the possibility of people taking those hashes
and then reconstructing the original strings from that. Because we have
the hash code, we have the length of the string, all you have to do is
generate all possible strings of that length, take the hash codes and
figure out which hashes match. And so we had to go back and create a new
scheme for recording this type of information where we create a hash and
we create a random number, we pair those up on the client machine but we
only log the random number. So, from log to log then, we can track if
people use the same image names, but we have no idea of what the
original string was.&lt;br&gt;
There are these little gotches (“gotchas” – that means “things to look
out for”) like that, that I don’t think most people are aware of, and
this is why I get really concerned about instrumentation efforts right
now, because there isn’t this body of experience of what kind of data
should we collect, and what shouldn’t we collect.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;FS&lt;/strong&gt; &lt;em&gt;As we are talking about this, I am already more aware of what
data I would allow to be collected. Do you think by opening up this data
set and the transparent process of collecting and not collecting, this
will help educate users about these kinds of risks?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MT&lt;/strong&gt; It might, but honestly I think probably the thing that will
educate people the most is if there was a really large privacy error and
that it got a lot of news, because then people would become more aware
of it because right now – and this is not to say that we want that to
happen with ingimp – but when we bring people in and we ask them about
privacy, “Are you concerned about privacy?”, and they say “No”, and we
say “Why?” Well, they inherently trust us, but the fact is that open
source also lends a certain amount of trust to it, because they expect
that since it is open source, the community will in some sense police it
and identify potential flaws with it.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;FS&lt;/strong&gt; &lt;em&gt;Is that happening? Are you in dialogue with the Open Source
community about this?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MT&lt;/strong&gt; No, I think probably five to ten people have looked at the ingimp
code – realistically speaking I don’t think a lot of people looked at
it. Some of the Gimp developers took a gander at it to see how could we
put this upstream, but I don’t want it upstream, because I want it to
always be an opt-in, so that it can’t be turned on by mistake.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;FS&lt;/strong&gt; &lt;em&gt;You mean you have to download ingimp and use it as a separate
program? It functions in the same way as Gimp, but it makes the fact
that it is a different tool very clear.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MT&lt;/strong&gt; Right. You are more aware, because you are making that choice to
download that, compared to the regular version. There is this awareness
about that.&lt;br&gt;
We have this lengthy text based consent agreement that talks about the
data we collect, but less than two percent of the population reads
license agreements. And, most of our users are actually non-native
English speakers, so there are all these things that are working against
us. So, for the past year we have really been focussing on privacy, not
only in terms of how we collect the data, but how we make people aware
of what the software does.&lt;br&gt;
We have been developing wordless diagrams to illustrate how the software
functions, so that we don’t have to worry about localisation errors as
much. And so we have these illustrations that show someone downloading
ingimp, starting it up, a graph appears, there is a little icon of a
mouse and a keyboard on the graph, and they type and you see the
keyboard bar go up, and then at the end when they close the application,
you see the data being sent to a web server. And then we show snapshots
of them doing different things in the software, and then show a
corresponding graph change. So, we developed these by bringing in both
native and non-native speakers, having them look at the diagrams and
then tell us what they meant. We had to go through about fifteen people
and continual redesign until most people could understand and tell us
what they meant, without giving them any help or prompts. So, this is an
ongoing research effort, to come up with techniques that not only work
for ingimp but also for other instrumentation efforts, so that people
can become more aware of the implications.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;FS&lt;/strong&gt; &lt;em&gt;Can you say something about how this type of research relates to
classic usability research and in particular to the usability work that
is happening in Gimp?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MT&lt;/strong&gt; Instrumentation is not new, commercial software companies and
researchers have been doing instrumentation for at least ten years,
probably ten to twenty years. So, the idea is not new but what is new,
in terms of the research aspects of this, is how do we do this in a way
where we can make all the data open? The fact that you make the data
open, really impacts your decision about the type of data you collect
and how you are representing it. And you need to really inform people
about what the software does.&lt;br&gt;
But I think your question is... how does it impact the Gimp’s usability
process? Not at all, right now. But that is because we have
intentionally been laying off to the side, until we got to the point
where we had an infrastructure, where the entire community could really
participate with the data analysis. We really want to have this to be a
self-sustaining infrastructure, we don’t want to create a system where
you have to rely on just one other person for this to work.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;IM&lt;/strong&gt; &lt;em&gt;What approach did you take in order to make this project
self-sustainable?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MT&lt;/strong&gt; Collecting data is not hard. The challenge is to understand the
data, and I don’t want to create a situation where the community is
relying on only one person to do that kind of analysis, because this is
dangerous for a number of reasons. First of all, you are creating a
dependency on an external party, and that party might have other
obligations and commitments, and might have to leave at some point. If
that is the case, then you need to be able to pass the baton to someone
else, even if that could take a considerate amount of time and so on.&lt;br&gt;
You also don’t want to have this external dependency, because of the
richness in the data, you really need to have multiple people looking at
it, and trying to understand and analyse it. So how are we addressing
this? It is through this Stats Jam extension to the MediaWiki that I
will introduce today. Our hope is that this type of tool will lower the
barrier for the entire community to participate in the data analysis
process, whether they are simply commenting on the analysis we made or
taking the existing analysis, tweaking it to their own needs, or doing
something brand new.&lt;/p&gt;
&lt;p&gt;In talking with members of the Gimp project here at the Libre Graphics
Meeting, they started asking questions like, “So how many people are
doing this, how many people are doing this and how many this?” They’ll
ask me while we are sitting in a café, and I will be able to pop the
database open and say, “A certain number of people have done this, or,
“no one has actually used this tool at all.”&lt;br&gt;
The danger is that this data is very rich and nuanced, and you can’t
really reduce these kind of questions to an answer of “N people do
this”, you have to understand the larger context. You have to understand
why they are doing it, why they are not doing it. So, the data helps to
answer some questions, but it generates new questions. They give you
some understanding of how the people are using it, but then it generates
new questions of, Why is this the case? Is this because these are just
the people using ingimp, or is this some more widespread phenomenon?&lt;br&gt;
They asked me yesterday how many people are using this colour picker
tool – I can’t remember the exact name – so I looked and there was no
record of it being used at all in my data set. So I asked them when did
this come out, and they said, “Well it has been there at least since
2.4.” And then you look at my data set, and you notice that most of my
users are in the 2.2 series, so that could be part of the reasons.
Another reason could be, that they just don’t know that it is there,
they don’t know how to use it and so on. So, I can answer the question,
but then you have to sort of dig a bit deeper.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;FS&lt;/strong&gt; &lt;em&gt;You mean you can’t say that because it is not used, it doesn’t
deserve any attention?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MT&lt;/strong&gt; Yes, you just can’t jump to conclusions like that, which is again
why we want to have this community website, which shows the reasoning
behind the analysis. Here are the steps we had to go through to get this
result, so you can understand what that means, what the context means,
because if you don’t have that context, then it’s sort of meaningless.
It’s like asking, what are the most frequently used commands? This is
something that people like to ask about. Well really, how do you
interpret that? Is it the numbers of times it has been used across all
log files? Is it the number of people that have used it? Is it the
number of log files where it has been used at least once? There are lots
and lots of ways in which you can interpret this question. So, you
really need to approach this data analysis as a discourse, where you are
saying, here are my assumptions, here is how I am getting to this
conclusion, and this is what it means for this particular group of
people. So again, I think it is dangerous if one person does that and
you become to rely on that one person. We really want to have lots of
people looking at it, and considering it, and thinking about the
implications.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;FS&lt;/strong&gt; &lt;em&gt;Do you expect that this will impact the kind of interfaces that
can be done for Gimp?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MT&lt;/strong&gt; I don’t necessarily think it is going to impact interface design,
I see it really as a sort of reality check: this is how communities are
using the software and now you can take that information and ask, do we
want to better support these people or do we…For example on my data set,
most people are working on relatively small images for short periods of
time, the images typically have one or two layers, so they are not
really complex images. So regarding your question, one of the things you
can ask is, should we be creating a simple tool to meet these people’s
needs? All the people are is just doing cropping and resizing, fairly
common operations, so should we create a tool that strips away the rest
of the stuff? Or, should we figure out why people are not using any
other functionality, and then try to improve the usability of that?&lt;br&gt;
There are so many ways to use data I don’t really know how it is going
to be used, but I know it doesn’t drive design. Design happens from a
really good understanding of the users, the types of tasks they perform,
the range of possible interface designs that are out there, lots of
prototyping, evaluating those prototypes and so on. Our data set really
is a small potential part of that process. You can say, well according
to this data set, it doesn’t look like many people are using this
feature, let’s not much focus too on that, let’s focus on these other
features or conversely, let’s figure out why they are not using them…Or
you might even look at things like how big their monitor resolutions
are, and say well, given the size of the monitor resolution, maybe this
particular design idea is not feasible. But I think it is going to
complement the existing practices, in the best case.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;FS&lt;/strong&gt; &lt;em&gt;And do you see a difference in how interface design is done in
free software projects, and in proprietary software?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;MT&lt;/strong&gt; Well, I have been mostly involved in the research community, so I
don’t have a lot of exposure to design projects. I mean, in my community
we are always trying to look at generating new knowledge, and not
necessarily at how to get a product out the door. So, the goals or
objectives are certainly different.&lt;br&gt;
I think one of the dangers in your question is that you sort of lump a
lot of different projects and project styles into one category of “Open
Source”. “Open source” ranges from volunteer driven projects to
corporate projects, where they are actually trying to make money out of
it. There is a huge diversity of projects that are out there; there is a
wide diversity of styles, there is as much diversity in the Open Source
world as there is in the proprietary world.&lt;br&gt;
One thing you can probably say, is that for some projects that are
completely volunteer driven like Gimp, they are resource strapped. There
is more work than they can possibly tackle with the number of resources
they have. That makes it very challenging to do interface design, I
mean, when you look at interface code, it costs you 50 or 75 percent of
a code base. That is not insignificant, it is very difficult to hack and
you need to have lots of time and manpower to be able to do significant
things. And that’s probably one of the biggest differences you see for
the volunteer driven projects, it is really a labour of love for these
people and so very often the new things interest them, whereas with a
commercial software company developers are going to have to do things
sometimes they don’t like, because that is what is going to sell the
product.&lt;/p&gt;</content><category term="Conversations"></category><category term="Culture of work"></category><category term="Data analysis"></category><category term="Gimp"></category><category term="LGM 2008"></category><category term="Usability links"></category></entry><entry><title>Interview avec Denis</title><link href="https://blog.osp.kitchen/conversations/interview-avec-denis.html" rel="alternate"></link><published>2008-09-18T19:00:00+02:00</published><updated>2008-09-18T19:00:00+02:00</updated><author><name>ludi</name></author><id>tag:blog.osp.kitchen,2008-09-18:/conversations/interview-avec-denis.html</id><summary type="html">&lt;p&gt;L'ATypI 08 est en route à St Petersburg. &lt;a href="http://moyogo.blogspot.com/"&gt;Denis Moyogo
Jacquerye&lt;/a&gt;, co-leader du projet DejaVu &lt;a href="http://atypi.org/05_Petersburg/20_main_program/view_presentation_html?presentid=519"&gt;y a
présenté ce
matin&lt;/a&gt;
le projet sur lequel il travaille actuellement.&lt;/p&gt;
&lt;p&gt;C'est l'occasion pour nous de publier une interview OSP de Denis,
rencontré en mai dernier aux Libre Graphics Meeting 2008 de Wrocław.&lt;/p&gt;
&lt;p&gt;[caption …&lt;/p&gt;</summary><content type="html">&lt;p&gt;L'ATypI 08 est en route à St Petersburg. &lt;a href="http://moyogo.blogspot.com/"&gt;Denis Moyogo
Jacquerye&lt;/a&gt;, co-leader du projet DejaVu &lt;a href="http://atypi.org/05_Petersburg/20_main_program/view_presentation_html?presentid=519"&gt;y a
présenté ce
matin&lt;/a&gt;
le projet sur lequel il travaille actuellement.&lt;/p&gt;
&lt;p&gt;C'est l'occasion pour nous de publier une interview OSP de Denis,
rencontré en mai dernier aux Libre Graphics Meeting 2008 de Wrocław.&lt;/p&gt;
&lt;p&gt;[caption id="attachment_916" align="alignnone" width="300"
caption="OSP avec Denis et Dave Crossland à FOSDEM 2008,
Bruxelles"]&lt;a href="https://blog.osp.kitchen/images/uploads/picture-16.png"&gt;&lt;img alt="Rencontre avec Denis et Dave Crossland à
Fosdem" class="size-medium wp-image-916" src="https://blog.osp.kitchen/images/uploads/picture-16.png" title="OSP avec Denis et Dave Crossland à FOSDEM 2008, Bruxelles"&gt;&lt;/a&gt;[/caption]&lt;/p&gt;
&lt;!--more--&gt;

&lt;p&gt;&lt;strong&gt;Ludi :&lt;/strong&gt; Hello Denis. Peux-tu nous raconter comment tu es entré dans
le projet DejaVu?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; [...manquant...] une des langues du Congo, et j'ai
commencé à m'intéresser à savoir comment est-ce qu'on l'écrivait. Je me
suis rendu compte qu'il y avait un orthographe avec des caractères
spéciaux et des accents, qui sont plus ou moins les mêmes que ceux
utilisés pour l'alphabet phonétique. Donc un jour j'ai décidé de me
mettre au travail. J'ai regardé les polices qu'il était possible
d'améliorer. Pour DejaVu il y avait déjà un certain nombre de gens qui
avait l'air assez actifs, donc j'ai téléchargé les sources, j'ai ouvert
FontForge et j'ai commencé à chipoter toute une après-midi et puis le
lendemain j'ai envoyé un patch. On m'a dit « Oui c'est bien, mais il
faudra aussi dessiner la version bold, l'italic et le bold italic »
(rires) Donc, comme c'était les vacances, j'ai passé toute la semaine à
faire ça. J'ai envoyé le patch et puis c'est entré dans les sources, les
gens ont pu l'avoir un mois après, dans la distribution. Puis j'ai
commencé à ajouter des choses nécessaires pour d'autres langues. J'ai
commencé à corriger un peu ce que j'avais fait. De fil en aiguille, je
suis plus ou moins resté très actif dans le projet. Et un jour, le
leader principal du projet a annoncé qu'il ne pouvait plus s'en occuper
à plein temps...&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Du projet DejaVu?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Oui. Il a demandé si les gens étaient prêts à reprendre sa
place. Personne n'a vraiment répondu. Donc une semaine après il a dit «
Bon eh bien, les trois personnes les plus actives sont nommées d'office.
Et c'était Ben Laenen et moi et une troisième personne pour maintenir la
liste de courriels.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Et le projet DejaVu, son histoire avant toi?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Le projet DejaVu, à la base c'est lorsque Bitstream a vendu
Vera au projet Gnome. Ils ont fait une licence libre.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Est ce qu'ils en ont tiré du cash?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Oui. Donc plusieurs personnes, un peu chacune de leur côté
ont commencé à compléter cette police de caractère, en rajoutant les
deux trois caractères qui manquaient pour leur langue. Il y avait plus
ou moins une quinzaine de versions différentes. Štěpán Roh a mis tout ça
ensemble et a créé le projet DejaVu. C'est comme ça que c'est devenu le
plus gros projet de police dérivée de Bitstream.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Vous avez encore des contacts avec Bitstream?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Non. On a pas de contacts directs. Il y a plus ou moins un
an, des gens de la fondation Gnome avaient pris contact avec eux pour
essayer de voir si Bitstream serait intéressé de rajouter d'autres
caractères et donc de continuer à améliorer les polices mais pour
l'instant...&lt;br&gt;
Ils seraient prêts à le faire s'il y avait différents payements.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Ludi :&lt;/strong&gt; À chaque fois, il y a eu des ajouts de glyphes. Mais le
dessin de base, reste inchangé par rapport à la Vera ou il a été
modifié?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Oui. Le dessin de base est inchangé. Les seules choses qui
ont peut être changé c'est quelques bugs, un ou deux glyphes qui
n'étaient pas bons, enfin pas exactement ce que les gens s'attendaient à
avoir dans leur langue. On a aussi modifié deux trois choses dans
l'espacement de certains caractères. En dehors de ça c'est exactement la
même chose. Pour tous les caractères qu'on a créé ou rajouté par
nous-même, soit on est parti des caractères de Vera ― par exemple pour
certaines langues africaines, il y a beaucoup de caractères avec des
crochets en plus, un b avec un crochet au dessus ou un d avec un crochet
― donc là c'est assez simple, il suffit de prendre le b et de lui
ajouter un crochet.&lt;br&gt;
Aussi, la police Bitstream Vera a été optimisée pour la lecture à
l'écran. Donc chaque caractère a un petit programme, un petit logiciel,
le hinting qui permet de rentrer le caractère dans les pixels selon la
taille, donc ça aussi on est en train de l'ajouter pour les caractères
qu'on a fait.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Tu as fait une après-midi sur le regular mais lequel? La
version sans empattements, la version serif?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Sans serif.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Et donc on t'a demandé la version bold, italic et bold
italic, on te les a demandé aussi pour la serif et la mono?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Non. Ça c'est moi par après. Parce qu'en fait je comptais
faire toutes les versions, c'est juste que j'ai commencé par la sans
serif.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Ludi :&lt;/strong&gt; Actuellement ce sont des TrueType, des OpenType?&lt;/p&gt;
&lt;p&gt;Denis ; On génère des fichiers .ttf mais avec des tables OpenType. On a
des ligatures, on a les positionnements de caractères et d'accents.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Vous vous conformé le plus possible à l'Unicode? Ou
entièrement?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; On suit le standard Unicode donc on évite de mettre des
caractères dans des glyphes non spécifiés. On en a quelques-uns mais
c'est juste parce qu'on sait qu'ils vont bientôt être implémentés dans
Unicode.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Oui, peut-être. On peut poser la question dans l'autre sens
: Est-ce qu'Unicode vous suffit?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Oui, il y a des gens qui ont proposé d'ajouter des
caractères qui n'étaient pas encore dans Unicode et qui ne sont pas
encore planifiés. Par exemple les caractères médiévaux pour lesquels il
y a un standard parallèle à Unicode qui a des caractères en plus et donc
ça c'est dans le PUA (Private Usage Agreement).&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Mais qui peuvent être élus potentiellement pour être
ensuite intégrés à Unicode?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Oui.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Ludi :&lt;/strong&gt; Comment ça se passe? Vous avez beaucoup de participants? Il y
a beaucoup de demandes?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; On a plus ou moins 5 personnes qui sont très actives. Et
puis 5 autres qui aident de temps en temps.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Ludi :&lt;/strong&gt; Peut-être que ça va augmenter après ces rencontres. [NDLR :
à Wroklaw]&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Oui, j'espère aussi.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Tu avais un intérêt dans la typographie au départ en tant
que développeur et linguiste?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Moi, au départ l'intérêt est juste venu par le besoin.
J'avais besoin d'une police de caractères. Donc j'ai commencé à regarder
comment la faire et je me suis rendu compte que c'était assez compliqué
et assez intéressant aussi.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Ludi :&lt;/strong&gt; Pour quelle langue tu en avais besoin?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Le lingala et aussi la phonétique.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Phonétique, ça existait déjà, non?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Oui mais c'est juste parce que en fait... à la base quand je
lisait les pages web, ça utilisait la police de caractère par défaut,
donc Bitstream et les caractères phonétiques étaient substitués d'une
autre police de caractères. C'était pas uniforme. Pour moi c'est juste
plus simple si tout est dans une seule police de caractères, avec le
même style. C'est juste plus agréable à lire.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Ludi :&lt;/strong&gt; Et maintenant, est-ce qu'en dehors du projet DejaVu, tu t'es
mis à dessiner d'autres fontes?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Oui. J'avais aussi commencé à ajouter des caractères au
projet Free Fonts. J'ai ajouté pas mal de caractères à Nimbus. Mais là
depuis un an, on a commencé à planifier un projet, avec le CRDI (Centre
de Recherches et de Développement International). C'est l'aide au
développement canadienne. Ils veulent financer des projets de
localisation de logiciels informatiques en langues africaines. Et donc,
une partie du projet, c'est de produire plus de polices de caractères
qui supportent les langues africaines. Là, je vais partir de plusieurs
polices de caractères et ajouter les caractères africains.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Peut-être pour être plus précis : DejaVu a un axe très
clair en terme typographique, de rester sur les 3 polices de base de
Vera?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Oui.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Donc l'extension se fait dans le sens de l'ajout de glyphes
des tables Unicode mais pas dans le sens de rajouts typographiques.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Non. On a les 3 familles : sans, serif et sans mono. Si
quelqu'un veut rajouter un caractère dans une police, il peut juste le
faire dans Sans par exemple, mais s'il le fait pour DejaVu Sans il doit
aussi le faire pour Sans Bold, Sans Italic et Sans Bold Italic. C'est le
minimum demandé. Le problème est que certains systèmes d'écriture n'ont
pas la notion d'italique. L'écriture arabe par exemple a juste le
regular et le gras. Aussi, certaines écritures qui n'ont pas ces notions
de sans et de serif. Mais ils ont peut être un style plus traditionnel
et un style plus coupé.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Oui. Quels sont les rapports avec le modèle typographique
occidental dominant et les modèles d'écritures dont certains doivent...
Moi je connais assez mal, même quasi rien des scripts africains, je vois
un petit peu l'ancien éthiopien, des choses qui... strictement rien à
voir.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Ludi :&lt;/strong&gt; Par rapport aux participants, est ce qu'il y a quelqu'un qui
contrôle ce qui est fait, qui valide?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Il y a des gens qui ont déjà accès aux sources, pour les
autres c'est assez simple, il suffit de soumettre les modifications à la
liste public, et donc généralement on jette un œil dessus, on voit si
c'est correct ou pas, on donne un commentaire ou on dit directement que
c'est bon et on l'inclut. Une fois que la personne a fait ça quatre ou
cinq fois sans trop de problèmes, on lui donne accès directement aux
sources.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Nicolas :&lt;/strong&gt; Donc oui il y a un petit temps de test.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Oui parce que généralement, enfin moi par exemple, chaque
fois que j'envoyais un patch au début il y avait toujours des erreurs...&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Vous donnez aussi une espèce de mini formation? Par mail
ou...?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Oui, par mail. Les gens posent des questions soit par mail
ou bien sur IRC.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Ludi :&lt;/strong&gt; C'est des gens qui viennent d'où par exemple?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; D'un peu partout : États-Unis, Europe, Russie.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Harrisson :&lt;/strong&gt; Est ce qu'il y a des chinois?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Dans le projet, non. On a un français qui a des origines du
Laos. C'est lui qui a ajouté le laotien dans la DejaVu Sans.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Harrisson :&lt;/strong&gt; Y a-t-il des glyphes chinois dans DejaVu?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Non. En fait on a très peur du chinois parce que c'est quand
même beaucoup de caractères.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;OSP :&lt;/strong&gt; (rires)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Yi :&lt;/strong&gt; Faut pas avoir peur.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Mais on a déjà eu pas mal de gens qui demandaient pour qu'on
puisse avoir les caractères chinois. Moi personnellement je serais prêt
à le faire mais il me faudrait le temps et les connaissances surtout.
Dans notre équipe actuellement il n'y a personne avec les connaissances
nécessaires pour pouvoir dessiner les caractères.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Nicolas :&lt;/strong&gt; La question qui se pose pour moi quand je vois l'étendu de
ces fontes c'est : quel sens ça a de garder une sorte d'identité de la
fonte sur tous ces langages? Comment est-ce qu'on peut dire que ça reste
une Courier, je sais pas, une Vera Sans... en arabe et en chinois aussi?
Est-ce-qu'il y a des guidelines, quelque chose qui permet de...&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Ce qu'on essaye de faire, si par exemple on écrit un texte
bilingue, c'est que ça s'affiche correctement et qu'il n'y ait pas de
différences de contraste dans le gris des textes.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Oui, par comparaison, par juxtaposition.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Mais parfois on se rend compte que c'est quasiment
impossible. Par exemple il y a des systèmes d'écriture qui peuvent avoir
des lignes assez courtes et il y en a qui ont vraiment besoin d'espace,
qui ont certains caractères qui montent très haut ou descendent très bas
ou qui ont plusieurs diacritiques au dessus. C'est assez complexe parce
qu'en plus Bitstream Vera à la base est faite pour être lue à petites
tailles et donc par économies ils sauvent beaucoup d'espace entre les
lignes. En arabe on a du raccourcir les caractères en bas. C'est un
problème qu'on aimerait résoudre parce que c'est assez important pour la
lecture.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Ludi :&lt;/strong&gt; C'est pas possible d'encoder à l'intérieur d'une même fonte,
des hauteurs différentes?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Si c'est possible. OpenType définit une table base qui
permet de définir ça, même par langues. Par exemple le latin en français
avec une certaine hauteur de ligne et le latin en vietnamien avec une
hauteur de ligne différente.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Mais la difficulté c'est quand tu mélanges les deux. Tu
dois quand même trouver une certaine harmonie. Par exemple j'ai un petit
peu composé de l'arabe et c'est chaque fois «wao!»... Ça ne marche pas
quoi.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Personnellement si c'était à refaire je crois que je me
limiterais simplement au latin au cyrillique et au grec, et peut-être
les autres systèmes d'écriture qui sont compatible.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Oui, un critère stylistique.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Parce que ce sont des systèmes qui supportent vraiment tout
Unicode. Pour beaucoup de systèmes d'écriture c'est vraiment difficile
de trouver le juste milieu.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Donc il y a quand même beaucoup de critères typographiques.
Est-ce que sur la liste s'il y a un caractère en éthiopien qui apparaît,
est-ce qu'il y a des discussions sur des critères typographiques, genre
«Non là vraiment le contraste est trop faible, ici l'empattement est
décalé»?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Non, malheureusement. On en parle beaucoup sur IRC mais il
n'y pas d'archives là dessus. Parce que des fois on est assez méchants.
(rires OSP) On est là «Mais c'est quoi ce truc? Ah mais c'est moi qui
l'ai fait? Non.» Mais c'est vrai que parfois, quand je regarde certains
caractères, je vois que certaines courbes ne sont pas belles, que le
contraste est faux à certains endroits. Il faudrait qu'on passe plus de
temps aussi pour l'espacement.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Oui c'est le parent pauvre. C'est le plus laborieux.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Oui, parce qu'au début on se dit qu'il faut juste dessiner
les caractères puis après on commence à se documenter un peu et on se
rend compte du travail que c'est.&lt;/p&gt;
&lt;p&gt;Pierre: 50% du travail, non?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Ce qui est intéressant aussi ce sont les technologies
avancées avec OpenType.&lt;br&gt;
À partir d'un moment on peut avoir un caractère différent selon le
contexte, selon la langue.&lt;br&gt;
Depuis que nous sommes devenu une police par défaut sur différentes
distributions Linux, on peut commencer à pousser un peu la technologie
parce que il y a beaucoup de choses qui ne sont pas supportées, parce
qu'il n'y a pas de polices de caractères qui le font en fait. Là, comme
nous on peut dire, voilà, nous on a une police qui intègre ces
spécificités et ça serait bien si l'utilisateur pouvait y avoir accès.
Ce qu'on a commence à faire c'était le positionnement et la substitution
de caractères pour le latin, le cyrillique et le grec, donc ça c'était
partiellement supporté avec Pango par exemple. Et donc depuis qu'on s'y
est intéressé ça a un peu fait bouger les choses. Il y aussi la
substitution selon la langue. Là on a mis un peu la pression pour que ça
soit implémenté. Maintenant on va commencer à se mettre au système où on
peut avoir différentes hauteur de ligne selon le système d'écriture ou
la langue. Aussi, avec les noms de polices de caractères. Parce que dans
les vieux systèmes informatiques il y avait juste une police de
caractères avec 4 styles : normal, gras, italique et gras italique,
ensuite OpenType est arrivé et a ajouté tout un système pour avoir une
dizaine de gras différents et différentes chasses. On a ajouté ça et ça
a créé pas mal de bugs dans pas mal d'applications. Par exemple
OpenOffice substituait le condensé au lieu de prendre le regular et donc
il y des gens qui se plaignaient chez nous. On leur disait «C'est pas
notre faute, nous on suit les spécifications Opentype».&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Vous produisez aussi des largeurs, des chasses différentes?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Oui ça c'est parce que quelqu'un a proposé l'idée et donc on
a fait un petit hack rapide ou c'est automatiquement généré à partir
d'une version régulière. Une réduction de 90% ça passe encore bien à
l'œil. Personnellement, je préférerais si c'était fait manuellement à
partir des dessins originaux mais...&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Harrisson :&lt;/strong&gt; Oui, le condensé est particulièrement difficile.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; il y a aussi des systèmes semi-automatiques qui condensent
en gardant le contraste, en ne faisant pas un stretch.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Oui, FontForge a une fonction pour faire ça. Parfois ça
marche très bien et parfois ça passe pas. À un moment je me suis amusé à
faire DejaVu Sans extra light et c'était assez intéressant comme
expérience. Enfin c'est pas super beau mais c'est utilisable.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Harrisson :&lt;/strong&gt; Est-ce qu'il y a des serif, sans serif dans des systèmes
comme l'arabe? Des systèmes ou justement c'est un peu plus difficile
pour nous de voir s'il y a des spécificités du genre.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Dans ces cas là, on s'inspire de ce qui existe déjà, comme
par exemple le Tahoma. On a essayé de suivre le même style. Pour le sans
serif on a pas encore commencé. Je sais que pour le projet de
localisation à Farsi ils ont fait une police de caractères basée sur
Bitstream Vera en arabe et ils l'ont fait pour le serif et le sans
serif. On est en contact avec une des personnes qui a travaillé
là-dessus. On aimerait aussi pouvoir l'avoir en serif .&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Harrisson :&lt;/strong&gt; Tu es aussi impliqué avec le projet Nimbus?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Non pas directement.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Harrisson :&lt;/strong&gt; Parce qu'on a travaillé sur une police Nimbus, sur la
mono. Et c'est pas très clair au niveau des licences, au niveau du
dessin. Ça ressemble très fort à d'autres. On aurait voulu savoir si tu
avais quelques infos à ce sujet?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Les polices Nimbus, si je me souviens bien, elle sont sous
licence GPL. Elles ont été données ou achetées pour Ghostscript. Nimbus
Serif et Nimbus Mono sont en GPL. Parce que justement le projet Free
Fonts les a utilisé comme base.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; À propos de cette base, vous connaissez le nom de la
personne qui a dessiné le Vera chez Bitstream? C'est crédité?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Oui c'est crédité oui. J'ai un nom en tête mais je suis pas
sûr alors... Je devrais le savoir effectivement.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Non, non, mais je pose la question parce qu'elle est quand
même assez spécifique. Je veux dire que c'est quand même la typo la plus
anonyme.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Mais le dessin est aussi assez proche de Frutiger.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Et tu as mentionné ton autre activité dans l'association
panafricaine? Ça consiste en quoi? C'est relié?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Je vais plus ou moins refaire le même travail pour les
langues africaines. Dans les deux mois qui viennent, je vais prendre les
polices Liberation et je vais ajouter ce qu'il faut pour les gras des
langues africaines, les langues officielles.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Et ça c'est du boulot qui est financé par l'extérieur?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Oui là c'est le projet avec le CRDI.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Est-ce que tu as des contacts avec des utilisateurs,
proches ou lointains du travail que vous faites? Est ce que par exemple
vous le voyez dans le domaine académique être utilisé, mais aussi chez
un coiffeur quelque part au Congo ou...&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Le problème c'est justement qu'en Afrique, il y a des
standard qui ont été publiés par les académiciens ou parfois par le
gouvernement, mais il y très peu de gens qui les utilisent en fait.
C'est à dire que les standards ne sont pas bien diffusés, publiés. Par
exemple, dans le cas du Zaïre, dans les années 70, ils ont travaillé sur
un standard pour uniformiser l'orthographe dans toutes les langues
officielles du Congo.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Parce qu'il y avait quand même l'idée politique de
zaïrisation.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Depuis, seuls les universitaires l'utilisent. Les gens
utilisent encore l'alphabet qu'ils ont appris à l'école primaire.
Certains manuels scolaires sont publiés avec l'orthographe standard mais
ça n'est pas utilisé largement. Dans les autres pays africains ça dépend
aussi. Souvent il y a différents orthographes possibles dans la même
langue. Malheureusement il n'y a pas assez de culture littéraire où il y
aurait un gros corpus écrit dans un même orthographe.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Nicolas :&lt;/strong&gt; Une autre question. On s'intéresse aussi beaucoup par
ailleurs aux questions de cartographie et justement par rapport aux
polices de caractères, quand on voit le projet OpenStreetMap ou des
projets similaires, on a déjà eu pas mal de discussions sur quelles
types de polices, qu'est ce que serait une police pour ce genre
d'activités et Femke me disait qu'elle t'as vu éditer OpenStreetMap,
donc on s'est dit qu'on pouvait te poser la question si tu avais des
idées ou si dans le type de recherches que tu as fais, il y aurait des
polices intéressantes à apporter dans ce genre de projet et aussi à
partir du moment où on a des cartes qui commencent à devenir
multilingues, qu'est-ce que ça veut dire au niveau de la gestion?&lt;br&gt;
Parce qu'il y a une idée très occidentale de la carte et je vois très
bien comment nous par défaut on place les caractères à partir du moment
où on les lit autrement, etc. Je pense que ça pose des questions. Pas
juste «est-ce que la fonte est disponible?» mais aussi quel est son lien
avec une sorte de lecture de l'image, de lecture de direction, de
l'espace.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Oui, je suis aussi actif sur le projet OpenStreetMap. Pour
les polices de caractères, avant ils utilisaient Arial. Quelques
personnes se sont plaintes et maintenant ils utilisent DejaVu. Ce n'est
pas moi ni Ben qui avons poussé pour ça, mais c'était assez marrants
parce qu'on se disait «Ah ça serait cool si ils utilisaient DejVu» et le
lendemain ils utilisaient Deja Vu. «Ah, cool !». Personnellement je ne
sais pas si DejaVu est la meilleure police pour les cartes en fait parce
que c'est plus une police pour l'écran en petite taille. Comme les
cartes sont générées à l'avance, je pense qu'il mieux de prendre des
caractères moins larges parce que ça prend beaucoup de place. Je pense
que pour la lecture, elle se fait bien avec un police plus fine
(condensée).&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Oui, il y a différentes discussions à ce sujet. Entre le
rapport de réduire le corps et espacer plus les caractères pour arriver
en fait à la même longueur qu'une version condensée qui est plus grande
mais qui est pas forcément plus lisible. Il y des écoles qui s'opposent
sur la question. Mais je ne suis pas sûr que DejaVu soit une si mauvaise
candidate.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; C'est vrai que d'un point de vue international, multilingue
c'est quand même assez important d'avoir un style en commun. Pour
l'instant dans OpenStreetMap, il y a deux engins qui génèrent les
cartes, il y a Mapnic et Osmarender, les deux utilisent DejaVu mais
Mapnic ne fait pas de substitution. Pour tout ce qui est écrit en
chinois, coréen, japonais et autre langues asiatiques, il n'a pas de
caractères, il place juste des carrés. Tandis qu'Osmarender substitue
avec des polices qui ont ces caractères là.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Par contre ce que tu disais au sujet du foisonnement
vertical (différentes hauteurs de glyphes selon les langues), ça oui
c'est important que ça soit limité. C'est difficile de placer des objets
texte qui ont des proportions...&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Oui sans pour autant cacher la carte. Moi ce que je trouve
intéressant c'est le problème, justement avec la Belgique, surtout
Bruxelles, étant bilingue. Bon déjà il y a des noms kilométriques comme
Molenbeek Saint Jean et donc en plus si on les met dans les deux langues
et si en plus la police de caractère est grasse et/ou large. (Rires)
Oui, il faudrait plus de souplesse dans leurs engins de rendu pour
qu'ils puissent sélectionner différentes polices de caractères selon la
longueur du texte.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; En cartographie manuelle il y a cette espèce de paradigme
de couper le nom en morceaux, des systèmes pour éviter les obstacles
mais c'est très compliqué à programmer en automatique.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Yi :&lt;/strong&gt; Sur logiciels libres, il y a les fontes Open Source mais aussi
les fontes comme Arial ou Times qui cohabitent. Comment ça se passe?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Arial, Times et Courier font partie des des core fonts?
C'est Microsoft qui avait décidé de rendre disponible un paquet de
polices de caractères comme ça elles pouvaient être utilisées sur les
pages web.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Quelle est la licence exacte? J'ai jamais regardé.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Non c'est une licence classique, tu peux juste utiliser la
police de caractère, tu peux pas la modifier, la redistribuer. Le
problème c'est que c'est limité à une version fixe, c'est figé dans le
temps.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Il n'y a pas de contradiction formelle à l'utiliser sauf
que si on l'intègre dans un logiciel qui a un autre type de licence et
où ça va rentrer en conflit.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Le problème aussi c'est qu'il n'y a pas moyen de rentrer en
contact, de communiquer avec les personnes qui l'ont conçu. Parce que si
c'était possible, moi à la limite ça me dérange pas d'avoir une licence
fermée mais si on pouvait communiquer pour que la prochaine version soit
bien faite.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Mais il y a un autre problème avec l'Arial c'est qu'elle
est moche. C'est un rip-off mal fait.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Harrisson :&lt;/strong&gt; En parlant de dérivés, est ce qu'il y a des dérivés de
la DejaVu? Des personnes qui se la sont approprié et que en ont fait
d'autres?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; De DejaVu même non. Mais il y a des gens qui ont pris
Bitstream et qui ont plus ou moins le même niveau que DejaVu. Il y Arev.
Lui a rajouté un certain nombre de caractères pour les mathématiques.
Donc, à un moment on s'en est rendu compte et on en a repris quelques
uns. Et quelques personnes qui ont travaillé pour faire une serif mono.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Harrisson :&lt;/strong&gt; Nous, lors d'un workshop, on avait montré les
possibilités de faire des changements à l'intérieur d'une fonte. On
avait juste changé le a par exemple. On a fait un autre a sur la DejaVu
Serif. Mais je sais pas si vous avez des feedback sur ce genre de jeux.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Non, pas de DejaVu. Mais Bitstream Vera il y en a beaucoup.
Enfin moins qu'avant puisqu'on les a reprise ensemble mais dérivées de
Deja Vu même, non. Généralement si les gens veulent faire des
modifications ils nous les envoie directement. Il y a un grec qui a
refait le grec pour DejaVu. Il nous avait envoyé un pdf avec ce qu'il
avait fait. Ça avait relancé un peu la discussion sur notre travail à
nous et on a commencé à refaire des modifications.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Harrisson :&lt;/strong&gt; Mais vous avez toujours un dessin par glyphe? Vous
n'avez pas plusieurs...&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Si on a quelques variantes, par besoin linguistiques. Pour
le a on peut choisir le a scolaire et le a typographique. Il y aussi le
g à double contre-poinçon et le ŋ. Le n avec un crochet utilisé dans les
pays nordiques, en sami puis dans quelques langue africaines mais le
problème c'est que la forme majuscule est différente. Pour le sami c'est
un N majuscule normal avec le crochet tandis qu'en Afrique c'est souvent
un n minuscule agrandi avec le crochet. Et certains ont le crochet sous
la ligne de base, d'autre au dessus. On a trois variantes.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Qui existent dans Unicode? Déjà référencés comme des choses
séparées?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Non, pour Unicode c'est un seul caractère. Donc on a un
caractère et 3 glyphes pour ce même caractère, qui sont référencés selon
la langue, selon l'interface aussi si elle le permet.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Yi :&lt;/strong&gt; J'ai encore une question. Par exemple si on ouvre une page
internet en chinois, parfois il y a des problèmes d'affichage. Les
caractères manquant ne sont pas substitué par des carrés mais il manque
carrément des caractères et même en changeant le codage, rien ne change.
Et d'autre fois il n'y a pas de problèmes d'affichages. Je veux dire sur
un même site, le même jour.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; C'est bizarre. Là le problème peut venir du navigateur
utilisé, la librairie qui gère Unicode ou les polices de caractères. Ce
qu'il faut savoir avec le codage c'est qu'une page html peut être
définit par un codage, mais ce que le navigateur va d'abord lire c'est
ce que le serveur lit. Dons si le serveur dit que j'utilise le codage x
et que la page html dit codage y, c'est le codage x qui est pris en
compte.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Ce qui n'est pas toujours idéal.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Nicolas :&lt;/strong&gt; Ça veut dire que si tu veux une page en chinois sur un
serveur américain, il faut que le serveur ai détecté à l'origine que ta
page est en chinois.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Je sais pas si tous les navigateurs suivent ça à la ligne.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Nicolas :&lt;/strong&gt; Mais le problème que tu décris est plus étrange, parce
qu'il y a des trous.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Yi :&lt;/strong&gt; Oui, c'est même pas une erreur d'affichage, il manque des
signes.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Ludi :&lt;/strong&gt; Mais peut être bientôt le DejaVu chinois?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Harrisson :&lt;/strong&gt; Ou reprendre ça d'ailleurs?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Oui, il y a Arne Götje qui travaille sur une Sans Serif qui
serait compatible avec DejaVu, il a accès à une base de donnée avec les
traits et il aimerait faire une police de caractères qui soit compatible
avec DejaVu. En parlant de caractères asiatiques, il y a une police de
caractères pour le japonais qui est assez bien, c'est M+. Avec un
licence spécifique, mais une licence libre. Ce qui est intéressant c'est
qu'ils font 4 gras différents.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Yi :&lt;/strong&gt; Oui il y en a une en chinois aussi qui vient de sortir il n'y a
pas très longtemps mais avec une seule version pour l'instant qui
correspond à la base chinoise.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Ce qui pourrait aussi être intéressant c'est Droid.
Apparemment c'est une licence libre. Ils ont une police fallback avec
des caractères chinois en regular.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Yi :&lt;/strong&gt; J'ai même essayé dans Scribus de comparer avec les typos
classiques de Microsoft pour voir la différence et c'est vrai que...
enfin l'auteur lui-même précise que ce n'est pas encore au point, il
reste des choses à améliorer.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Ce qui vraiment intéressant aussi c'est dans Pango, il y a
un an et demi, ils ont implémenté pour qu'on puisse travailler en lignes
verticales.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Ludi :&lt;/strong&gt; Moi j'ai une dernière question, pour revenir à la base du
fonctionnement de DejaVu, au niveau de l'organisation, comment ça se
passe? Est-ce que vous travaillez parfois ensemble dans un même lieu ou
c'est toujours à distance?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Pour l'instant c'est toujours à distance. On est quasiment
toujours sur IRC, quand il fait jour. (rires) Il y a aussi des gens sur
différents fuseaux horaires. Mais donc oui assez souvent on travaille
sur IRC. On fait des modifications et puis on fait une capture d'écran,
on la met sur un serveur temporaire et on passe le lien sur IRC et on a
des commentaires ou bien directement on met ça dans les sources et puis
on voit les commentaires.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Donc vous avez un mode de communication, un mode
humoristique uniquement verbal?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Oui, on a déjà pensé à as se rencontrer mais ça c'est jamais
concrétisé. Avec Ben, on s'est déjà vu plusieurs fois.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Ben était à Fosdem aussi non? (Free and Open Source
Software Developers' European Meeting )&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Oui.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Pierre :&lt;/strong&gt; Donc il y a eu un moment où vous étiez ensemble.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; Mais c'est vrai que nous deux on est pas loin, 40 mn... mais
toujours par IRC.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;OSP :&lt;/strong&gt; OK. Merci beaucoup Denis.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Denis :&lt;/strong&gt; C'était un plaisir.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;OSP :&lt;/strong&gt; À bientôt.&lt;/p&gt;</content><category term="Conversations"></category><category term="Type"></category><category term="Fontforge"></category><category term="LGM 2008"></category><category term="Libre Fonts"></category></entry><entry><title>What’s the thinking here?</title><link href="https://blog.osp.kitchen/conversations/what%e2%80%99s-the-thinking-here.html" rel="alternate"></link><published>2008-05-30T17:00:00+02:00</published><updated>2008-05-30T17:00:00+02:00</updated><author><name>OSP</name></author><id>tag:blog.osp.kitchen,2008-05-30:/conversations/what%e2%80%99s-the-thinking-here.html</id><summary type="html">&lt;p&gt;Matthew Fuller: &lt;em&gt;One of the things that is notable about OSP is that the
problems that you encounter are also described, appearing on your blog.
This is something unusual for a company attempting to produce the
impression of an efficient ’solution’. Obviously the readers of the blog
only get a …&lt;/em&gt;&lt;/p&gt;</summary><content type="html">&lt;p&gt;Matthew Fuller: &lt;em&gt;One of the things that is notable about OSP is that the
problems that you encounter are also described, appearing on your blog.
This is something unusual for a company attempting to produce the
impression of an efficient ’solution’. Obviously the readers of the blog
only get a formatted version of this, as a performed work? What’s the
thinking here?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Read the interview:
&lt;a href="http://www.spc.org/fuller/interviews/open-source-publishing-interview-with-femke-snelting/"&gt;http://www.spc.org/fuller/interviews/open-source-publishing-interview&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;small&gt;Matthew Fuller writes about software culture and has a contagious
interest in technologies that exceed easy fit solutions. He is David Gee
reader in Digital Media at the Centre for Cultural Studies, Goldsmiths
College, University of London, edited &lt;em&gt;Software Studies, A Lexicon&lt;/em&gt; (MIT
Press, 2007), wrote &lt;em&gt;Media Ecologies: Materialist Energies in Art and
Technoculture&lt;/em&gt; (MIT Press, 2005) and &lt;em&gt;Behind the Blip: Essays on the
Culture of Software&lt;/em&gt;.&lt;/small&gt;&lt;/p&gt;
&lt;p&gt;&lt;small&gt;Many of his essays are available on line:
&lt;a href="http://www.spc.org/fuller/"&gt;http://www.spc.org/fuller&lt;/a&gt;&lt;/small&gt;&lt;/p&gt;</content><category term="Conversations"></category><category term="Texts"></category></entry><entry><title>Why you should own the beer company you design for</title><link href="https://blog.osp.kitchen/conversations/why-you-should-own-the-beer-company-you-design-for.html" rel="alternate"></link><published>2007-12-21T01:26:00+01:00</published><updated>2007-12-21T01:26:00+01:00</updated><author><name>Femke</name></author><id>tag:blog.osp.kitchen,2007-12-21:/conversations/why-you-should-own-the-beer-company-you-design-for.html</id><summary type="html">&lt;p&gt;&lt;strong&gt;Interview with Dmytri Kleiner&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://blog.osp.kitchen/images/uploads/kleiner.JPG"&gt;&lt;img alt="" class="float" src="https://blog.osp.kitchen/images/uploads/kleiner.JPG"&gt;&lt;/a&gt;OSP
met &lt;a href="http://www.telekommunisten.net/venture-communism"&gt;Venture
Communist&lt;/a&gt; Dmytri
Kleiner late night (thank you Le Coq for the soundtrack!) after his talk
&lt;a href="http://data.constantvzw.org/site/spip.php?article140"&gt;InfoEnclosure-2.0&lt;/a&gt;,
in a bar. We wanted to ask him what his ideas about peer production
could mean for the practice of designers and typographers.&lt;/p&gt;
&lt;div class="clear"&gt;

&lt;/div&gt;

&lt;!--more--&gt;

&lt;p&gt;Referring to &lt;a href="http://flag.blackened.net/daver/anarchism/tucker/index.html"&gt;Benjamin …&lt;/a&gt;&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;strong&gt;Interview with Dmytri Kleiner&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://blog.osp.kitchen/images/uploads/kleiner.JPG"&gt;&lt;img alt="" class="float" src="https://blog.osp.kitchen/images/uploads/kleiner.JPG"&gt;&lt;/a&gt;OSP
met &lt;a href="http://www.telekommunisten.net/venture-communism"&gt;Venture
Communist&lt;/a&gt; Dmytri
Kleiner late night (thank you Le Coq for the soundtrack!) after his talk
&lt;a href="http://data.constantvzw.org/site/spip.php?article140"&gt;InfoEnclosure-2.0&lt;/a&gt;,
in a bar. We wanted to ask him what his ideas about peer production
could mean for the practice of designers and typographers.&lt;/p&gt;
&lt;div class="clear"&gt;

&lt;/div&gt;

&lt;!--more--&gt;

&lt;p&gt;Referring to &lt;a href="http://flag.blackened.net/daver/anarchism/tucker/index.html"&gt;Benjamin
Tucker&lt;/a&gt;,
&lt;a href="http://www.benkler.org/"&gt;Yochai Benkler&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Marcel_Mauss"&gt;Marcel
Mauss&lt;/a&gt;, Kleiner explains how
to prevent leakage at the point of scarcity through operating within a
total system of worker owned companies. Between fundamentals of media-
and information economy, we talk about free typography and what it has
to do with nuts and bolts, the problem of working with estimates and why
the people that develop Scribus should own all the magazines it enables.&lt;/p&gt;
&lt;p&gt;Also speaking is his wife Franziska Kleiner, editor for a German
publishing company.&lt;/p&gt;
&lt;p&gt;→ &lt;a href="http://ospublish.constantvzw.org/documents/kleiner.mp3"&gt;kleiner.mp3&lt;/a&gt;
[29.10" | 16.7MB]&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.telekommunisten.net/"&gt;http://www.telekommunisten.net/&lt;/a&gt;&lt;/p&gt;</content><category term="Conversations"></category><category term="Culture of work"></category></entry><entry><title>To be continued: meeting Dave Crossland</title><link href="https://blog.osp.kitchen/conversations/to-be-continued-dave-crossland.html" rel="alternate"></link><published>2007-11-18T23:13:00+01:00</published><updated>2007-11-18T23:13:00+01:00</updated><author><name>OSP</name></author><id>tag:blog.osp.kitchen,2007-11-18:/conversations/to-be-continued-dave-crossland.html</id><summary type="html">&lt;p&gt;&lt;a class="float" href="https://blog.osp.kitchen/images/uploads/dave1.jpg"&gt;&lt;img alt="" src="https://blog.osp.kitchen/images/uploads/dave1.jpg"&gt;&lt;/a&gt;
&lt;a class="float" href="https://blog.osp.kitchen/images/uploads/dave2.jpg"&gt;&lt;img alt="" src="https://blog.osp.kitchen/images/uploads/dave2.jpg"&gt;&lt;/a&gt;We
nearly missed our train back to Brussels while meeting Dave Crossland.
At the station we talked about the history of font editing software,
about the 'free font movement' and everything that could become possible
once fonts and font editing software are free. We were also excited
about how (and …&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;a class="float" href="https://blog.osp.kitchen/images/uploads/dave1.jpg"&gt;&lt;img alt="" src="https://blog.osp.kitchen/images/uploads/dave1.jpg"&gt;&lt;/a&gt;
&lt;a class="float" href="https://blog.osp.kitchen/images/uploads/dave2.jpg"&gt;&lt;img alt="" src="https://blog.osp.kitchen/images/uploads/dave2.jpg"&gt;&lt;/a&gt;We
nearly missed our train back to Brussels while meeting Dave Crossland.
At the station we talked about the history of font editing software,
about the 'free font movement' and everything that could become possible
once fonts and font editing software are free. We were also excited
about how (and why!) Dave wants to open up the fine art of typography to
a larger public. To be continued with an interview hopefully soon. In
the mean time, here you can read his weblog:
&lt;a href="http://understandinglimited.com/archives/"&gt;http://understandinglimited.com/archives/&lt;/a&gt;&lt;/p&gt;</content><category term="Conversations"></category><category term="Type"></category><category term="History"></category></entry><entry><title>I think the ideas behind it are beautiful in my mind</title><link href="https://blog.osp.kitchen/conversations/i-think-the-ideas-behind-it-are-beautiful-in-my-mind.html" rel="alternate"></link><published>2007-07-08T10:42:00+02:00</published><updated>2007-07-08T10:42:00+02:00</updated><author><name>Femke</name></author><id>tag:blog.osp.kitchen,2007-07-08:/conversations/i-think-the-ideas-behind-it-are-beautiful-in-my-mind.html</id><summary type="html">&lt;p&gt;&lt;strong&gt;Interview with George Williams, Fontforge developer&lt;/strong&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;(...) I think the ideas behind it are beautiful in my mind -- and in
some sense I find the user interface beautiful. I'm not sure that
anyone else in the world does, because it's what I want, but I think
it's beautiful. &lt;small&gt;(George Williams, May …&lt;/small&gt;&lt;/p&gt;&lt;/blockquote&gt;</summary><content type="html">&lt;p&gt;&lt;strong&gt;Interview with George Williams, Fontforge developer&lt;/strong&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;(...) I think the ideas behind it are beautiful in my mind -- and in
some sense I find the user interface beautiful. I'm not sure that
anyone else in the world does, because it's what I want, but I think
it's beautiful. &lt;small&gt;(George Williams, May 2007)&lt;/small&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;For those who prefer reading over listening, enjoy this text version of
the audio interview with George Williams (developer of
&lt;a href="http://fontforge.sourceforge.net/"&gt;FontForge&lt;/a&gt;) we &lt;a href="?p=221"&gt;published
earlier&lt;/a&gt;.&lt;/p&gt;
&lt;!--more--&gt;

&lt;p&gt;&lt;small&gt;&lt;strong&gt;OSP:&lt;/strong&gt;&lt;/small&gt; &lt;a href="http://ospublish.constantvzw.org/"&gt;We&lt;/a&gt;'re doing
these interviews, as we're working as designers on OpenSource&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;G:&lt;/strong&gt;&lt;/small&gt; OK&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;OSP:&lt;/strong&gt;&lt;/small&gt; With OpenSource tools, as typographers, but
often when we speak to developers they say "well, tell me what you
want," or they see our interest in what they are doing as a kind of
feature request or bug report&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;G:&lt;/strong&gt;&lt;/small&gt; (laughs) Yes&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;OSP:&lt;/strong&gt;&lt;/small&gt; Of course it's clear that that's the way it
often works, but for us it's also interesting to think about these tools
as really tools, as ways of shaping work, to try and understand how they
are made or who is making them. It can help us make other things. So
this is actually what we want to talk about. To try and understand a bit
about how you've been working on FontForge. Because that's the project
you're working on.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;G:&lt;/strong&gt;&lt;/small&gt; OK&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;OSP:&lt;/strong&gt;&lt;/small&gt; And how that connects to other ideas of tools or
tools' shape that you make. These kind of things. So maybe first it's
good to talk about what it is that you make.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;G:&lt;/strong&gt;&lt;/small&gt; OK. Well... &lt;a href="http://fontforge.sf.net/"&gt;FontForge&lt;/a&gt;
is a font editor.&lt;/p&gt;
&lt;p&gt;I started playing with fonts when I bought my first Macintosh, back in
the early 80s &lt;em&gt;(actually it was the mid-80s)&lt;/em&gt; and my father studied
textual bibliography and looked at the ways the printing technology of
the Renaissance affected the publication of Shakespeare's works. And
what that meant about the errors in the compositions we see in the
copies we have left from the Renaissance. So my father was very
interested in Renaissance printing (and has written books on this
subject) and somehow that meant that I was interested in fonts.&lt;/p&gt;
&lt;p&gt;I'm not quite sure how that connection happened, but it did. So I was
interested in fonts. And there was this program that came out in the 80s
called Fontographer which allowed you to create PostScript and later
TrueType fonts. And I loved it. And I made lots of calligraphic fonts
with it.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;OSP:&lt;/strong&gt;&lt;/small&gt; You were... like 20?&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;G:&lt;/strong&gt;&lt;/small&gt; I was 20\~30. Lets see, I was born in 1959, so in
the 80s I was in my 20s mostly. And then Fontographer was bought up by
MacroMedia who had no interest in it. They wanted FreeHand which was
done by the same company. So they dropped Fon... well they continued to
sell Fontographer but they didn't update it. And then OpenType came out
and Unicode came out and it (&lt;em&gt;Fontographer)&lt;/em&gt; didn't do this right and it
didn't do that right... And I started making my own fonts, and I used
Fontographer to provide the basis, and I started writing scripts that
would add accents to latin letters and so on. And figured out the Type1
format so that I could decompose it -- decompose the Fontographer output
so that I could add my own things to it. And then Fontographer didn't do
Type0 PostScript fonts, so I figured that out.&lt;/p&gt;
&lt;p&gt;And about this time, the little company I was working for, a tiny little
startup -- we wrote a web html editor -- where you could sit at your
desk and edit pages on the web -- it was before FrontPage, but similar
to FrontPage. And we were bought by AOL and then we were destroyed by
AOL, but we had stock options from AOL and they went through the roof.
So... in the late 90s I quit.&lt;/p&gt;
&lt;p&gt;And I didn't have to work.&lt;/p&gt;
&lt;p&gt;And I went off to
&lt;a href="http://info.bio.sunysb.edu/rano.biodiv/index.html"&gt;Madagascar&lt;/a&gt; for a
while to see if I wanted to be a primatologist. And... I didn't. There
were too many leaches in the rainforest.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;OSP:&lt;/strong&gt;&lt;/small&gt; (laughs)&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;G:&lt;/strong&gt;&lt;/small&gt; So I came back, and I wrote a font editor instead.&lt;/p&gt;
&lt;p&gt;And I put it up on the web and in 'late 99, and within a month someone
gave me a bug report and was using it.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;OSP:&lt;/strong&gt;&lt;/small&gt; (laughs) So it took a month&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;G:&lt;/strong&gt;&lt;/small&gt; Well, you know, there was no advertisement, it was
just there, and someone found it and that was &lt;em&gt;neat&lt;/em&gt;!&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;OSP:&lt;/strong&gt;&lt;/small&gt; (laughs)&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;G:&lt;/strong&gt;&lt;/small&gt; And that was called PfaEdit (because when it began
it only did PostScript) and I... it just grew. And then -- I don't know
-- three, four, five years ago someone pointed out that PfaEdit wasn't
really appropriate any more, so I asked various users what would be a
good name and a French guy said "How 'bout FontForge?" So. It became
FontForge then. -- That's a much better name than PfaEdit.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;OSP:&lt;/strong&gt;&lt;/small&gt; (laughs)&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;G:&lt;/strong&gt;&lt;/small&gt; Used it ever since.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;OSP:&lt;/strong&gt;&lt;/small&gt; But your background... you talked about your
father studying...&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;G:&lt;/strong&gt;&lt;/small&gt; I grew up in a household where Shakespeare was
quoted at me every day, and he was an English teacher, still is an
English teacher, well, obviously retired but he still occasionally
teaches, and has been working for about 30 years on one of those
versions of Shakespeare where you have two lines of Shakespeare text at
the top and the rest of the page is footnotes.&lt;/p&gt;
&lt;p&gt;And I went completely differently and became a mathematician and
computer scientist and worked in those areas for almost 20 years and
then went off and tried to do my own things.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;OSP:&lt;/strong&gt;&lt;/small&gt; So how did you become a mathematician?&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;G:&lt;/strong&gt;&lt;/small&gt; (pause) I just liked it.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;OSP:&lt;/strong&gt;&lt;/small&gt; (laughs) "just liked it"&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;G:&lt;/strong&gt;&lt;/small&gt; I was good at it. I got pushed ahead in high
school. It just never occurred to me that I'd do anything else -- until
I met a computer. And then I still did maths because I didn't think
computers were -- appropriate -- or -- I was a snob. How about that.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;OSP:&lt;/strong&gt;&lt;/small&gt; (laughs)&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;G:&lt;/strong&gt;&lt;/small&gt; But I spent all my time working on computers as I
went through university. And then got my first job at JPL (Jet
Propulsion Laboratory) and shortly thereafter the shuttle blew up and we
had some (JPL is part of NASA) -- some of our experiments -- my little
group -- flew on the shuttle and some of them flew on an airplane which
went over the US took special radar pictures of the US. We also took
special radar pictures of the world from the shuttle (&lt;em&gt;SIR-A, SIR-B,
SIR-C&lt;/em&gt;). And then our airplane burned up. And JPL was not a very happy
place to work after that.&lt;/p&gt;
&lt;p&gt;So then I went to a little company with some college friends of mine,
that they'd started, created compilers and debuggers -- do you know what
those are?&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;OSP:&lt;/strong&gt;&lt;/small&gt; Mm-hmm.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;G:&lt;/strong&gt;&lt;/small&gt; And I worked a long time on that, and then the
internet came out and found another little company with some friends --
and worked on HTML.&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;OSP:&lt;/strong&gt;&lt;/small&gt; So when, before we moved, I was curious about, I
wanted you to talk about a Shakespearian influence on your interest in
fonts. But on the other hand you talk about working in a company where
you did HTML editors at the time you actually started, I think. So do
you think that is somehow present... the web is somehow present in your
-- in how FontForge works? or how fonts work or how you think about
fonts?&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;G:&lt;/strong&gt;&lt;/small&gt; I don't think the web had much to do with my --
well, that's not true. OK, when I was working on the HTML editor, at the
time, mid-90s, there weren't any Unicode fonts, and so part of the
reason I was writing all these scripts to add accents and get Type0
support in PostScript (which is what you need for a Unicode font) was
because I needed a Unicode font for our HTML product.&lt;/p&gt;
&lt;p&gt;To that extent -- yes-s-s-s.&lt;/p&gt;
&lt;p&gt;It had an effect. Aside from that, not really.&lt;/p&gt;
&lt;p&gt;The web has certainly allowed me to distribute it. Without the web I
doubt anyone would know -- I wouldn't have any idea how to "market" it.
If that's the right word for something that doesn't get paid for. And
certainly the web has provided a convenient infrastructure to do the
documentation in.&lt;/p&gt;
&lt;p&gt;But -- as for font design itself -- that (the web) has certainly not
affected me.&lt;/p&gt;
&lt;p&gt;Maybe with this creative commons talk that Jon Phillips was giving,
there may be, at some point, a button that you can press to upload your
fonts to the &lt;a href="http://openfontlibrary.org/"&gt;Open Font Library&lt;/a&gt; -- but I
haven't gotten there yet, so I don't want to promise that.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;OSP:&lt;/strong&gt;&lt;/small&gt; (laughs) But no, indeed there was-- hearing you
speak about cchost, that's the--&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;G:&lt;/strong&gt;&lt;/small&gt; Mm-hmm.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;OSP:&lt;/strong&gt;&lt;/small&gt; software we are talking about?&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;G:&lt;/strong&gt;&lt;/small&gt; That's what the Open Font Library uses, yes.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;OSP:&lt;/strong&gt;&lt;/small&gt; Yeah. And a connection to FontForge could change
the way, not only how you distribute fonts, but also how you design
fonts.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;G:&lt;/strong&gt;&lt;/small&gt; It -- it might. I don't know ... I don't have a
view of the future.&lt;/p&gt;
&lt;p&gt;I guess to some extent, obviously font design has been affected by
requiring it (&lt;em&gt;the font&lt;/em&gt;) to be displayed on a small screen with a low
resolution display. And there are all kinds of hacks in modern fonts
formats for dealing with low resolution stuff. PostScript calls them
hints and TrueType calls them instructions. They are different
approaches to the same thing. But that, that certainly has affected font
design in the last -- well since PostScript came out.&lt;/p&gt;
&lt;p&gt;The web itself? I don't think that has yet been a significant influence
on font design, but then -- I'm no longer a designer. I discovered I was
much better at designing font editors than at designing fonts.&lt;/p&gt;
&lt;p&gt;So I've given up on that aspect of things.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;OSP:&lt;/strong&gt;&lt;/small&gt; Mm-K, because I'm curious about your making a
division about being a designer, or being a font-editor-maker, because
for me that same definition of maker, these two things might be very
related.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;G:&lt;/strong&gt;&lt;/small&gt; Well they are. And I only got in to doing it
because the tools that were available to me were not adequate. But I
have found since -- that I'm not adequate at doing the design, there are
many people who are better at designing -- designing fonts, than I am.
And I like to design fonts, but I have made some very ugly ones at
times.&lt;/p&gt;
&lt;p&gt;And so I think I will -- I'll do that occasionally, but that's not where
I'm going to make a mark.&lt;/p&gt;
&lt;p&gt;Mostly now --&lt;/p&gt;
&lt;p&gt;I just don't have the --&lt;/p&gt;
&lt;p&gt;The font editor itself takes up so much of time that I don't have the
energy, the enthusiasm, or anything like that to devote to another major
creative project. And designing a font is a major creative project.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;OSP:&lt;/strong&gt;&lt;/small&gt; Well, can we talk about the major creative
project of designing a font editor? I mean, because I'm curious how --
how that is a creative project for you -- how you look at that.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;G:&lt;/strong&gt;&lt;/small&gt; I look at it as a puzzle. And someone comes up to
me with a problem, and I try and figure out how to solve it. And
sometimes I don't want to figure out how to solve it. But I feel I
should anyway. And sometimes I don't want to figure out how to solve it
and I don't.&lt;/p&gt;
&lt;p&gt;That's one of the glories of being one's own boss, you don't have to do
everything that you are asked.&lt;/p&gt;
&lt;p&gt;But -- to me -- it's just a problem. And it's a fascinating problem. But
why is it fascinating? -- That's just me. No one else, probably, finds
it fascinating. Or -- the guys who design FontLab probably also find it
fascinating, there are two or three other font design programs in the
world. And they would also find it fascinating.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;OSP:&lt;/strong&gt;&lt;/small&gt; Can you give an example of something you would
find fascinating?&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;G:&lt;/strong&gt;&lt;/small&gt; Well. Dave Crossland who was sitting behind me at
the end was talking to me today -- he sat down -- we started talking
after lunch but on the way up the stairs -- at first he was complaining
that FontForge isn't written with a standard widget set. So it looks
different from everything else. And yes, it does. And I don't care.
Because this isn't something which interests me.&lt;/p&gt;
&lt;p&gt;On the other hand he was saying that what he also wanted was a paragraph
level display of the font. So that as he made changes in the font he
could see a ripple effect in the paragraph.&lt;/p&gt;
&lt;p&gt;Now I have a thing which does a word level display, but it doesn't do
multi-lines. (or it does multi-lines if you are doing Japanese
(&lt;em&gt;vertical writing mode&lt;/em&gt;) but it doesn't do multi-columns then. So it's
either one vertical row or one horizontal row of glyphs.&lt;/p&gt;
&lt;p&gt;And I do also have a paragraph level display, but it is static. You
bring it up and it takes the current snapshot of the font and it
generates a real truetype font and pass it off to the X windows
rasterizer -- passes it off to the standard linux toolchain (&lt;em&gt;freetype&lt;/em&gt;)
as that static font and asks that toolchain to display text.&lt;/p&gt;
&lt;p&gt;So what he's saying is "OK, do that, but update the font that you pass
off every now and then." And "Yeah, that'd be interesting to do. That's
an interesting project to work on." Much more interesting than changing
my widget set which is just a lot of work and tedious. Because there is
nothing to think about. It's just "OK, I've got to use this widget
instead of my widget." My widget does exactly what I want -- because I
designed it that way -- how do I make this thing, which I didn't design,
which I don't know anything about, do exactly what I want?&lt;/p&gt;
&lt;p&gt;And -- that's dull.&lt;/p&gt;
&lt;p&gt;For me.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;OSP:&lt;/strong&gt;&lt;/small&gt; Yeah, well.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;G:&lt;/strong&gt;&lt;/small&gt; Dave, on the other hand, is very hopeful that
he'll find some poor fool who'll take that on as a wonderful
opportunity. And if he does, that would be great, because not having a
standard widget set is one of the biggest complaints people have.
Because FontForge doesn't look like anything else. And people say "Well
the grey background --" It used to have a grey background, now it has a
white background "is very scary."&lt;/p&gt;
&lt;p&gt;I thought it was normal to have a grey background, but uh... that's why
we now have a white background. A white background may be equally scary,
but no one has complained about it yet.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;OSP:&lt;/strong&gt;&lt;/small&gt; Try red.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;G:&lt;/strong&gt;&lt;/small&gt; I tried light blue and cream. One of them I was
told gave people migraines -- I don't remember specifically what the
comment was about the light blue, but&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;(someone from InkScape):&lt;/strong&gt;&lt;/small&gt; Make it configurable.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;G:&lt;/strong&gt;&lt;/small&gt; Oh, it is configurable, but no one configures it.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;(InkScaper):&lt;/strong&gt;&lt;/small&gt; Yeah, I know.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;G:&lt;/strong&gt;&lt;/small&gt; So...&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;OSP:&lt;/strong&gt;&lt;/small&gt; So, you talked about spending a lot of time on
this project, how does that work, you get up in the morning and start
working on FontForge? or...&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;G:&lt;/strong&gt;&lt;/small&gt; Well, I do many things. Some mornings, yes, I get
up in the morning and I start working on FontForge and I cook breakfast
in the background and eat breakfast and work on FontForge. Some mornings
I get up at 4 in the morning and go out
&lt;a href="http://sbrunning.org/george/"&gt;running&lt;/a&gt; for a couple of hours and come
back home and sort of collapse and eat a little bit and go off to yoga
class and do a pilates class and do another yoga class and then go to my
pottery class, and go to the farmers' market and come home and I haven't
worked on FontForge at all.&lt;/p&gt;
&lt;p&gt;So it varies according to the day.&lt;/p&gt;
&lt;p&gt;But yes I...&lt;/p&gt;
&lt;p&gt;There was a period where I was spending 40, 50 hours a week working on
FontForge, I don't spend that much time on it now, it's more like 20
hours, though the last month I got all excited about the release that I
put out last Tuesday -- today is Sunday. And so I was working really
hard -- probably got up to -- oh -- 30 hours some of that time. I was
really excited about the change. All kinds of things were different -- I
put in python scripting, which people had been asking for -- well, I'm
glad I've done it, but it was actually kind of boring, that bit -- the
stuff that came before was -- fascinating.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;OSP:&lt;/strong&gt;&lt;/small&gt; Like?&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;G:&lt;/strong&gt;&lt;/small&gt; I -- are you familiar with the OpenType spec? No.
OK. The way you... the way you specify ligatures and kerning in OpenType
can be looked at at several different levels. And the way OpenType wants
you to look at it, I felt, was unnecessarily complicated. So I didn't
look at it at that level. And then after about 5 years of looking at it
that way I discovered that the reason I thought it was unnecessarily
complicated was because I was only used to Latin or Cyrillic or Greek
text, and for Latin, Cyrillic or Greek, it probably is unnecessarily
complicated. But for Indic scripts it is not unnecessarily complicated,
and you need all those things. So I ripped out all of the code for
specifying strange glyph conversions. You know in Arabic a character
looks different at the beginning of a word and so on? So that's also
handled in this area. And I ripped all that stuff out and redid it in
the way that OpenType wanted it to be done and not the somewhat
simplified but not sufficiently powerful method that I'd been using up
until then.&lt;/p&gt;
&lt;p&gt;And that I found, quite fascinating.&lt;/p&gt;
&lt;p&gt;And once I'd done that, it opened up all kinds of little things that I
could change that made the font editor itself bettitor. Better.
Bettitor?&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;OSP:&lt;/strong&gt;&lt;/small&gt; (laughs) That's almost Dutch.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;G:&lt;/strong&gt;&lt;/small&gt; And so after I'd done that the display I talked
about which could show a word -- I realized that I should redo that to
take advantage of what I had done. And so I redid that, and it's now,
it's now much more usable. It now shows -- at least I hope it shows --
more of what people want to see when they are working with these
transformations that apply to the font, there's now a list of the
various transformations, that can be enabled at any time and then it
goes through and does them -- whereas before it just sort of -- well it
did kerning, and if you asked it to it would substitute this glyph so
you could see what it would look like -- but it was all sort of --
half-baked.&lt;/p&gt;
&lt;p&gt;It wasn't very elegant.&lt;/p&gt;
&lt;p&gt;And -- it's much better now, and I'm quite proud of that.&lt;/p&gt;
&lt;p&gt;It may crash -- but it's much better.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;OSP:&lt;/strong&gt;&lt;/small&gt; So you bring up half-baked, and when we met we
talked about bread baking.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;G:&lt;/strong&gt;&lt;/small&gt; Oh, yes.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;OSP:&lt;/strong&gt;&lt;/small&gt; And the pleasure of handling a material when you
know it well. Maybe make reliable bread -- meaning that it comes out
always the same way, but by your connection to the material you somehow
-- well -- it's a pleasure to do that. So, since you've said that, and
we then went on talking about pottery -- how clay might be of the same
-- give the same kind of pleasure. I've been trying to think -- how does
FontForge have that? Does it have that and where would you find it or
how is the...&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;G:&lt;/strong&gt;&lt;/small&gt; I like to make things. I like to make things that
-- in some strange definition are beautiful. I'm not sure how that
applies to making bread, but my pots -- I think I make beautiful pots.
And I really like the glazing I put onto them.&lt;/p&gt;
&lt;p&gt;It's harder to say that a font editor is beautiful. But I think the
ideas behind it are beautiful in my mind -- and in some sense &lt;em&gt;I&lt;/em&gt; find
the user interface beautiful. I'm not sure that anyone else in the world
does, because it's what I want, but I think it's beautiful.&lt;/p&gt;
&lt;p&gt;And there's a satisfaction in making something -- in making something
that's beautiful.&lt;/p&gt;
&lt;p&gt;And there's a satisfaction too (as far as the bread goes) in making
something I need. I eat my own bread -- that's all the bread I eat
(except for those few days when I get lazy and don't get to make bread
that day and have to put it off until the next day and have to eat
something that day -- but that doesn't happen very often).&lt;/p&gt;
&lt;p&gt;So it's just -- I like making beautiful things.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;OSP:&lt;/strong&gt;&lt;/small&gt; OK, thank you.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;G:&lt;/strong&gt;&lt;/small&gt; Mm-hmm.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;OSP:&lt;/strong&gt;&lt;/small&gt; That was very nice, thank you very much.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;G:&lt;/strong&gt;&lt;/small&gt; Thank you. I have pictures of my pots if you'd
like to see them?&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;strong&gt;OSP:&lt;/strong&gt;&lt;/small&gt; Yes, I would very much like to see them.&lt;/p&gt;
&lt;p&gt;&lt;img alt="" src="documents/bowlweb.gif"&gt;&lt;/p&gt;
&lt;p&gt;&lt;small&gt;Transcription: George Williams&lt;/small&gt; :-)&lt;/p&gt;</content><category term="Conversations"></category><category term="Type"></category><category term="Fontforge"></category><category term="LGM 2007"></category></entry><entry><title>Le grec, c'est du chinois</title><link href="https://blog.osp.kitchen/conversations/le-grec-cest-du-chinois.html" rel="alternate"></link><published>2007-05-25T14:56:00+02:00</published><updated>2007-05-25T14:56:00+02:00</updated><author><name>Harrisson</name></author><id>tag:blog.osp.kitchen,2007-05-25:/conversations/le-grec-cest-du-chinois.html</id><summary type="html">&lt;p&gt;&lt;strong&gt;Conversation avec Pierre-Luc Auclair (Déjàvu) et Nicolas Spalinger
(OFL)&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://blog.osp.kitchen/images/uploads/pierre_luc.jpg" title="pierre_luc.jpg"&gt;&lt;img alt="pierre_luc.jpg" src="https://blog.osp.kitchen/images/uploads/pierre_luc.jpg"&gt;&lt;/a&gt;&lt;a href="https://blog.osp.kitchen/images/uploads/nicolas.jpg" title="nicolas.jpg"&gt;&lt;img alt="nicolas.jpg" src="https://blog.osp.kitchen/images/uploads/nicolas.jpg"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="http://ospublish.constantvzw.org/documents/sound/SIL_deja_vu.mp3"&gt;&lt;br&gt;
SIL_deja_vu.mp3&lt;/a&gt;
(27 mn - 25 Mb)&lt;/p&gt;
&lt;p&gt;Extrait d'une conversation avec Pierre Luc Auclair, graphiste et
collaborateur dans le projet de police &lt;a href="http://dejavu.sourceforge.net/wiki/index.php/Main_Page"&gt;Déjà
vu&lt;/a&gt;, et Nicolas
Spalinger, bénévole de la &lt;a href="http://www.sil.org/"&gt;SIL&lt;/a&gt;, équipe fontes
libres Debian et Ubuntu, OFLB.&lt;br&gt;
En français dans le …&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;strong&gt;Conversation avec Pierre-Luc Auclair (Déjàvu) et Nicolas Spalinger
(OFL)&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://blog.osp.kitchen/images/uploads/pierre_luc.jpg" title="pierre_luc.jpg"&gt;&lt;img alt="pierre_luc.jpg" src="https://blog.osp.kitchen/images/uploads/pierre_luc.jpg"&gt;&lt;/a&gt;&lt;a href="https://blog.osp.kitchen/images/uploads/nicolas.jpg" title="nicolas.jpg"&gt;&lt;img alt="nicolas.jpg" src="https://blog.osp.kitchen/images/uploads/nicolas.jpg"&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href="http://ospublish.constantvzw.org/documents/sound/SIL_deja_vu.mp3"&gt;&lt;br&gt;
SIL_deja_vu.mp3&lt;/a&gt;
(27 mn - 25 Mb)&lt;/p&gt;
&lt;p&gt;Extrait d'une conversation avec Pierre Luc Auclair, graphiste et
collaborateur dans le projet de police &lt;a href="http://dejavu.sourceforge.net/wiki/index.php/Main_Page"&gt;Déjà
vu&lt;/a&gt;, et Nicolas
Spalinger, bénévole de la &lt;a href="http://www.sil.org/"&gt;SIL&lt;/a&gt;, équipe fontes
libres Debian et Ubuntu, OFLB.&lt;br&gt;
En français dans le texte, avec quelques questions posées en anglais.&lt;br&gt;
Ou l'on parle de polices de caractère libres, de travail typographique
collaboratif, d'apprentissage et de licences &amp;amp; standarts.&lt;/p&gt;
&lt;p&gt;Liens:&lt;br&gt;
&lt;a href="http://dejavu.sourceforge.net/wiki/index.php/Main_Page"&gt;Déjà vu&lt;/a&gt;,
&lt;a href="http://www.sil.org/"&gt;SIL&lt;/a&gt;, &lt;a href="http://scripts.sil.org/OFL"&gt;OFL&lt;/a&gt;, &lt;a href="http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&amp;amp;item_id=Gentium"&gt;Gentium
font&lt;/a&gt;,
&lt;a href="http://www.sil.org/computing/catalog/show_software.asp?id=119"&gt;Andika
font&lt;/a&gt;,
&lt;a href="http://www.typophile.com/"&gt;Typophile&lt;/a&gt;&lt;/p&gt;
&lt;!--more--&gt;

&lt;p&gt;Interview: Projet Dejavu et typographie libre et collaborative&lt;/p&gt;
&lt;p&gt;P-L: Pierre-Luc Auclair (Typographe Dejavu, Graphiste)&lt;br&gt;
N: Nicolas Spalinger (Bénévole de la SIL – Equipe fontes libres Debian &amp;amp;
Ubuntu – Open Font Library)&lt;br&gt;
H: Harrisson&lt;br&gt;
F: Femke&lt;/p&gt;
&lt;p&gt;H: Tu travailles sur la fonte Déjavu (&lt;a href="http://dejavu.sf.net"&gt;http://dejavu.sf.net&lt;/a&gt;) c'est ça?&lt;/p&gt;
&lt;p&gt;P-L: Oui c'est ça&lt;/p&gt;
&lt;p&gt;H: Qui est un projet entièrement open source?&lt;/p&gt;
&lt;p&gt;P-L: Oui, c'est ça.&lt;/p&gt;
&lt;p&gt;H: Et ça fait déjà un moment que cette fonte existe, non?&lt;/p&gt;
&lt;p&gt;P-L: Ca fait... Je ne pourrais pas dire depuis combien de temps
exactement, ce qui est sûr c'est qu'avant c'était une fonte de Bitstream
(&lt;a href="http://www.bitstream.com"&gt;http://www.bitstream.com&lt;/a&gt;) qui est sortie ou plutôt qu'ils ont donné
au domaine du libre. Et depuis ce temps-là, des gens ont ajouté des
fonctionnalités, des choses comme ça-là, plusieurs caractères, des
nouveaux languages, ajusté le kerning
(&lt;a href="http://fr.wikipedia.org/wiki/Kerning"&gt;http://fr.wikipedia.org/wiki/Kerning&lt;/a&gt;), dans le fond ajouté des
éléments à la police au complet pour la rendre utilisable.&lt;/p&gt;
&lt;p&gt;H: OK donc rajouter des éléments?&lt;/p&gt;
&lt;p&gt;P-L: Oui.&lt;/p&gt;
&lt;p&gt;H: Chez Bitstream, quelle a été la motivation de lâcher des fontes?&lt;/p&gt;
&lt;p&gt;P-L: Alors ça je ne sais pas.&lt;/p&gt;
&lt;p&gt;Nicolas: Ca été un partenariat avec la fondation GNOME
(&lt;a href="http://www.gnome.org/press/releases/bitstreamfonts.htm"&gt;http://foundation.gnome.org&lt;/a&gt;,
&lt;a href="http://www.gnome.org/press/releases/bitstreamfonts.html"&gt;http://www.gnome.org/press/releases/bitstreamfonts.html&lt;/a&gt;) si je peux
m'immiscer dans la conversation.&lt;/p&gt;
&lt;p&gt;H: Oui, oui, c'est bien.&lt;/p&gt;
&lt;p&gt;P-L: Moi je ne suis pas au courant de ça.&lt;/p&gt;
&lt;p&gt;N: Il y a des négociations qui ont été faites entre la fondation GNOME
et Bitstream le fondeur, avec des gens comme Jim Gettys
(&lt;a href="http://en.wikipedia.org/wiki/Jim_Gettys"&gt;http://en.wikipedia.org/wiki/Jim_Gettys&lt;/a&gt;) qui était membre du bureau
de la fondation. L'idée c'est d'avoir une famille globale avec
suffisamment de...&lt;/p&gt;
&lt;p&gt;P-L: ...suffisamment de caractères pour supporter toutes les langues
dans Linux avec une seule famille...&lt;/p&gt;
&lt;p&gt;N: oui, avoir une famille suffisamment vaste, complète.&lt;/p&gt;
&lt;p&gt;H: En faire une fonte système?&lt;/p&gt;
&lt;p&gt;N: Enfin oui, système au sens où ça serait la fonte par défaut. Et donc
ça a pris des mois quand même pour faire la négociation, entre les
termes que la fonderie voulait et ce que la fondation GNOME essayait
d'arracher comme droits, de modification notamment. Et donc moi j'ai
suivi ça un petit peu. Parce que en même temps nous, dans le cadre de la
SIL (&lt;a href="http://scripts.sil.org"&gt;http://scripts.sil.org&lt;/a&gt;), on réfléchissait aussi à la meilleure
stratégie pour faire ça. L'idée c'était d'avoir quelque chose d'assez
riche, de bonne qualité, avec du hinting - des instructions - qui soit
dédié à un affichage correct sur le bureau.&lt;/p&gt;
&lt;p&gt;H: Vous avez eu le choix entre différentes fontes ou bien c'est
Bitstream qui vous a proposé juste celle-là?&lt;/p&gt;
&lt;p&gt;N: Alors je sais pas vraiment, j'étais pas directement impliqué dans le
cadre de la fondation GNOME, j'ai rejoint le projet après.&lt;/p&gt;
&lt;p&gt;P-L: Ah oui, il connaît plus ça que moi.&lt;/p&gt;
&lt;p&gt;N: Ha ha, non!&lt;/p&gt;
&lt;p&gt;N: Je sais qu'ils ont approché d'autres fonderies, mais c'est Bitstream
qui a offert ce qui était le plus intéressant.&lt;/p&gt;
&lt;p&gt;H: Ah oui, donc il a eu une négociation?&lt;/p&gt;
&lt;p&gt;N: Oui il y a eu une négociation qui a eu lieu. Donc il y a vraiment de
la part du fondeur une stratégie... lls veulent s'acheter une bonne
image, ce qui est légitime et ils veulent aussi protéger quelque part
leur nom. Le coeur de la négociation c'était avoir des droits de
modification, pour que les gens de la communauté, les typographes de la
communauté puisse la modifier, l'étendre, mais que la réputation de
Bitstream en tant que fonderie soit plus ou moins protégée. Donc il y a
un espèce de point central, de « nexus », qui a été créé entre le droit
de modification et le nom même attaché à la police, voilà.&lt;/p&gt;
&lt;p&gt;H: Et quand on voit la license, c'est en effet toujours un copyright
Bitstream avec droit de modification (&lt;a href="http://www.gnome.org/fonts/"&gt;http://www.gnome.org/fonts/&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;N: Voilà, c'est un droit de modification, donc quand la modification a
lieu, le faut que le nom soit changé, et dans le nom même de la police
il y a le nom de la fonderie, ce qui est assez fréquent malgré tout.
Donc le nom c'était Bitstream Vera et ensuite il y a les variantes. Il y
a eu une grosse « press release » puisque c'est un gros pas en avant. Et
donc ensuite, il y a toute une équipe qui s'est mis à travailler sur ça,
il y a eu plusieurs branches de Vera et, au bout d'un certain temps, la
branche la plus importante – Dejavu - a re-mergé les travaux qui ont été
faits dans les autres branches. Sur le site de Dejavu il y a
l'historique un petit peu des autres branches qui ont été faites
(&lt;a href="http://dejavu.sourceforge.net/wiki/index.php/Bitstream_Vera_derivatives"&gt;http://dejavu.sourceforge.net/wiki/index.php/Bitstream_Vera_derivatives&lt;/a&gt;).
Il y a eu une branche par exemple pour les caractères en Gallois, et
pour d'autres pays en d'Europe par exemple. Aussi du travail autour des
capacités OpenType (&lt;a href="http://en.wikipedia.org/wiki/OpenType"&gt;http://en.wikipedia.org/wiki/OpenType&lt;/a&gt;)...&lt;/p&gt;
&lt;p&gt;P-L: oui des capacités Opentype...&lt;/p&gt;
&lt;p&gt;N: ...pour les polices intelligentes, ce genre de chose, etc. Ce qui
était impressionnant, moi, j'ai observé un peu le projet Dejavu, j'ai
pas vraiment contribué, mais c'est la rapidité avec laquelle le projet a
avancé.&lt;/p&gt;
&lt;p&gt;P-L: et dans le fond, c'est probablement aussi parce qu'il y a une
release tous les mois.&lt;/p&gt;
&lt;p&gt;N: Oui c'est basé sur un rythme de release actif, tout ce qui est prêt
est disponible. Il y a aussi une roadmap bien définie, les outils sont
là: outil de révision de contrôle, mailing-list, wiki. L'initiateur du
projet c'était Stepan Roh (&lt;a href="http://www.srnet.cz/~stepan/en/"&gt;http://www.srnet.cz/~stepan/en/&lt;/a&gt;), et
ensuite d'autres personnes.&lt;/p&gt;
&lt;p&gt;P-L: Je pourrais pas vraiment donner de noms.&lt;/p&gt;
&lt;p&gt;N: Au bout d'un moment il a un peu lâché le projet et a fait d'autres
choses mais il a mis en place l'infrastructure, mais là, depuis quelques
temps, il est revenu. Et les leaders actuels du projet c'est Denis
Jacquerye
(http://dejavu.sourceforge.net/wiki/index.php/Denis_Jacquerye) et Ben
Laenen (http://dejavu.sourceforge.net/wiki/index.php/Ben_Laenen), je
crois, mais il y a plein de monde, plein d'autres gens, la liste des
contributeurs est assez vaste. Ben Laenen a d'ailleurs sorti une police
musicale, c'est celle qu'on à montré hier. (Euterpe:
&lt;a href="http://www.openfontlibrary.org"&gt;http://www.openfontlibrary.org&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;P-L: Ben moi je les connais avec leurs nicks IRC: lui c'est eimai.&lt;/p&gt;
&lt;p&gt;N: Oui eimai et moyogo.&lt;/p&gt;
&lt;p&gt;H: Elle est assez bien dessinée en plus, elle est assez jolie.&lt;/p&gt;
&lt;p&gt;N: Ce qu'ils ont fait aussi c'est travailler sur un certain nombre de
scripts de gestion des fichiers sources. Donc l'outil de base, c'est
fontforge (&lt;a href="http://fontforge.sourceforge.net"&gt;http://fontforge.sourceforge.net&lt;/a&gt;), donc je ne pense pas
qu'il y en ait qui utilisent des logiciels restreints, normalement tout
le monde utilise fontforge.&lt;/p&gt;
&lt;p&gt;P-L: Oui toute la source doit rester au format fontforge.&lt;/p&gt;
&lt;p&gt;N: Pour faire la construction.&lt;/p&gt;
&lt;p&gt;P-L: Quand il a y des modifications pour faire l'import dans la branche
principale ça prend absolument le fichier source fontforge pour
l'insérer dedans.&lt;/p&gt;
&lt;p&gt;N: Il y a aussi du travail aussi sur les instructions, tout ce qui est
du positionnement, les ligatures, ils sont assez en avance par rapport
aux autres projects collaboratifs. Moi j'ai vu aussi qu'il y avait des
scripts pour avoir les statistiques de la couverture Unicode
(&lt;a href="http://www.unicode.org"&gt;ttp://www.unicode.org&lt;/a&gt;) du SFD
(&lt;a href="http://fontforge.sourceforge.net/sfdformat.html"&gt;http://fontforge.sourceforge.net/sfdformat.html&lt;/a&gt;) par exemple.&lt;/p&gt;
&lt;p&gt;P-L: Ca aussi c'est sur le wiki&lt;/p&gt;
&lt;p&gt;N: A chaque fois qu'il y a une release, dans le tarball il y a ce quiest
couvert par bloc, donc il y a un pourcentage de couverture Unicode par
bloc et on voit que ça monte vite, il y a ce qui est prévu par la suite,
il y a un changelog. C'est assez riche au niveau descriptif et c'est
très ouvert comme approche. Et donc l'utilisation de subversion
(&lt;a href="http://subversion.tigris.org"&gt;http://subversion.tigris.org&lt;/a&gt;/) comme dépôt de sources pour travailler
en commun dessus. Donc il y a un canal IRC
(&lt;a href="http://fr.wikipedia.org/wiki/Internet_Relay_Chat"&gt;http://fr.wikipedia.org/wiki/Internet_Relay_Chat&lt;/a&gt;) et plusieurs
mailing-lists
(&lt;a href="http://dejavu.sourceforge.net/wiki/index.php/Dejavu-fonts_mailing_list"&gt;http://dejavu.sourceforge.net/wiki/index.php/Dejavu-fonts_mailing_list&lt;/a&gt;).&lt;/p&gt;
&lt;p&gt;P-L: Récemment il y avait quelqu'un qui essayait de refaire le script
Grec, je ne sais pas vraiment ce que ça a donné, je ne me suis pas tenu
au courant.&lt;/p&gt;
&lt;p&gt;N: Alors ça j'ai pas suivi non plus.&lt;/p&gt;
&lt;p&gt;P-L: Il avait beaucoup posté son travail sur Typophile, le site web
(&lt;a href="http://typophile.com/"&gt;http://typophile.com/&lt;/a&gt;).&lt;/p&gt;
&lt;p&gt;N: C'est un site web communitaire, vous connaissez peut-être oui?&lt;/p&gt;
&lt;p&gt;P-L: Là-bas il y a beaucoup de gens, beaucoup de professionnels de la
typographie, qui leur ont donné des exemples, des experts en typographie
qui ont donné leur avis sur comment le projet avançait pour le script
Grec. Il ont donné des conseils. Il y a eu un gros débat: est-ce qu'on
va plus vers une esthétique du style romain ou alors est-ce qu'on va
plus vraiment vers une esthétique grecque locale? Ca c'est toujours un
problème, c'est la même chose aussi j'imagine pour les scripts chinois
et les scripts japonais.&lt;/p&gt;
&lt;p&gt;N: Connaître le degré de sensibilité culturelle pour un bloc particulier
Unicode de la police, ça c'est très très dur. Même les meilleurs
designers ne peuvent pas avoir une sensibilité suffisante. Plus la
police est riche, plus elle couvre de blocs, plus c'est dur justement.
Parce qu'il y aura forcément des tensions. Certains blocs sont communs à
différents styles. C'est là où ça devient dur d'avoir dans la même
police et mettons du cyrillique qui doit avoir un style pour une
communauté linguistique qui parle une une langue dans laquelle il y une
transcription cyrillique et les Russes qui préfèrent ça comme ça. C'est
là où ça devient complexe pour une famille aussi riche comme Dejavu. Ce
qui a été fait récemment, c'est une décision qui a été prise, c'est
d'avoir une sous-famille Dejavu qui s'appelle LGC, pour Latin Grec
Cyrillique pour éviter d'avoir tous les styles ensemble.&lt;/p&gt;
&lt;p&gt;H: C'est d'enlever le latin des autres blocs.&lt;/p&gt;
&lt;p&gt;N: Puisqu'ils sont quand même assez proches. Il y a du travail qui a été
fait au niveau des blocs Arabe et Hébreu.&lt;/p&gt;
&lt;p&gt;P-L: il y avait des problèmes avec la baseline qui était pas la même.&lt;/p&gt;
&lt;p&gt;N: Il y a des problèmes techniques et aussi des problèmes d'expression
de styles. L'avantage vraiment de Dejavu c'est que ça pousse le reste de
la « pile » logicielle autour des polices de caractères. Il y a certains
mainteneurs comme ceux de Pango (&lt;a href="http://www.pango.org"&gt;http://www.pango.org&lt;/a&gt;) ou de Firefox
(&lt;a href="http://www.mozilla.com/products/firefox/"&gt;http://www.mozilla.com/products/firefox/&lt;/a&gt;) qui se disent, « Woouah les
typographes de Dejavu exposent encore nos bugs, ahh ».&lt;/p&gt;
&lt;p&gt;P-L: Ca arrive assez assez fréquemment. Ha ha ha.&lt;/p&gt;
&lt;p&gt;N: Ca prouve qu'il y a une activité assez formidable.&lt;/p&gt;
&lt;p&gt;P-L: C'est vrai mais pour revenir aux locales (locl), j'avais beaucoup
de difficultés à me mettre dans la peau d'un typographe designer en
Grec, un typographe designer en Cyrillique, pour moi personnellement je
ne le lis pas, c'est du Chinois, je sais pas du tout ce que c'est. Pour
moi, c'est plus une icône qu'un caractère de texte.&lt;/p&gt;
&lt;p&gt;N: C'est ça la difficulté en fait. Beaucoup de designers dans la SIL
(&lt;a href="http://scripts.sil.org/TypeDesign"&gt;http://scripts.sil.org/TypeDesign&lt;/a&gt;) doivent s'entourer de gens qui
connaissent le script pour faire quelques chose de culturellement
approprié.&lt;/p&gt;
&lt;p&gt;P-L: Parce que si on n'est pas natif dans le script, c'est difficile de
dire : est-ce que ça c'est une bonne légibilité dans le script ou est-ce
que c'est vraiment merdique.&lt;/p&gt;
&lt;p&gt;N: C'est sûr.&lt;/p&gt;
&lt;p&gt;H: Est-ce que vous avez des collaborateurs justement Arabes, Chinois ou
Japonais, des gens qui sont vraiment dans leur langue?&lt;/p&gt;
&lt;p&gt;P-L: Des collaborateurs réguliers ou juste simplement des observateurs?&lt;/p&gt;
&lt;p&gt;H: Les deux je dirais...&lt;/p&gt;
&lt;p&gt;P-L: Probablement plus des observateurs.&lt;/p&gt;
&lt;p&gt;N: Des gens qui rapportent des bugs sur la liste en disant «oh là! il
faut pas que ça soit comme ça !»?&lt;/p&gt;
&lt;p&gt;P-L: Mais des typographes japonais chinois, je pense pas.&lt;/p&gt;
&lt;p&gt;N: Des gens qui envoient des patchs?&lt;/p&gt;
&lt;p&gt;H: Des gens qui dessinent carrément des caractères et autres?&lt;/p&gt;
&lt;p&gt;N: Sur le site de Dejavu c'est indiqué plus ou moins leur status, si
leur travail a été repris via un merge ou s'il sont vraiment actifs.
C'est aussi ce qu'on essaie d'encourager dans le cadre de la logique de
l'Open Font licence (&lt;a href="http://scripts.sil.org/OFL"&gt;http://scripts.sil.org/OFL&lt;/a&gt;) avec le FONTLOG
(&lt;a href="http://scripts.sil.org/OFL-FAQ_web#00e3bd04"&gt;http://scripts.sil.org/OFL-FAQ_web#00e3bd04&lt;/a&gt;), cet espèce de changelog
dédié à la typographie et au design de polices, c'est vraiment de
décrire les modifications parce que la plupart des polices propriétaires
qu'on a, il y a pas de descriptions, c'est une release finale et voilà.&lt;/p&gt;
&lt;p&gt;P-L: Tandis que dans Dejavu c'est un travail constant, mais ça crée
aussi des problèmes, si quelqu'un crée un texte avec la police, si tu
changes la taille des caractères, si tu changes l'espace entre les
lettres, ça va nécessairement tout changer. Donc est-ce qu'on fait un
changement pour le mieux dans un certain caractère ou on le garde pour
garder le support antérieur?&lt;/p&gt;
&lt;p&gt;N: Ca c'est la décision du changement. Ce que je voulais dire, c'est le
fait que les changements soient décris très précisément c'est une bonne
chose, parce que souvent dans les fontes propriétaires, on ne sait pas
ce qui se passe. Voilà, c'est la nouvelle version si ça marche vous êtes
content mais si ça marche pas venez nous voir, et donc le changelog est
vraiment précis: c'est à dire que telle ou telle personne a ajouté tel
bloc ou a fait ce changement-là.&lt;/p&gt;
&lt;p&gt;F: (I will ask my questions in English otherwise it takes too long, And
you speak French). This way of working is quite different than the way
than historically typographers have worked. There seems to be a history
of say a lonely man working on their internal piece, and the way you
describe the process of designing Dejavu is completely opposite. So, how
do you think this is visible or legible in the typeface itself or in the
practise of doing typeface design?&lt;/p&gt;
&lt;p&gt;N: Il y a un fait fondamental, je pense, c'est la vitesse à laquelle les
modifications sont faites. Mais je sais qu'en discutant avec Victor
Gaultney (&lt;a href="http://www.sil.org/~gaultney"&gt;http://www.sil.org/~gaultney&lt;/a&gt;), il y a des expérimentations
qui ont été faites, en tous cas dans les écoles de dessin de polices, de
typographies parfois ils mettent comme ça des étudiants ensemble en
disant « travaillez sur une police et ce soir vous nous montrerez ce que
vous avez fait ensemble ». Mais le fait d'utiliser ça de manière
distribuée via un gestionnaire de révision de contrôle, un canal IRC ou
une mailing-list c'est quelque chose qui se fait que depuis quelques
mois, quelques années, avec Dejavu et puis d'autres projets que la SIL
lance (&lt;a href="http://scripts.sil.org/OFL_fonts"&gt;http://scripts.sil.org/OFL_fonts&lt;/a&gt;). Mais c'est vrai
qu'initialement c'est quand même un art personnel, élitiste.&lt;/p&gt;
&lt;p&gt;P-L: Mais quand même, j'ai lu assez souvent que les typographes, il y a
en plusieurs qui ne sont pas vraiment excellents pour faire l'espace
entre les lettres, mais ils sont très bons pour faire le lettrage.
Certains vont faire le lettrage, un autre va aider à faire l'espacement
entre les lettres. Donc c'est souvent un travail collaboratif mais
peut-être pas au même niveau que dans Dejavu.&lt;/p&gt;
&lt;p&gt;N: Pas commun, c'est-à-dire, je fais mon truc, je te le passe et tu fais
ton truc.&lt;/p&gt;
&lt;p&gt;H: C'est pas une fragmentation des tâches?&lt;/p&gt;
&lt;p&gt;P-L: C'est plus une ligne de montage que de la collaboration.&lt;/p&gt;
&lt;p&gt;N: D'accord, je vois.&lt;/p&gt;
&lt;p&gt;F: I'm also curious, because many type designers if you hear them speak
about their typefaces, they link it - consciously or subconsciously to
handwriting - to expression of let's say the style of a person, in a
way, like the way something is drawn, which is a very individual
expression, and then if you think about the way you work on a typeface,
you completly blow that up in a way. Or not?&lt;/p&gt;
&lt;p&gt;N: Je pense qu'on retrouverait les styles communs des différents
contributeurs quand même, c'est un peu la transparence d'un système de
gestion de sources, on peut rajouter quelque chose mais les autres
peuvent aussi le modifier aussi donc il faut qu'il se crée une certaine
culture des modifications. C'est pour ça qu'il y a ce concept de
roadmap, je ne pense pas qu'on perde vraiment la partie style.&lt;/p&gt;
&lt;p&gt;F: Non, ce n'est pas perdre, ce qui m'intéresse c'est le changement dans
la pratique de faire une lettre, de faire une courbe ensemble.&lt;/p&gt;
&lt;p&gt;P-L: Mais il y a quand même le style du caractère qui s'impose aussi
quand tu fais ce que tu fais, tu peux pas dire moi je fais le caractère,
un script d'une certaine façon, dans le fonds c'est un peu comme ce
qu'on a vu dans le documentaire Helvetica
(&lt;a href="http://www.helveticafilm.com/"&gt;http://www.helveticafilm.com/&lt;/a&gt;) hier soir. Il y en avait un qui disait
qu'il y avait une espèce de systèmisation du caractère, donc les courbes
et toute les parties du lettrage vont avoir une connotation dans une
autre lettre. Parce que sinon si tu ne fais pas ça comme ça évidemment,
ça va avoir l'air dépareillé.&lt;/p&gt;
&lt;p&gt;...&lt;/p&gt;
&lt;p&gt;N: Ca serait intéressant de voir un fichier README d'une police libre
comme Gentium (&lt;a href="http://scripts.sil.org/Gentium"&gt;http://scripts.sil.org/Gentium&lt;/a&gt;), pour voir quels sont
les conseils qui sont donnés à ceux qui veulent envoyer des patchs, en
terme de formats, en terme de style, en terme de recherche, etc. Le
designer quand même reste maître, même si c'est toujours un projet
ouvert, il reste maître de la légitimité d'un patch.&lt;/p&gt;
&lt;p&gt;F: Maître?&lt;/p&gt;
&lt;p&gt;H: Et vous avez des formations de typographie ou de graphisme?&lt;/p&gt;
&lt;p&gt;N: Non, pas vraiment, mais ça m'intéresse.&lt;/p&gt;
&lt;p&gt;P-L: Je suis designer graphique moi-même, mais j'ai pas eu de formation
académique, mais c'est sûr que je lis beaucoup, probablement plus que la
majorité des étudiants de design. Dans le fond, c'est sûr que j'aimerais
avoir une éducation en tant que telle mais en travaillant on en apprend
aussi.&lt;/p&gt;
&lt;p&gt;N: C'est quand même beaucoup de choses à apprendre...&lt;/p&gt;
&lt;p&gt;P-L: Mais c'est dur d'apprendre seul et de s'établir soi-même un plan
d'apprentissage, d'avoir d'autres personnes qui apprennent avec toi, il
faut que tu trouves tout toi-même.&lt;/p&gt;
&lt;p&gt;P-L: Mais dans un plan communautaire c'est plus facile d'évoluer.&lt;/p&gt;
&lt;p&gt;N: C'est pour ça qu'on a comme projet avec Dave Crossland
(&lt;a href="http://understandingdesign.co.uk/"&gt;http://understandingdesign.co.uk/&lt;/a&gt;) et d'autres de rendre public les
compétences par rapport à la typographie, ce qui était enseigné dans
quelques écoles très très prestigieuses par une poignée de gurus, il
faudrait que ça soit disponible plus largement.&lt;/p&gt;
&lt;p&gt;H: Est-ce qu'il y a une entraide comme ça entre les designers sur les
techniques de dessin, sur la manière de procéder? Graphique, je dirais,
spécialement graphique?&lt;/p&gt;
&lt;p&gt;P-L: C'est sûr qu'actuellement tout le monde à sa façon de faire, son
procédé, si vous allez sur Typophile, les gens sont très ouvert pour
aider les débutants qui commencent en design typographique, si vous avez
des questions sur n'importe quoi, eux ils sont là pour vous aider. Il y
a des professionnels qui travaillent chez Adobe, qui ont travaillé sur
la spécification OpenType eux-mêmes et qui peuvent vous dire exactement
ce dont vous avez besoin.&lt;/p&gt;
&lt;p&gt;N: Il faut juste savoir poser sa question de la bonne façon.&lt;/p&gt;
&lt;p&gt;H: En respectant leur hiérarchie?&lt;/p&gt;
&lt;p&gt;N: Non, non un peu de diplomatie, c'est normal.&lt;/p&gt;
&lt;p&gt;P-L: Le domaine typographique est encore beaucoup dans l'espèce de
mentalité apprenti/maître, donc c'est souvent l'apprenti qui essaye de
se mettre au niveau du maître.&lt;/p&gt;
&lt;p&gt;F: For me, as I look at open source projects, and the different ways
collaboration is organised, I find this again, this contrast with this
stark hierarchy of master and...&lt;/p&gt;
&lt;p&gt;P-L: Mais je crois pas que ça soit une hiérarchie explicite, mais plutôt
une hiérarchie implicite, souvent celui qui contribue le plus c'est
aussi celui lui qui connaît le plus donc c'est lui qui va aider le plus.&lt;/p&gt;
&lt;p&gt;N: C'est la méritocratie quelque part, c'est aussi un plaisir pour celui
qui connaît les choses de les partager. Mais c'est vrai qu'il y aura
toujours ceux qui sont très bons, qui connaissent bien leur domaine et
qui ont beaucoup d'expérience et ceux qui commencent juste. Mais il y a
un échange. Il y a un plaisir d'échanger les compétences et les
connaissances.&lt;/p&gt;
&lt;p&gt;H: Et si tu es dans une tradition humaniste, d'effacement de prétention
graphique pour un intérêt commun...&lt;/p&gt;
&lt;p&gt;N: Pour moi personnellement il y a un but: qu'il y ait plus de systèmes
d'écriture qui soient disponibles, que la qualité soit là, que les
barrières qui empêchent certaines personnes d'accéder à l'écrit et à ce
que l'écrit peut donner comme indépendance, comme autodétermination,
etc, que ces barrières puissent s'effondrer. Il y a des recherches qui
ont été faites en terme de lisibilité, par rapport à ceux qui apprennent
à lire et à écrire par exemple. Plus la fonte est agréable à lire, plus
les gens ont envie d'apprendre à lire. Notamment dans les contextes ou
c'est des adultes qui apprennent à lire quand il y a des campagnes
d'alphabétisation par exemple dans les pays en voie de développement. Il
y a vraiment une recherche, si on fait ça avec telle fonte, les résultat
seront vraiment médiocres mais si on fait ça avec une autre fonte, il y
aura un intérêt, il y aura une passion, il y aura beaucoup plus de gens
qui réussiront l'examen d'alphabétisation. Un des projets de la SIL
c'est une police dédiée justement à l'alphabétisation, qui s'appelle «
Andika »
(&lt;a href="http://scripts.sil.org/Gentium"&gt;http://scripts.sil.org/Andika&lt;/a&gt;) c'est
du Swahili et ça veut dire « écrire ». Il y a une vrai dissociation qui
est faite entre certains caractères qui sont peut-être trop proches les
uns des autres surtout quand on commence à lire et à écrire il faut
qu'il y ait le moins d'ambiguïté possible. C'est un design original mais
c'est vraiment une fonte avec une richesse suffisante pour que ça soit
disponible dans des langues qui utilisent des scripts complexes,
certaines langues africaines aussi où il y a ce type de glyphe. Donc les
designers attendent des spécialistes en alphabétisation d'avoir des
retours pour améliorer encore le tir. C'est aussi une fonte qui a des
variantes, comme ce qui commence à être fait aussi je crois dans Dejavu
pour avoir des variantes en fonction du contexte. Parce qu'il y a des
gens qui préfèrent un certain type de « a » avec un certain style, etc.&lt;/p&gt;
&lt;p&gt;P-L: Donc c'est des « alterns »&lt;/p&gt;
&lt;p&gt;N: Double story a, single-story a. Les ligatures, la manière dont les
chiffres sont affichés là. Vraiment dans un but d'alphabétisation
initiale mais comme c'est un design original il y a beaucoup de gens qui
commencent à l'utiliser aussi pour du design comme ça.&lt;/p&gt;
&lt;p&gt;H: Comme fonte de travail?&lt;/p&gt;
&lt;p&gt;N: Oui, c'est une Sans Serif (&lt;a href="http://fr.wikipedia.org/wiki/Sans-serif"&gt;http://fr.wikipedia.org/wiki/Sans-serif&lt;/a&gt;)
qui est un peu le pendant de Gentium, parce c'est fait par les mêmes
designers. Il y a eu moins d'efforts par rapport aux inscructions pour
l'écran. C'est plus directement pour l'impression mais bon si les
linguistes peuvent trouver ça agréable aussi quand ils travaillent sur
l'écran, c'est mieux. Mais ça prend plus d'énergie pour les instructions
etc. Et puisque que c'est libre les gens peuvent y contributer s'il en
ont besoin.&lt;/p&gt;
&lt;p&gt;Je sais que certains leader de Déjavu réfléchissent aussi à la
légitimité de passer à l'Open Font licence, mais ça ne s'est pas encore
fait parce que en amont, Vera est encore sous ce copyright-là. Mais en
fait on est en train de négocier, en tous cas il y a une réflexion qui
se fait avec Bitstream et GNOME, pour qu'un nouvelle version de Vera sur
laquelle ils ont travaillé sorte sour license OFL. Ensuite, comme Dejavu
est un dérivé, les développeurs, les designers se rassembleront et
voteront pour voir s'ils passent à l'OFL ou pas, parce que actuellement
en terme de license il y a Vera et les dérivés de Vera sont licence Vera
plus domaine public ou plus quelque chose d'autre. C'est pas vraiment
défini quel est le statut des dérivés. Il y a vraiment une richesse sur
laquelle on peut bâtir, mais on ne sait pas trop selon quelles règles.
c'est un peu le flou. Donc l'idée de l'OFL c'est de clarifier la manière
dont les dérivés fonctionnent. Le designer original de Vera s'appelle
Jim Lyles (&lt;a href="http://www.myfonts.com/person/lyles/jim/"&gt;http://www.myfonts.com/person/lyles/jim/&lt;/a&gt;), on est en
contact avec lui.&lt;/p&gt;
&lt;p&gt;F: C'est donc c'est lui qui va décider?&lt;/p&gt;
&lt;p&gt;N: Oui lui et sa boîte et ses directeurs. D'ailleurs dans la
documentation qui est livrée avec chaque nouvelle release, chaque
nouvelle sortie de Dejavu, on voit dans les statistiques de progression
ce qui est original, ce qui a été fait par le designer de Bitstream et
ce que les nouveaux designers ont ajouté. Donc on voit la progression.&lt;/p&gt;
&lt;p&gt;H: Donc il y a un archivage à chaque fois?&lt;/p&gt;
&lt;p&gt;N: Oui c'est vraiment décrit. Il y a peu de projets sont aussi décrits.&lt;/p&gt;
&lt;p&gt;[...]&lt;/p&gt;
&lt;p&gt;Là voilà le changelog, donc chronologiquement inversé. On voit, la
première version qui a été donnée dans le cadre du travail à Reading, à
l'Université de Reading, voilà quelques bugs qui sont réglés. C'est
aussi la logique de dire « voilà les problèmes qui ont été réglés. Il
existe des problèmes. » C'est pas comme beaucoup de logiciels
propriétaires qui disent « il y a jamais eu de problèmes. Mais si vous
achetez la version suivante il y aura plein de nouvelles fonctionnalités
» et on vous dit pas tout ce qui a été corrigé. Et là, la source aussi
qui est mise avec, ce qui est aussi important pour les polices libres.
La définition d'une source pour une police c'est quelque chose d'assez
vaste, ça peut être la base de donnée des glyphes, ça peut être les
comportements contextuels, OpenType ou Graphite
(&lt;a href="http://graphite.sil.org"&gt;http://graphite.sil.org&lt;/a&gt;), ça peut être les instructions, ça peut être
un guide pour le design, c'est-à-dire voilà les choix qui ont été faits,
ça peut être de la documentation des scripts pour la construction, pour
les statistiques, etc. Voilà aussi « Fix some duplicates» etc. Voilà: «
Anyone can create their own modified version ».&lt;/p&gt;
&lt;p&gt;F: « using a different name »...&lt;/p&gt;
&lt;p&gt;N: L'idée c'est de permettre le branchage: il y a le tronc commun, plein
plein de branches peuvent pousser à partir de ce tronc-là, mais il ne
faut pas que les branches se prennent pour le tronc. C'est possible
qu'une branche puisse avoir plus de fonctionnalité que le tronc mais il
ne faut pas que les choses se mélangent. Que les gens qui choisissent
des fontes puissent bien identifier d'où ça vient. D'où l'intérêt aussi
du changelog, c'est tout dans la description et dans la transparence.&lt;/p&gt;
&lt;p&gt;F: Mais il y a déjà des branches?&lt;/p&gt;
&lt;p&gt;N: Oui oui, il y a déjà plusieurs branches. Il y a des gens qui ont
travaillé sur une version Hébreu, il y a des gens qui ont travaillé sur
des langues du Népal je crois, des langues Indiennes aussi, en partant
du design de Gentium.&lt;/p&gt;
&lt;p&gt;F: So the original design remains but then other language sets are
developped. Did you see say design versions, for example people that
have adjusted all glyphs or decided to make it like Harrison did a
Courrier or Sans-serif, a kind of style changes? C'est possible de faire
ça?&lt;/p&gt;
&lt;p&gt;N: Oui, c'est tout-à-fait possible, ça serait un changement plus
complet, c'est-à-dire qu'on pourrait prendre quelque chose d'existant et
repartir plus ou moins de zéro.&lt;/p&gt;
&lt;p&gt;P-L: Tant qu'à y être, c'est aussi bien de redémarrer à partir de zéro
mais avec une autre idée de ce qu'on peut faire avec cette police.&lt;/p&gt;
&lt;p&gt;N: Si le style est vraiment différent c'est plus vraiment un dérivé.
L'idée c'est aussi de pouvoir aussi peut-être réutiliser les scripts de
statistiques et de construction, les choses qui font partie de cette
source de fonte qui peuvent aussi être re-utilisées. Voilà les conseils
qui sont donnés aux contributeurs, c'est dit que les branches peuvent
exister et que le mainteneur original va continuer à travailler sur le
tronc, « develop the canonical version », c'est un peu ça. « We warmly
welcome contributions » voilà les conseils qui sont donnés, en terme de
format, pour envoyer un patch, en terme de source, voilà qu'est-ce qui
est recommandé. Pour les attributions aussi, ça c'est quelque chose qui
va plus dans le coeur du mécanisme de license, on a le droit d'ajouter
son copyright aux modifications que l'on fait. On hérite le copyright du
tronc initial, on peut rajouter le bout qui couvre sa contribution
personnelle, bien sûr on n'enlève pas le copyright ancien, mais si on
veut reverser quelque chose au tronc ça se fait selon les règles de
celui qui maintient le tronc. Dans le cas de Gentium, par exemple, le
choix a été fait de remettre le copyright au nom de l'ONG en question.
Bon les gens décident au coup par coup. Et donc voilà quand c'est dit
là, c'est comme le fichier plans du projet Dejavu, quels sont les trucs
sur lesquels on a déjà plus ou moins travaillé, si c'est déjà prêt c'est
pas vraiment utile que vous y consacriez du temps puisque c'est déjà
fait on va peut-être utiliser ce qu'on a déjà. Mais voilà ce sur quoi on
n'a pas encore travaillé, voilà si ça vous intéresse, travaillez dessus,
posez-nous vos questions, et on l'intégrera peut-être.&lt;/p&gt;
&lt;p&gt;Ici on parle du travail sur le Cyrillique par exemple, un petit
avertissement aussi: le format peut changer, le mécanisme de
construction peut aussi changer. Il y a aussi la partie Acknowlegements,
une espèce de liste qui peut grandir et qui est structurée. Savoir qui a
fait quoi, qui a contribué et où et d'avoir les détails. C'est dans la
même logique de ce qu'on disait hier dans la présentation pour les
métadonnées, c'est utile pour un designer d'exposer ses données, de
laisser un peu sa trace quoi. Ce qu'on veut faire c'est que pour les
utilisateurs finaux on puisse aller facilement sur le site du designer,
sur le site de son organisation peut-être, et de voir ce qu'il a fait
dans ce cadre-là. Le fait d'apparaître c'est une bonne chose pour le
designer, dans la logique de ne pas garder les choses secrètes et sous
scellé, le fait de faire les choses en transparence c'est aussi
bénéfique, c'est de la bonne pub, la construction d'une bonne
réputation.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Transcrit par Nicolas Spalinger avec quelques corrections mineures pour
clarifier les phrases et ajout des URLs pour un meilleur contexte et une
meilleure compréhension du mouvement des fontes libres.&lt;br&gt;
Merci à Harrisson et Femke pour leur intérêt pour la typographie libre
et collaborative et leur travail de couverture du Libre Graphics Meeting
2007 à Montréal.&lt;br&gt;
Cette transcription est © 2007 Nicolas Spalinger et placée sous licence
CC-BY-SA.&lt;/em&gt;&lt;/p&gt;</content><category term="Conversations"></category><category term="Type"></category><category term="Culture of work"></category><category term="LGM 2007"></category><category term="Standards + Formats"></category></entry><entry><title>A user should not be able to shoot himself in the foot</title><link href="https://blog.osp.kitchen/conversations/a-user-should-not-be-able-to-shoot-himself-in-the-foot.html" rel="alternate"></link><published>2007-05-19T08:05:00+02:00</published><updated>2007-05-19T08:05:00+02:00</updated><author><name>Femke</name></author><id>tag:blog.osp.kitchen,2007-05-19:/conversations/a-user-should-not-be-able-to-shoot-himself-in-the-foot.html</id><summary type="html">&lt;p&gt;&lt;strong&gt;Interview with Andreas Vox, Scribus-developer&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://blog.osp.kitchen/images/uploads/andreas.JPG" title="andreas.JPG"&gt;&lt;img alt="andreas.JPG" class="float" src="https://blog.osp.kitchen/images/uploads/andreas.JPG"&gt;&lt;/a&gt;While
in the background participants to the Libre Graphics Meeting 2007 start
saying goodbye to each other, Andreas Vox makes time to sit down with us
in the hotel lounge. We want to talk to him about Scribus, the
open-source application for professional page layout …&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;strong&gt;Interview with Andreas Vox, Scribus-developer&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://blog.osp.kitchen/images/uploads/andreas.JPG" title="andreas.JPG"&gt;&lt;img alt="andreas.JPG" class="float" src="https://blog.osp.kitchen/images/uploads/andreas.JPG"&gt;&lt;/a&gt;While
in the background participants to the Libre Graphics Meeting 2007 start
saying goodbye to each other, Andreas Vox makes time to sit down with us
in the hotel lounge. We want to talk to him about Scribus, the
open-source application for professional page layout. Not only as users
that do design with it, but also because Scribus helps us think about
links between software, free culture and design.&lt;br&gt;
&lt;!--more--&gt;&lt;/p&gt;
&lt;p&gt;Andreas is a mathematician with an interest in system dynamics, who
lives and works in Lübeck, Germany. Together with Franz Schmid, Petr
Vanek (subik), Riku Leino (Tsoots), Oleksandr Moskalenko (malex), Craig
Bradney (MrB), Jean Ghali and Peter Linnel (mrdocs) he forms the core
Scribus developer team. He has been working on Scribus since 2003 and is
currently responsible for redesigning the internal workings of its text
layout system.&lt;/p&gt;
&lt;p&gt;Other interviews with the Scribus team:&lt;br&gt;
&lt;a href="http://dot.kde.org/1096453300/"&gt;http://dot.kde.org/1096453300/&lt;/a&gt;&lt;br&gt;
&lt;a href="http://www.kde.me.uk/index.php?page=fosdem-interview-scribus"&gt;http://www.kde.me.uk/index.php?page=fosdem-interview-scribus&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;OSP: &lt;em&gt;This weekend Peter Linnel presented amongst many other new Scribus
features
[&lt;a href="http://wiki.scribus.net/index.php/Version_1.3.4%2B_-_New_Features"&gt;1&lt;/a&gt;],
The Color Wheel, which at the click of a button visualises documents the
way they would be perceived by a colour blind person. Can you explain
how such a feature entered into Scribus? Did you for example speak to
accessibility experts?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;A: I don't think we did. The code was implemented by subik [Petr
Vanek], a developer from the Czech Republic. As far as I know, he saw a
feature somewhere else or he found an article about how to do this kind
of stuff, and I don't know where he did it, but I would have to ask him.
It was a logic extension of the colour wheel functionality, because if
you pick different colours, they look different to all people. What
looks like red and green to one person, might look like grey and yellow
to other persons. Later on we just extended the code to apply to the
whole canvas.&lt;/p&gt;
&lt;p&gt;OSP: &lt;em&gt;It is quite special to offer such a precise preview of different
perspectives in your software. Do you think it it is particular to
Scribus to pay attention to these kind of things?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;A: Yeah, sure. Well, the interesting thing is... in Scribus we are not
depending on money and time like other proprietary packages. We can ask
ourselves: is this useful? Would I have fun implementing it? Am I
interested in seeing how it works? So if there is something we would
like to see, we implement it and look at it. And because we have a good
contact with our user base, we can also pick up good ideas from them.&lt;/p&gt;
&lt;p&gt;OSP: &lt;em&gt;There clearly is a strong connection between Scribus and the world
of pre-press and print. So, for us as users, it is an almost
hallucinating experience that while on one side the software is very
well developed when it comes to pdf-export for example, I would say even
more developed than in other applications, but than still it is not
possible to undo a text-edit. Could you maybe explain how such a
discrepancy can happen, to make us understand better?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;A: One reason is, that there are more developers working on the project,
and even if there was only one developer, he or she would have her own
interests. Remember what George Williams said about FontForge...
[&lt;a href="http://ospublish.constantvzw.org/?p=221"&gt;2&lt;/a&gt;] he is not that
interested in nice Graphical User Interfaces, he just makes his own
functionality... that is what interests him. So unless someone else
comes up who compensates for this, he will stick to what he likes. I
think that is the case with all open source applications. Only if you
have someone interested and able to do just this certain thing, it will
happen. And if it is something boring or something else... it will
probably not happen. One way to balance this, is to keep in touch with
real users, and to listen to the problems they have. At least for the
Scribus team, if we see people complaining a lot about a certain feature
missing... we will at some point say: “come on, let's do something about
it”. We would implement a solution and when we get thanks from them and
make them happy, that is always nice.&lt;/p&gt;
&lt;p&gt;OSP: &lt;em&gt;Can you tell us a bit more about the reasons for putting all this
work into developing Scribus, because a layout application is quite a
complex monster with all the elements that need to work together... Why
is it important you find, to develop Scribus?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;A: I use to joke about the special mental state you need to become a
Scribus developer... and one part of it is probably megalomania! It is
kind of mountain climbing. We just want to do it, to prove it can be
done. That must have been also true for Franz Schmid, our founder,
because at that time, when he started, it was very unlikely that he
would succeed. And of course once you have some feedback, you start to
think: “hey, I can do it... it works. People can use it, people can
print with it, do things ... so why not make it even better?”&lt;br&gt;
Now we are following InDesign and QuarkXpress, and we are playing the
top league of page layout applications ... we're kind of in a
competition with them. It is like climbing a mountain and than seeing
the next, higher mountain from the top.&lt;/p&gt;
&lt;p&gt;OSP: &lt;em&gt;In what way is it important to you that Scribus is free software?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;A: Well... it would not work with closed software. Open software allows
you to get other people that also are interested in working on the
project involved, so you can work together. With closed software you
usually have to pay people; I would only work because someone else wants
me to do it and we would not be as motivated. It is totally different.
If it was closed, it would not be fun. In Germany they studied what
motivates open source developers, and they usually list: 'fun'; they
want to do something more challenging than at work, and some social
stuff is mentioned as well. Of course it is not money.&lt;/p&gt;
&lt;p&gt;OSP: &lt;em&gt;One of the reasons the Scribus project seems so important to us,
is that it might draw in other kinds of users, and open up the world of
professional publishing to people who can otherwise not afford
proprietary packages. Do you think Scribus will change the way
publishing works? Does that motivate you, when you work on it?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;A: I think the success of open source projects will also change the way
people use software. But I do not think it is possible to foresee or
plan, in what way this will change. We see right now that Scribus is
adopted by all kinds of idealists, who think that is interesting, lets
try how far we can go, and do it like that. There are other users that
really just do not have the money to pay for a professional page layout
application such as very small newspapers associations, sports groups,
church groups. They use Scribus because otherwise they would have used a
pirated copy of some other software, or another application which is not
up to that task, such as a normal word processor. Or otherwise they
would have used a deficient application like MS Publisher to do it. I
think what Scribus will change, is that more people will be exposed to
page layout, and that is a good thing, I think.&lt;/p&gt;
&lt;p&gt;OSP: &lt;em&gt;In another interview with the Scribus team
[&lt;a href="http://www.kde.me.uk/index.php?page=fosdem-interview-scribus"&gt;3&lt;/a&gt;],
Craig Bradney speaks about the fact that the software is often compared
with its proprietary competition. He brings up the 'Scribus way of doing
things'. What do you think is 'The Scribus Way'?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;A: I don't think Craig meant it that way. Our goal is to produce good
output, and make that easy for users. If we are in doubt, we think for
example: InDesign does this in quite an OK way, so we try to do it in a
similar way; we do not have any problems with that. On the other hand...
I told you a bit about climbing mountains... We cannot go from the one
top to the next one just in one step. We have to move slowly, and have
to find our ways and move through valleys and that sometimes also limits
us. I can say: “I want it this way” but then it is not possible now, it
might be on the roadmap, but we might have to do other things first.&lt;/p&gt;
&lt;p&gt;OSP: &lt;em&gt;When we use Scribus, we actually thought we were experiencing 'The
Scribus Way' through how it differences from other layout packages.
First of all, in Scribus there is a lot more attention for everything
that happens after the layout is done, i.e. export, error checking etc.
and second, working with the text editor is clearly the preferred way of
doing layout. For us it links the software to a more classic ways of
doing design: a strictly phased process where a designer starts with
writing typographic instructions which are carried out by a typesetter,
after which the designer pastes everything into the mock-up. In short:
it seems easier to do a magazine in Scribus, than a poster. Do you
recognize that image?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;A: That is an interesting thought, I have never seen it that way before.
My background is that I did do a newspaper, magazine for a student
group, and we were using Pagemaker, and of course that influenced me. In
a small group that just wants to bring out a magazine, you distribute
the task of writing some articles, and usually you have only one or two
persons who are capable of using a page layout application. They pull in
the stories and make some corrections, and then do the layout. Of course
that is a work flow I am familiar with, and I don't think we really have
poster designers or graphic artists in the team. On the other hand... we
do ask our users what they think should be possible with Scribus and if
a functionality is not there, we ask them to put in a bug report so we
do not forget it and some time later we will pick it up and implement
it. Especially the possibility to edit from the canvas, this will
approve in the upcoming versions.&lt;/p&gt;
&lt;p&gt;Some things we just copied from other applications. I think Franz
(Schmid) had no previous experience with Pagemaker, so when I came to
Scribus, and saw how it handled text chains, I was totally dismayed and
made some changes right away because I really wanted it to work the way
it works in Pagemaker, that is really nice. So, previous experience and
copying from another applications was one part of the development.
Another thing is just technical problems. Scribus is at the moment
internally not that well designed, so we first have to rewrite a lot of
code to be able to reach some elements. The coding structure for drawing
and layout was really cumbersome inside and it was difficult to improve.
We worked with 2.500 lines of code, and there were no comments in
between. So we broke it down in several elements, put some comments in
and also asked Franz: “why did you did this or that”, so we could put
some structure back into the code to understand how it works. There is
still a lot of work to be done, and we hope we can reach a state where
we can implement new stuff more easily.&lt;/p&gt;
&lt;p&gt;OSP: &lt;em&gt;it is interesting how the 2.500 lines of code are really tangible
when you use Scribus old-style, even without actually seeing them. When
Peter Linnel was explaining how to make the application comply to the
conservative standards of the printing business, he used this term
'self-defensive code'...&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;A: At Scribus we have a value that a file should never break in a print
shop. Any bug report we receive in this area, is treated with first
priority.&lt;/p&gt;
&lt;p&gt;OSP: &lt;em&gt;We can speak from experience, that this is really true! But this
robustness shifts out of sight when you use the inbuilt script function;
then it is as if you come in to the software through the back-door. From
self-defence to the heart of the application?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;A: it is not really self-defence... programmers and software developers
sometimes use the expression: 'a user should not shoot himself in the
foot'. Scribus will not protect you from ugly layout, if that would be
possible at all! Although I do sometimes take deliberate decisions to
try and do it ... for example that for as long as I am around, I will
not make an option to do 'automatic letter spacing', because I think it
is just ugly. If you do it manually, that is your responsibility; I just
do not feel like making anything like that work automatically. What we
have no problems with, is to prevent you from making invalid output. If
Scribus thinks a certain font is not OK, and it might break on one or
two types of printers ... this is reason enough for us to make sure this
font is not used. The font is not even used partially, it is gone. That
is the kind of self-defence Peter was talking about. It is also how we
build pdf-files and postscript. Some ways of building postscript take
less storage, some of it would be easier to read for humans, but we
always take an approach that would be the least problematic in a print
shop. This meant for example, that you could not search in a pdf [OSP:
because the fonts get outlined and/or reencoded]. I think you can do
that now, but there are still limitations; it is on the roadmap to
improve over time, to even add an option to output a web oriented pdf
and a print oriented pdf ... but it is an important value in Scribus is
to get the output right. To prevent people to really shoot themselves in
the foot.&lt;/p&gt;
&lt;p&gt;OSP: &lt;em&gt;Our last question is about the relation between the content that
is layed-out in Scribus, and the fact that it is an open source project.
Just as an example, Microsoft Word will come out with an option to make
it easy to save a document with a Creative Commons License
[&lt;a href="http://creativecommons.org/press-releases/entry/5947"&gt;4&lt;/a&gt;]. Would
this, or not, be an interesting option to add to Scribus? Would you be
interested in making that connection, between software and content?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;A: It could well be we would copy that, if it is not already been
patented by Microsoft! To me it sounds a bit like a marketing trick ...
because it is such an easy function to do. But, if someone from Creative
Commons would ask for this function, I think someone would implement it
for Scribus in a short time, and I think we would actually like it.
Maybe we would generalize it a little, so that for example you could
also add other licenses too. We already have support for some meta data,
and in the future we might put some more function in to support license
managing, for example also for fonts.&lt;/p&gt;
&lt;p&gt;About the relation between content and OSS software in general... there
are some groups who are using Scribus I politically do not really
identify with. Or more or less not at all. If I meet those people on the
IRC chat, I try to be very neutral, but I of course have my own thoughts
in the back of my head.&lt;/p&gt;
&lt;p&gt;OSP: &lt;em&gt;Do you think using a tool like Scribus produces a certain kind of
use?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;A: No. preferences for work tools and political preference are really
orthogonal, and we have both. For example when you have some right wing
people they could also enjoy using Scribus and socialist groups as well.
It is probably the best for Scribus to keep that stuff out of it. I am
not even sure about the political conviction of the other developers.
Usually we get along very well, but we don't talk about those kinds of
things very much. In that sense I don't think that using Scribus will
influence what is happening with it.&lt;/p&gt;
&lt;p&gt;As a tool, because it makes creating good page layouts much easier, it
will probably change the landscape because a lot of people get exposed
to page layout and they learn and teach other people; and I think that
is growing, and I hope it will be growing faster than if it is all left
to big players like InDesign and Quark... I think this will improve and
it will maybe also change the demands that users will make for our
application. If you do page layout, you get into a new frame of mind...
you look in a different way at publications. It is less content
oriented, but more layout oriented. You will pick something up and it
will spread. People by now have understood that it is not such a good
idea to use 12 different fonts in one text... and I think that knowledge
about better page layout will also spread.  &lt;/p&gt;
&lt;p&gt;[1]
&lt;a href="a%20href="&gt;http://wiki.scribus.net/index.php/Version_1.3.4%2B_-_New_Features&lt;/a&gt;&lt;br&gt;
[2] &lt;a href="http://ospublish.constantvzw.org/?p=221"&gt;http://ospublish.constantvzw.org/?p=221&lt;/a&gt;&lt;br&gt;
[3] &lt;a href="http://www.kde.me.uk/index.php?page=fosdem-interview-scribus"&gt;http://www.kde.me.uk/index.php?page=fosdem-interview-scribus&lt;/a&gt;&lt;br&gt;
[4] &lt;a href="http://creativecommons.org/press-releases/entry/5947"&gt;http://creativecommons.org/press-releases/entry/5947&lt;/a&gt;&lt;/p&gt;</content><category term="Conversations"></category><category term="LGM 2007"></category><category term="Scribus"></category></entry><entry><title>How to catch Ukrainian TV in Moscow</title><link href="https://blog.osp.kitchen/conversations/how-to-catch-ukrainian-tv-in-moscow.html" rel="alternate"></link><published>2007-05-15T14:46:00+02:00</published><updated>2007-05-15T14:46:00+02:00</updated><author><name>Femke</name></author><id>tag:blog.osp.kitchen,2007-05-15:/conversations/how-to-catch-ukrainian-tv-in-moscow.html</id><summary type="html">&lt;p&gt;&lt;strong&gt;Conversation with Igor Novikov and Valek Philippov (SK1)&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://blog.osp.kitchen/images/uploads/igor.JPG" title="igor.JPG"&gt;&lt;img alt="igor.JPG" src="https://blog.osp.kitchen/images/uploads/igor.JPG"&gt;&lt;/a&gt;&lt;a href="https://blog.osp.kitchen/images/uploads/valek.JPG" title="valek.JPG"&gt;&lt;img alt="valek.JPG" src="https://blog.osp.kitchen/images/uploads/valek.JPG"&gt;&lt;/a&gt;&lt;br&gt;
Excerpts from a conversation with &lt;strong&gt;Igor Novikov&lt;/strong&gt; (Ukraine) and &lt;strong&gt;Valek
Philippov&lt;/strong&gt; (Russia) about how and why they are involved in &lt;a href="http://sk1.sourceforge.net/"&gt;SK1
pre-press software&lt;/a&gt;; the joy of reverse
engineering and a handy tip for receiving Russian TV in Ukraine too.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://ospublish.constantvzw.org/documents/sound/igor_valek_corr.mp3"&gt;igor_valek.mp3&lt;/a&gt;
[25mb …&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;strong&gt;Conversation with Igor Novikov and Valek Philippov (SK1)&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://blog.osp.kitchen/images/uploads/igor.JPG" title="igor.JPG"&gt;&lt;img alt="igor.JPG" src="https://blog.osp.kitchen/images/uploads/igor.JPG"&gt;&lt;/a&gt;&lt;a href="https://blog.osp.kitchen/images/uploads/valek.JPG" title="valek.JPG"&gt;&lt;img alt="valek.JPG" src="https://blog.osp.kitchen/images/uploads/valek.JPG"&gt;&lt;/a&gt;&lt;br&gt;
Excerpts from a conversation with &lt;strong&gt;Igor Novikov&lt;/strong&gt; (Ukraine) and &lt;strong&gt;Valek
Philippov&lt;/strong&gt; (Russia) about how and why they are involved in &lt;a href="http://sk1.sourceforge.net/"&gt;SK1
pre-press software&lt;/a&gt;; the joy of reverse
engineering and a handy tip for receiving Russian TV in Ukraine too.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://ospublish.constantvzw.org/documents/sound/igor_valek_corr.mp3"&gt;igor_valek.mp3&lt;/a&gt;
[25mb]&lt;/p&gt;</content><category term="Conversations"></category><category term="Tools"></category><category term="LGM 2007"></category><category term="sK1"></category></entry><entry><title>Interview with George Williams (FontForge)</title><link href="https://blog.osp.kitchen/conversations/interview-with-george-william-fontforge.html" rel="alternate"></link><published>2007-05-07T13:32:00+02:00</published><updated>2007-05-07T13:32:00+02:00</updated><author><name>Femke</name></author><id>tag:blog.osp.kitchen,2007-05-07:/conversations/interview-with-george-william-fontforge.html</id><summary type="html">&lt;p&gt;&lt;a href="https://blog.osp.kitchen/images/uploads/george.JPG" title="george.JPG"&gt;&lt;img alt="george.JPG" class="float" src="https://blog.osp.kitchen/images/uploads/george.JPG"&gt;&lt;/a&gt;
Interview (~~unedited files~~) with George Williams, developer of
&lt;a href="http://fontforge.sourceforge.net/"&gt;FontForge&lt;/a&gt;, the open source font
editing tool. Conversation about Shakespeare, Unicode, the pleasure of
making beautiful things and pottery. Enjoy!&lt;/p&gt;
&lt;p&gt;Listen to the recording : &lt;a href="http://ospublish.constantvzw.org/documents/sound/GW_dl1.mp3"&gt;&lt;br&gt;
GW_dl1.mp3&lt;/a&gt;
[8.1 mb] and
&lt;a href="http://ospublish.constantvzw.org/documents/sound/GW_dl2.mp3"&gt;GW_dl2.mp3&lt;/a&gt;
[16.6 mb]&lt;/p&gt;
&lt;p&gt;... or read the transcription: "&lt;a href="http://ospublish.constantvzw.org/blog/typo/i-think-the-ideas-behind-it-are-beautiful-in-my-mind"&gt;I think the …&lt;/a&gt;&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;a href="https://blog.osp.kitchen/images/uploads/george.JPG" title="george.JPG"&gt;&lt;img alt="george.JPG" class="float" src="https://blog.osp.kitchen/images/uploads/george.JPG"&gt;&lt;/a&gt;
Interview (~~unedited files~~) with George Williams, developer of
&lt;a href="http://fontforge.sourceforge.net/"&gt;FontForge&lt;/a&gt;, the open source font
editing tool. Conversation about Shakespeare, Unicode, the pleasure of
making beautiful things and pottery. Enjoy!&lt;/p&gt;
&lt;p&gt;Listen to the recording : &lt;a href="http://ospublish.constantvzw.org/documents/sound/GW_dl1.mp3"&gt;&lt;br&gt;
GW_dl1.mp3&lt;/a&gt;
[8.1 mb] and
&lt;a href="http://ospublish.constantvzw.org/documents/sound/GW_dl2.mp3"&gt;GW_dl2.mp3&lt;/a&gt;
[16.6 mb]&lt;/p&gt;
&lt;p&gt;... or read the transcription: "&lt;a href="http://ospublish.constantvzw.org/blog/typo/i-think-the-ideas-behind-it-are-beautiful-in-my-mind"&gt;I think the ideas behind it are
beautiful in my
mind&lt;/a&gt;"&lt;/p&gt;
&lt;p&gt;This interview is part of the book &lt;a href="http://conversations.tools"&gt;I think that conversations are the
best, biggest thing that Free Software has to offer its
user&lt;/a&gt;.&lt;/p&gt;</content><category term="Conversations"></category><category term="Type"></category><category term="Fontforge"></category><category term="LGM 2007"></category></entry><entry><title>Tools of the trade</title><link href="https://blog.osp.kitchen/conversations/tools-of-the-trade.html" rel="alternate"></link><published>2006-12-11T15:40:00+01:00</published><updated>2006-12-11T15:40:00+01:00</updated><author><name>Femke</name></author><id>tag:blog.osp.kitchen,2006-12-11:/conversations/tools-of-the-trade.html</id><summary type="html">&lt;p&gt;&lt;em&gt;Conversation with Ricardo Lafuente&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Ricardo Lafuente&lt;/strong&gt; looks at the way typography, (open source) tools
and design economies feed off and into each other. In a few weeks he
will publish his text here for you to download. In the mean time, read a
few of the ideas we exchanged by …&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;em&gt;Conversation with Ricardo Lafuente&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Ricardo Lafuente&lt;/strong&gt; looks at the way typography, (open source) tools
and design economies feed off and into each other. In a few weeks he
will publish his text here for you to download. In the mean time, read a
few of the ideas we exchanged by e-mail. Comments are of course more
than welcome!&lt;/p&gt;
&lt;!--more--&gt;

&lt;p&gt;&lt;em&gt;RL: I am interested in the way designer's tools, particularly the
typographer's, from letterpress to software, have influenced/defined the
whole production system.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;FS: I think you're right to start thinking about the (r)evolution of
type tools, by looking at the interrelation between tools for designing
(digitizing?) type, systems for their distribution, and tools for
output. It means looking at the development of Fontographer, of
typefoundries, but also at the history of Postscript. Although all of
these elements are intimately connected, each of the tools in the chain
is operated upon by other professionals with different aims.&lt;/p&gt;
&lt;p&gt;In Pandora's Hope (1999), Bruno Latour argues that objects and subjects
can not be viewed as separate from each other, in other words -- we have
been shaped by our artifacts as much as we have shaped them:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Who or what is responsible for the act of killing? Is the gun no more
than a piece of mediating technology? ... Which of them, the gun or
the citizen, is the actor in this situation? Someone else (a
citizen-gun, a gun-citizen) ... You are a different person with the
gun in your hand; the gun is different with you holding it.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;em&gt;RL: Besides a historical reference as to the evolution of those tools,
I also want to delve upon how the availability/cost/dimensions of the
design tools actually shape the design activity.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;The main 'cost' in producing typography is time; time needed for
development, for proofing and for apprenticeship. Now the price of tools
such as Fontographer Fontforge is relatively low or even gratis, digital
proofing systems are widely available and there's other materials to
design in/with than carving marble, lead molds or photographic
systems... all that's left is human hours spent on drawing a typeface or
tuning kerning tables.&lt;/p&gt;
&lt;p&gt;In that way, the process of developing a typeface is in some aspects
similar to developing software and I think typographers should seriously
look at open source developments, because it could help in imagining
another future than erasure or control. Sharing the work could actually
work for typography.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;RL: What is the role of those tools in shaping the market and
professional relationships (e.g. the way availability/cost/size of tools
helped change the environment from craft to commodity)?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;FS: I do not think typographic craft has become commodified; the craft
has changed and the commodity has changed with it. Again, if you think
of type as software, the shift makes sense if you parallel it to the way
commodity functions in software (Microsoft vs. MySQL: not that the
latter is necessarily more sympathetic, but to base profit on service
seems to make more sense than to base profit on distrust)&lt;/p&gt;
&lt;p&gt;&lt;em&gt;RL: Since Gutenberg, drawing and printing tools have progressively
become more accessible and less bulky. Today, free software means we
have access to free tools with no larger a physical footprint as the
computer that hosts them. Rid of its physical and economical restraints,
what is a design tool today, and more importantly, what can it be? What
implications does this have to the whole design field?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;With print-to-plate systems, or the way screen typography is (hopefully)
developing, you could say that also printing is close to being
incorporated. To me the most exciting effects of this convergence of
tools, is that in theory design, distribution and use are melting into
each other. It could potentially radically change the way typo(graphic)
practice works. A designer is not necessarily an authority and the user
becomes potentially more than a consumer.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;RL: I also found an interesting concept that can help sustain the issue
of de-physicalisation (horrible term) of the tools - Radovan Richta's
concept of technological evolution and its consequences (particularly,
the importance of the switch from manual to mental labour):
http://en.wikipedia.org/wiki/Technological_evolution&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;FS: I am not so sure whether this shift from physical to mental labour
should be taken that literally when it comes to software for
(type)designers, and whether de-physicalisation is a useful term.
Someone like Katherine Hayles writes about the embodiment, and
materialization of knowledge beyond the physical in ways that seem to
link to the practice of design. In &lt;em&gt;Abstracting Craft: The Practiced
Digital Hand&lt;/em&gt;, Malcolm Mccullough describes how tools shape our
perspective, i.e. how physical and mental work inform each other:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Tool usage simultaneously involves direct sensation, provides a
channel for creative will, and affirms a commitment to practice. The
latter is quite important: only practice produces the most lasting and
satisfying form of knowledge.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;and later on:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;A tool directs your attention. Its function becomes your focus: as the
saying goes, when you hold a hammer, all the world looks like nails.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;(Or should we say with Latour that when you hold a gun, everyone looks
like potential victim... ;-))&lt;/p&gt;
&lt;p&gt;Physicality shifts place, but we still have bodies: hands operating
keyboards, trackpads; eyes that judge, limbs suffering from RSI. To
often, craft is made synonymous with 'handmade' and software ubiqutous –
in short: craft is not solely manual, and software is not body-less&lt;/p&gt;
&lt;p&gt;Maybe those two truisms could help rethink craft beyond the patriarchal
master-apprentice system that is still en vogue with typographers. The
problem with type-design is, that it is often thought of as signature;
writing in purified form. But in a networked world this cannot be the
only way to do type. Typographers, while using digital tools for longer
than most of us, have a hard time to let go of a closed model of
authorship, and a hierarchical approach to teaching. I am not sure why
it the stereotypical image of the lonely, ascetic, male typographer
fighting against all odds for the survival of an undervalued secret
craft seems so necessary to be maintained.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;RL: Is the market model and the typographer/designer's activity
accounting for this evolution, or is it lagging behind? And what would
be a feasible alternative that could account for authorship safeguards?
And why should it be open?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;FS: I am convinced that a more progressive form of licensing, and an
open source approach to the development of typefaces is absolutely
necessary for typography to survive. The amount of policing necessary to
check illegal copies would be absurd. It is impossible but most of all
undesirable to technically protect typefaces; this form of Digital
Rights Management will come at the cost of typographies fluidity and
ability to be truly embedded.&lt;/p&gt;
&lt;p&gt;Also, typefaces are getting more complicated now since they are often
shared over multiple computers with different locales and operating
systems. So it seems important to engage in a collaboration with people
across borders to continue to develop typefaces fit for todays texts (I
do not think we have enough typography already!). Think about networked
typography, dynamic type, print on demand... When the bezier curves and
kerning tables are made available to be studied, adjusted, discussed by
communities of people I think this could mean a whole new life for an
old discipline.&lt;/p&gt;</content><category term="Conversations"></category><category term="Type"></category><category term="Schools"></category><category term="Teaching"></category></entry><entry><title>You need to copy to understand</title><link href="https://blog.osp.kitchen/conversations/you-need-to-copy-to-understand.html" rel="alternate"></link><published>2006-08-06T15:43:00+02:00</published><updated>2006-08-06T15:43:00+02:00</updated><author><name>Femke</name></author><id>tag:blog.osp.kitchen,2006-08-06:/conversations/you-need-to-copy-to-understand.html</id><summary type="html">&lt;p&gt;&lt;em&gt;Interview with Harrisson&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;One of the co-conspirators in this open source adventure is a Brussels
&lt;em&gt;graphiste&lt;/em&gt; going under the name &lt;strong&gt;Harrisson&lt;/strong&gt;. His interest in open
source software flows with the culture of exchange that keeps the off
centre music scene alive, as well as with the humanist tradition
persistingly present …&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;em&gt;Interview with Harrisson&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;One of the co-conspirators in this open source adventure is a Brussels
&lt;em&gt;graphiste&lt;/em&gt; going under the name &lt;strong&gt;Harrisson&lt;/strong&gt;. His interest in open
source software flows with the culture of exchange that keeps the off
centre music scene alive, as well as with the humanist tradition
persistingly present in contemporary typography.&lt;br&gt;
Harrissons' visual frame of reference is eclectic and vibrant, including
modernist giants, vernacular design, local typographic culture, classic
painting, drawing and graffiti. Too much food for one conversation.&lt;/p&gt;
&lt;!--more--&gt;

&lt;p&gt;_____________________________&lt;/p&gt;
&lt;p&gt;&lt;em&gt;You could say that "A typeface is entirely derivative", but others
argue, that maybe the alphabet is, but not the interpretations of it.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;The main point of typography and ownership today is that there is a
blurred border between language and letters. So: now you can own the
'shape' of a letter. Traditionally, the way typographers made a living
was by buying (more or less expensive) lead fonts, and with this tool
they printed books and got paid for that. They got paid for the
typesetting, not for the type. That was the work of the foundries.
Today, thanks to the digital tools, you can easily switch between type
design, type setting and graphic design.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;What about the idea that fonts might be the most 'pirated' digital
object possible? Copying is much more difficult when you've got lead
type to handle!&lt;br&gt;
&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Yes, digitalisation changed the rules. Just as mp3 changed the
philosophy of music. But in typography, there is a strange confrontation
between this flux of copied information, piracy and old rules of
ownership from the past.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Do you think the culture of sharing fonts changed? Or: the culture of
distributing them? If you look at most licenses for fonts, they are
extremely restrictive. Even 99% of Free Fonts do not allow derivative
works.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://ospublish.constantvzw.org/blog/wp-content/font_message2.jpg"&gt;&lt;img alt="avertissement" src="http://ospublish.constantvzw.org/blog/wp-content/_font_message2.jpg" title="avertissement"&gt;&lt;/a&gt;&lt;br&gt;
&lt;small&gt;Warning message when attempting to embed a font in
InDesign&lt;/small&gt;&lt;/p&gt;
&lt;p&gt;The public good culture is paradoxally not often there. Or at least the
economical model of living with public good idea is not very developed.
While I think typography, historically, is always seen as a way to share
knowledge. Humanist stuff.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;The art and craft of typeface design is currently headed for
extinction due to the illegal proliferation of font software, piracy,
and general disregard for proper licensing etiquette.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;a href="http://redesign.emigre.com/FAQ.php"&gt;http://redesign.emigre.com/FAQ.php&lt;/a&gt;&lt;/small&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Emigré... Did they not live from the copyrights of fonts?!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;You are right. They are like a commercial record company. Can you
imagine what would happen if you would open up the typographic trade -
to 'open source' this economy? Stop chasing piracy and allow users to
embed, study, copy, modify and redistribute typefaces?&lt;br&gt;
&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Well we are not that far from this in fact. Every designer has at least
500 fonts on their computer, not licenced, but copied because it would
be impossible to pay for!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Even the distribution model of fonts is very peer-to-peer as well. The
reality might come close, but font licenses tell a different story.&lt;/em&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;I believe that we live in an era where anything that can be expressed
as bits will be. I believe that bits exist to be copied. Therefore, I
believe that any business-model that depends on your bits not being
copied is just dumb, and that lawmakers who try to prop these up are
like governments that sink fortunes into protecting people who insist
on living on the sides of active volcanoes.&lt;/p&gt;
&lt;p&gt;&lt;small&gt;Cory Doctorow in &lt;a href="http://craphound.com/bio.php"&gt;http://craphound.com/bio.php&lt;/a&gt;&lt;/small&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;em&gt;I am not saying all fonts should be open, but it is just that it would
be interesting when type designers were testing and experimenting with
other ways of developing and distributing type, with another economy.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Yes, but fonts have a much more reduced user community than music or
bookpublishing, so old rules stay.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Is that it? I am surprised to see that almost all typographers and
foundries take the 'piracy is a crime' side on this issue. While
typographers are early and enthusiastic adapters of computer technology,
they have not taken much from the collaborative culture that came with
it.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;This is the 'tradition' typography inherited. Typography was one of the
first laboratories for fractioning work for efficiency. It was one of
the first modern industries, and has developed a really deep culture
where it is not easy to set doubts in. 500 years of tradition and only
20 years of computers.The complexity comes from the fact it is
influenced by a multiple series of elements, from history and tradition
to the latest technologies. But it is always related to an economic
production system, so property and 'secrets-of-the-trade' have a big
influence on it.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;I think it is important to remember how the current culture of (not)
sharing fonts is linked to its history. But books have been made for
quite a while too.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Open source systems may be not so much influencing distribution,
licenses and economic models in typography, but can set original
questions to this problematic of digital type. Old tools and histories
are not reliable anymore.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Yes. with networked software it is rather obvious that it is useful to
work together. I try to understand how this works with respect to making
a font. Would that work?&lt;br&gt;
&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Collaborative type is extremely important now, I think. The
globalisation of computer systems sets the language of typography in a
new dimension. We use computers in Belgium and in China. Same hardware.
But language is the problem! A French typographer might not be the best
person to define a Vietnamese font. Collaborativity is necessary!
&lt;a href="http://www.speculoos.com"&gt;Pierre Huyghebaert&lt;/a&gt;told me he once designed
an Arabic font when he was in Lebanon. For him, the font was legible,
but nobody there was able to read it.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;But how would you collaborate than? I mean... what would be the reason
for a French typographer to collaborate with one from China? What would
that bring? I'm imagining some kind of hybrid result... kind of
interesting.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Again, sharing. We all have the idea that English is the modern Latin,
and if we are not careful the future of computers will result in a
language reductionism.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;What interest me in open source, is the potential for 'biodiversity'.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;I partially agree, and the open source idea contradicts the reductionist
approach by giving more importance to local knowledge. A collaboration
between an Arabic typographer and a French one can be to work on tools
that allow both languages to co-exist. Latex permits that, for example.
Not QuarkXpress!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Where does your interest in typography actually come from?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;I think I first looked at comic books, and then started doodling in the
margins of schoolbooks. As a teenager, I used to reproduce film titles
such as Aliens, Terminator or other sci-fi high-octane typographic
titles.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://blog.osp.kitchen/images/uploads/terminator.jpg"&gt;&lt;img alt="terminator" src="https://blog.osp.kitchen/images/uploads/_terminator.jpg" title="terminator"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Basically, I'm a forger! In writing, you need to copy to understand.
Thats an old necessity.&lt;br&gt;
If you use a typeface, you express something. You're putting drawings of
letters next to each other to compose a word/text. A drawing is always
emotionally charged, which gives color (or taste) to the message. You
need to know what's inside a font to know what it expresses.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;How do you find out what's inside?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;By reproducing letters, and using them. A Gill Sans does not have the
same emotional load as a Bodoni. To understand a font is complicated,
because it refers to almost every field in culture. The banners behind
G.W. Bush communicate more than just 'Mission Accomplished'. Typefaces
carry a 'meta language'.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://ospublish.constantvzw.org/blog/wp-content/compassion_bush.jpg"&gt;&lt;img alt="compassion" src="http://ospublish.constantvzw.org/blog/wp-content/_compassion_bush.jpg" title="compassion"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;small&gt;http://voice.aiga.org/content.cfm?ContentAlias=%5Fgetfullarticle&amp;amp;aid=2131398&lt;/small&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;It is truly embedded content&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Exactly!&lt;/p&gt;
&lt;p&gt;It is still very difficult to bridge the gap between personal emotions
and programming a font. Moreover, there are different approaches, from
stroke design to software that generates fonts. And typography is
standardisation.&lt;/p&gt;
&lt;p&gt;The first digital fonts are drawn fixed shapes, letter by letter,
'outstrokes'. But there is another approach where the letters are traced
by the computer. It needs software to be generated. In Autocad, letters
are 'innerstroke' that can vary of weight. Letterrors' Beowolf is also
an example of that kind of approach.&lt;/p&gt;
&lt;p&gt;&lt;img alt="beowolf" src="http://ospublish.constantvzw.org/blog/wp-content/beowolf.jpg" title="beowolf"&gt;&lt;/p&gt;
&lt;p&gt;&lt;small&gt;&lt;a href="http://www.letterror.com/foundry/beowolf/"&gt;http://www.letterror.com/foundry/beowolf/&lt;/a&gt;&lt;/small&gt;&lt;/p&gt;
&lt;p&gt;It's a very interesting way to work, but the font depends on the
platform it goes with. Beowolf only works on OS9. It also set the
question of copyright very far. It's a case study in itself.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;So it means, the font is software in fact?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Yes, but the inter-dependance between font and operating systems is very
strong, contrary to a fixed format such as TrueType. For printed matter,
this is much more complicated to achieve. There are in-between formats,
such as Multiple Master Technology for example. It basically means, that
you have 2 shapes for 1 glyph, and you can set an 'alternative' shape
between the 2 shapes. At Adobe they still do not understand why it was
(and still is) a failure...&lt;/p&gt;
&lt;p&gt;&lt;a href="http://ospublish.constantvzw.org/blog/wp-content/MM.jpg"&gt;&lt;img alt="multiple
master" src="http://ospublish.constantvzw.org/blog/wp-content/_MM.jpg" title="multiple master"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;I really like this idea... to have more than one master. Imagine you
own one master and I own the other and than we adjust and tweak from
different sides. That would be real collaborative type! Could 'multiple'
mean more than one you think?&lt;br&gt;
&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;It is a bit more complicated than drawing a simple font in Fontographer
or Fontforge. Pierre told me that MM feature is still available in Adobe
Illustrator, but that it is used very seldomly. Multiple Master fonts
are also a bit complicated to use. I think there were a lot of bugs
first, and then you need to be a skilled designer to give these fonts a
nice render. I never heard of an alternative use of it, with drawing or
so. In the end it was probably never a success because of the software
dependency.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;While I always thought of fonts as extremely cross media. Do you
remember which classic font was basically the average between many
well-known fonts? Frutiger?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Fonts are Culture Capsules! It was Adrian Frutiger. But he wasn't the
only one to try... It was a research for the Univers font I think. Here
again we meet this paradox of typography: a standardisation of language
generating cultural complexity.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://ospublish.constantvzw.org/blog/wp-content/A.jpg"&gt;&lt;img alt="a" src="http://ospublish.constantvzw.org/blog/wp-content/_A.jpg" title="a"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;small&gt;Sketch for Univers by Adrian Frutiger&lt;/small&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Univers. That makes sense. Amazing to see those examples together. It
seems digital typography got stuck at some point, and I think some of
the ideas and practices that are current in open source could help break
out of it.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Yes of course. And it is almost virgin space.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;In 2003 the Danish government released Union, a font that could be
freely used for publications concerning Danish culture. I find this an
intrigueing idea, that a font could be seen as some kind of 'public
good'.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://ospublish.constantvzw.org/blog/wp-content/union.png"&gt;&lt;img alt="union" src="http://ospublish.constantvzw.org/blog/wp-content/_union.png" title="union"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;small&gt;http://www.identifont.com/show?BW8&lt;/small&gt;&lt;/p&gt;
&lt;p&gt;I am convinced that knowledge needs to be open... (speaking as the son
of a teacher here!). One medium for knowledge is language and its atoms
are letters.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;But if information wants to be free, does that mean that design needs
to be free too? Is there information possible without design?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;This is why I like books. Because it's a mix between information and
beauty - or can be. Pfff, there is nothing without design... It is like
is there something without language, no?&lt;/p&gt;</content><category term="Conversations"></category><category term="Type"></category><category term="Culture of work"></category><category term="Piracy"></category></entry><entry><title>If the design thinking is correct, the tools should be irrelevant</title><link href="https://blog.osp.kitchen/conversations/if-the-design-thinking-is-correct-the-tools-should-be-irrelevant.html" rel="alternate"></link><published>2006-08-06T14:56:00+02:00</published><updated>2006-08-06T14:56:00+02:00</updated><author><name>Femke</name></author><id>tag:blog.osp.kitchen,2006-08-06:/conversations/if-the-design-thinking-is-correct-the-tools-should-be-irrelevant.html</id><summary type="html">&lt;p&gt;&lt;em&gt;Interview with Pedro Amado (TypeForge)&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;(Type) designer &lt;strong&gt;Pedro Amado&lt;/strong&gt; is amongst many other things initiator
of &lt;a href="http://www.typeforge.net/"&gt;TypeForge&lt;/a&gt;, a website dedicated to the
development of 'collaborative type' with open source tools. While
working as design technician at
&lt;a href="http://www.fba.up.pt" title="Faculdade de Belas Artes da Universidade do Porto (FBAUP)"&gt;FBAUP&lt;/a&gt;,
he is about to finish a MA with a paper on collaborative methods …&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;em&gt;Interview with Pedro Amado (TypeForge)&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;(Type) designer &lt;strong&gt;Pedro Amado&lt;/strong&gt; is amongst many other things initiator
of &lt;a href="http://www.typeforge.net/"&gt;TypeForge&lt;/a&gt;, a website dedicated to the
development of 'collaborative type' with open source tools. While
working as design technician at
&lt;a href="http://www.fba.up.pt" title="Faculdade de Belas Artes da Universidade do Porto (FBAUP)"&gt;FBAUP&lt;/a&gt;,
he is about to finish a MA with a paper on collaborative methods for the
creation of art and design projects. When I e-mailed him about open font
design and how he sees that developing, he responded with a list of
useful links, but also with:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;"Developing design teaching based on open source is one of my goals,
because I think that is the future of education."&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;This text is based on the conversation about design, teaching and
software that followed.&lt;/p&gt;
&lt;!--more--&gt;

&lt;p&gt;______________________________________&lt;/p&gt;
&lt;p&gt;&lt;em&gt;You told me you are employed as 'design technician'... what does that
mean?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;It means that I provide assistance to teachers and students in the
Design Department. I implemented scanning/printing facilities for
example, and currently I develop and give workshops on Digital
Technologies – software is a BIG issue for me right now!&lt;/p&gt;
&lt;p&gt;Linux and Open Source Software are slowly entering the design spaces of
our school. For me it has been a 'battle' to find space for these tools.
I mean - we could migrate completely to OSS tools, but it's a slow
progress. Mainly because people (students) need (and want) to be trained
in the same commercial applications as the ones they will encounter in
their professional life.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;How did Linux enter the design lab? How did that start?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;It started with a personal curiosity, but also for economical reasons.
Our school can't afford to acquire all the software licenses we'd like.
For example, we can't justify to pay approx. 100 x 10 € licenses, just
to implement the educational version of Fontlab on some of our
computers; especially because this package is only used by a part of our
second year design students. You can image what the total budget will be
with all the other needs...&lt;/p&gt;
&lt;p&gt;I personally believe that we can find everything we need on the web.
It's a matter of searching long enough! So this is how I was very happy
to find Fontforge. An open source tool that is solid enough to use in
education and can produce (as far as I have been able to test) almost
professional results in font development.&lt;/p&gt;
&lt;p&gt;At first I couldn't grasp how to use it under
&lt;a href="http://x.cygwin.com" title="Cygwin/X is a port of the X Window System to the Microsoft Windows"&gt;X&lt;/a&gt;
on Windows, so one day I set out to try and do it on Linux... and one
thing lead to another...&lt;/p&gt;
&lt;p&gt;&lt;em&gt;What got you into using OSS? Was it all one thing leading to another?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Uau... can't remember... I believe it had to do with my first
experiences on line; I don't think I knew the concept before 2000. I
mean I've started using the web (IRC and basic browsing) in 1999, but I
think it had to do with the search of newer and better tools...&lt;/p&gt;
&lt;p&gt;&lt;em&gt;I think I also started to get into it around that time. But I think I
was more interested in copyleft though, than in software.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Oh... (blush) not me... I got into it definitely for the '&lt;a href="http://www.gnu.org/philosophy/free-sw.htm" title="Free software is a matter of liberty, not price. To understand the concept, you should think of free as in free speech, not as in 'free beer."&gt;free
beer&lt;/a&gt;'
aspect!&lt;/p&gt;
&lt;p&gt;By 2004 I started using DTP applications on Linux (still in my own time)
and began to think that these tools could be used in an educational
context, if not professionally. In the beginning of 2006 I presented a
study to the coordinator of the Design Department at FBAUP, in which I
proposed to start implementing Open Source tools as an alternative to
the tools we were missing. &lt;a href="http://www.blender.org/%20"&gt;Blender&lt;/a&gt; for 3D
animation, &lt;a href="http://fontforge.sourceforge.net/"&gt;FontForge&lt;/a&gt; for type
design, &lt;a href="http://processing.org/%20"&gt;Processing&lt;/a&gt; for interactive/graphic
programming and others as a complement to proprietary packages: The
Gimp, Scribus and Inkscape to name the most important ones.&lt;/p&gt;
&lt;p&gt;I ran into some technical problems that I hope will be sorted out soon;
one of the strategies is to run these software packages on a migration
basis - as the older computers in our lab won't be able to run MacOS
10.4+, we'll start converting them to Linux.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;I wanted to ask you about the relation between software and design. To
me, economy, working process, but also aesthetics are a product of
software, and at the same time software itself is shaped through use. I
think the borders between software and design are not so strictly
drawn.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;It's funny you put things in that perspective. I couldn't agree more.
Nevertheless I think that design thinking prevails (or it should) as it
must come first when approaching problems. If the design thinking is
correct, the tools used should be irrelevant. I say 'should' because in
a perfect environment we could work within a team where all tools
(software/hardware) are mastered. Rarely this happens, so much of our
design thinking is still influenced by what we can actually produce.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Do you mean to say that “what we can think is influenced by what we can
make”? This would work for me! But often when tools are mastered, they
disappear in the background and in my opinion that can become a
problem.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;I'm not sure if I follow your point. I agree with "the border between
design and software is not so strict" nevertheless, I don't agree with
"economy, process and aesthetics are a product of software". As you've
come to say what we think is influenced by what we can make... this is
an outside observation...&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;A technique is produced inside a culture, therefore one's society is
conditioned by it's techniques. Conditioned, not determined" (LÉVY,
2000)&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Design, like economics and software, is a product of culture. Or is it
the other way around? The fact is that we can't really tell what comes
first. Culture is defined by and defines technology. Therefore it's more
or less simple to accept that software determines (and is determined) by
it's use. This is an intricate process... it kind of goes roundabout on
itself...&lt;/p&gt;
&lt;p&gt;&lt;em&gt;And where does design fit in in your opinion? Or more precisely:
designers?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Design is a cultural aspect. Therefore it does not escape this logic.
Using a practical standpoint: Design is a product of economics and
technology. Nevertheless the best design practices (or at least the
one's that have endured the test of time) and the most renowned
designers are the one's that can escape the the economic and
technological boundaries.&lt;/p&gt;
&lt;p&gt;The best design practices are the ones that are not products of
economics and technology... they are kind of approaching a universal
design status (if one exists). of course... it's very theoretical, and
optimistic... but it should be like this... otherwise we'll stop looking
for better or newer solutions, and we'll stop pushing boundaries and
design as technology and other areas will stagnate.&lt;/p&gt;
&lt;p&gt;On the other hand, there is a special 'school' of thought manifested
through some of the Portuguese Design Association members, saying that
the design process should lead the process of technological development.
Henrique Cayate (I think it was in November last year) said that "design
should lead the way to economy and technology in society." I think this
is a bit far fetched...&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Do you think software defines form and/or content? How is software
related to design processes?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;I think these are the essential questions related to the use of OSS. Can
we think about what we can make without thinking about process? I
believe that in design processes, as in design teaching, concepts should
be separated from techniques or software as much as possible.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;To me, exactly because techniques and software are intertwined,
software matters and should offer space for thinking (software should
therefore not be separated from design).&lt;/p&gt;
&lt;p&gt;You could also say: design becomes exceptionally strong when it makes
use of its context, and responds to it in an intelligent way. Or maybe I
did not understand what you meant by being "a product of". To me that is
not necessarily a negative point.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Well... yes... that could be a definition of good design, I guess.&lt;/p&gt;
&lt;p&gt;I think that as a cultural produce, techniques can't determine society.
It can and will influence it, but at the same time it will also just
happen. When we talk about Design and Software I see the same principle
reflected. Design being the "culture" or society and software being the
tools or techniques that are developed to be used by designers. So this
is much the same as "which came first? The chicken, or the egg?" Looking
at it from a designers (not a software developers) point of view, the
tools we use will always condition our output. Nevertheless I think it's
our role as users to push tools further and let developers know what we
want to do with them. Whether we do animation on Photoshop, or print
graphics on Flash that's our responsibility. We have to use our tools in
a responsible way. Knowing that the use we make of them will eventually
come back at us. It's a kind of responsible feedback.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Using Linux in a design environment is not an obvious choice. Most
designers are practically married to their Adobe Suite. How come it is
entering your school after all?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Very slowly! Linux is finally becoming valuable for Design/DTP area as
it has been for long on the Internet/Web and programming areas. But you
can't expect The Gimp to surpass Photoshop. At least not in the next few
years. And this is the reality. If we can, we must train our students to
use the best tools available. Ideally all tools available, so they won't
have problems when faced with a tool professionally.&lt;/p&gt;
&lt;p&gt;The big question is still, how we besides teaching students theory and
design processes (with the help of free tools), help them to become
professionals. We also have to teach them how to survive a professional
relationship with professional tools like the Adobe Suite. As I am
certain that Linux and OSS (or FLOSS) will be part of education’s
future, I am certain of it’s coexistence along side with commercial
software like Adobe’s. It’s only a matter of time. Being certain of
this, the essential question is: How will we manage to work parallel in
both commercial and free worlds?&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Do you think it is at all possible to 'survive' on other tools than the
ones Adobe offers?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;well... I seem not to be able to dedicate myself entirely to these new
tools...&lt;/p&gt;
&lt;p&gt;To depend solely on OSS tools... I think that is not possible, at least
not at this moment. But now is the time to take these OSS tools and
start to teach with them. They must be implemented in our schools. I am
certain that sooner or later this will be common practice throughout
European schools.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Can you explain a bit more, what you mean by 'real world'?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Being a professional graphic designer is what we call the 'real world'
in our school. I mean, having to work full time doing illustration,
corporate identity, graphic design etc. to make a living - deliver on
time to clients and make a profit to pay the bills by the end of the
month!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Do you think OSS can/should be taught differently? It seems
self-teaching is built in to these tools and the community around it. It
means you learn to teach others in fact ... that you actually have to
leave the concept of 'mastering' behind?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;I agree. The great thing about Linux is precisely that - as it is
developed by users and for users - it is developing a sense of community
around it, a sense of "given enough eyeballs, someone will figure it
out"&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Well, that does not always work, but most of the time...&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;I believe that using open source tools is perfect to teach, especially
first year students. Almost no one really understands what the commands
behind the menus of Photoshop mean, at least not the people I've seen in
my workshops. I guess The Gimp won't resolve this matter, but it will
help them think about what they are doing to digital images. Especially
when they have to use unfamiliar software.&lt;/p&gt;
&lt;p&gt;You first have to teach the design process and then the tool can be
taught correctly, otherwise you’ll just be teaching habits or tricks. As
I said before, as long as design prevails and not the tool/technique,
and you teach the concepts behind the tools in the right way, people
will adapt seamlessly to new tools, and the interface will become
invisible!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Do you think this means you will need to restructure the curriculum? I
imagine a class in bugreporting... or getting help on line...&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;mmhh... that could be interesting. I've never thought about it in that
way. I've always seen bugreporting and other community driven activities
as part of the individual aspect of working with these tools... but
basically you are suggesting to implement an 'open source civic behavior
class' or something like that?&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Ehm... Yes! I think you need to learn that you own your tools, meaning
you need to take care of them (ie: if something does not work, report)
but at the same time you can open them up and get under the hood...
change something small or something big. You also need to learn that you
can expect to get help from other people than your tutor... and that you
can teach someone else.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;The aspect of taking responsibility, this has to be cultivated - a
responsible use of these tools. About changing things under the hood...
well this I think it will be more difficult. I think there is barely
space to educate people to hack their own tools let alone getting under
the hood and modifying them.&lt;/p&gt;
&lt;p&gt;But you are right that under the OSS communication model, the peer
review model of analysis, communication is getting less and less
hierarchical. You don't have to be an expert to develop new or powerful
tools or other things... A peer-review model assumes that you just need
to be clever and willing to work with others. As long as you treat your
collaborators as peers, whether or not they are more or less advanced
than you, this will motivate them to work harder. You should not
disregard their suggestions and reward them with the implementations (or
critics) of their work.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;How does that model become a reality in teaching? How can you practice
this?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Well... for example use public communication/distribution platforms
(like an expanded web forum) inside school, or available on the
Internet; blog updates and suggestions constantly; keep a repository of
files; encourage the use of real time communication technologies... as
you might have noticed is almost the formula used in e-learning
solutions.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;And also often an argument for cutting down on teaching hours.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;That actually is and isn't true. You can and will (almost certainly)
have less and less traditional classes, but if the teachers and tutors
are dedicated, they will be more available than ever! This will mean
that students and teachers will be working together in a more informal
relationship. But it can also provoke an invasion of the personal space
of teachers...&lt;/p&gt;
&lt;p&gt;&lt;em&gt;It is hard to put a border when you are that much involved. I am just
thinking how you could use the community around Open Source Software to
help out. I mean... if the on line teaching tools would be open to
others outside the school too, this would be the advantage. It would
also mean that as a school, you contribute to the public domain with
your classes and courses.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;That is another question. I think schools should contribute to public
domain knowledge. Right now I am not sharing any of the knowledge about
implementing OSS on a school like ours with the community. But if all
goes well I'll have this working by December 2006. I'm working on a
website where I can post the handbooks for workshops and other useful
resources.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;I am really curious about your experiences. However convinced I am of
the necessity to do it, I don't think it is easy to open education up to
the public, especially not for undergraduate education.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;I do have my doubts too. If you look at it on a commercial perspective,
students are paying for their education... should we share the same
content to everyone? Will other people explore these resources in a
wrong way? Will it really contribute to the rest of the community? What
about profit? Can we afford to give this knowledge away for free, I
mean, as a school this is almost our only source of income? Will the
prestige gained, be worth the possible loss? These are important
questions that I need to think more about.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;OK, I will be back with you in 6 month to find out more!&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;My last question... why would you invest time and energy in OSS when
you think good designers should escape economical and technological
boundaries?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;If we invest energy on OSS tools now, we'll have the advantage of
already being savvy by the time they become widely accepted. The worst
case scenario would be that you've wasted time perfecting your skills or
learned a new tool that didn't become a standard... How many times have
we done this already in our life? In any way, we need to learn concepts
behind the tools, learn new and different tools, even unnecessary ones
in order to broaden our knowledge base – this will eventually help us
think 'out of the box' and hopefully push boundaries further [not so
much as escaping them].&lt;/p&gt;
&lt;p&gt;For me OSS and its movement have reached a maturity level that can prove
it's own worth in society. Just see Firefox - when it reached general
user acceptance level (aka 'project maturity' or 'development state'),
they started to compete directly with MS Internet Explorer. This will
happen with the rest (at least that's what I believe). It's a matter of
quality and doing the correct broadcast to the general public.&lt;/p&gt;
&lt;p&gt;Linux started almost as a personal project and now it’s a powerhouse in
programming or web environments. Maybe because these are areas that
require constant software and hardware attention it became an obvious
and successful choice. People just modified it as they needed it done.
Couldn’t this be done as effectively (or better) with commercial
solutions? Of course. But could people develop personalized solutions to
specific problems in their own time frame? Probably not…&lt;/p&gt;
&lt;p&gt;But it means that the people involved are, or can resource to, computer
experts. What about the application of these ideas to other areas? The
justice department of the Portuguese government (Ministério da Justiça)
is for example currently undergoing a massive informatics (as in the
tools used) change – they are slowly migrating their working platform to
an Open Source Linux distribution – Caixa Mágica (although it’s
maintained and given assistance by a commercial enterprise by the same
name). By doing this, they’ll cut costs dramatically and will still be
able to work with equivalent productivity (one hopes: better!). The
other example is well known. The Spanish region of Estremadura looked
for a way to cut costs on the implementation of information technologies
in their school system and developed their own Linux Distro called Linex
– it aggregates the software bundle they need, and best of all has been
developed and constantly tweaked by them.&lt;/p&gt;
&lt;p&gt;Now Linux is becoming more accessible for users without technical
training, and is in a WYSIWYG state of development, I really believe we
should start using it seriously so we can try and test it and learn how
we can use in in our everyday life (for me this process has already
started…).&lt;/p&gt;
&lt;p&gt;People aren't stupid. They're just 'change resistant'. One of the
aspects I think that will get peoples' attention will be that a 'free
beer' is as good as a commercial one.&lt;/p&gt;</content><category term="Conversations"></category><category term="Education Schools"></category></entry></feed>